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Clown Duke
NO.364

Clown Duke

Dark Final Form Original Form

Still loves to move, all its restlessness is channeled into fingertip ball skills. Its steps are calm and rhythmic, and the trajectory of the thrown ball is as elegant as art. Its ears twitch rhythmically with every bounce, just like Roco likes to bounce his leg; this is the only small flaw it reveals.

Dex Number
364
Category
Clown Pet
Height
1.24~1.63 M
Weight
38.50~47.60 KG
Updated
2026-05-26
Distribution
Mysterious Whereabouts
Trait

Toy With

自己​回复​生命变​为​敌方​扣除​等量​生命​。

Recommended Skill Sets

Trait Fixed Damage Attrition Build

Rest and Recover

Why pick this skill

Core skill. Combined with the Trait "Tease", it converts the effect of restoring 30% of own HP into deducting 30% of the enemy's HP, providing extremely stable and high fixed damage.

Equivalent Exchange

Why pick this skill

Core survival skill. Provides up to 90% damage reduction, greatly improving field presence; also grants lifesteal when countering attacks, further ensuring survival.

Forged Bill

Why pick this skill

Tactical counter skill. Priority +1. If the enemy recovers HP this turn, they instead lose twice the amount. Forms a double recovery counter with its own trait, completely blocking the enemy's sustain.

Dark Ambush

Why pick this skill

Main supplementary damage skill. Deals physical damage with lifesteal. Power doubles when countering statuses, making up for the insufficient damage of fixed-damage skills against specific shields or high-HP enemies.

Physical Attack Multi-Hit Finisher Build

Loot a Burning House

Why pick this skill

Core output and sweep skill. Base 2 hits; if it defeats the enemy, hit count permanently +2. Possesses extremely strong snowball potential, making it perfect for cleaning up endgames.

Greed

Why pick this skill

Core buff skill. Grants self 100% lifesteal, greatly improving sustainability. Combined with high Physical Attack and multi-hit skills, it recovers a large amount of HP while dealing damage (or synergizes with the Trait to deduct HP).

Dark Ambush

Why pick this skill

Secondary damage skill. Deals Physical damage and heals for 50% of the damage dealt, with power doubled when countering statuses, providing steady supplemental damage and status counterplay.

Deceptive Contract

Why pick this skill

Tactical interference skill. Swaps buffs and debuffs with the enemy, effectively neutralizing their enhanced states for our own use, creating a perfect damage environment for its own combo finisher.

Magic Attack Adaptive Suppression Build

Acrobatics

Why pick this skill

Core magic output skill. Deals magic damage, and its Versatility effect is related to lifesteal, allowing flexible adjustment of skill benefits based on the battle situation. It is the main source of damage for the Magic Attack build.

Deception

Why pick this skill

Secondary Magic damage skill. Deals Magic damage, consuming 5% HP to replace 1 energy when energy is insufficient, ensuring sustained offensive pressure even in low-energy states.

Fake

Why pick this skill

Tactical interference skill. Changes its own HP percentage to match the enemy's. Cleverly transforms into a Dark-type attack skill, bridging the gap with high-HP enemies while boosting subsequent Dark-type damage.

Frame-Up

Why pick this skill

A high-burst finishing skill. Deals high magic damage to the enemy, providing a decisive finishing blow when the enemy's HP is low or when a forced breakthrough of their defense line is needed.

Gallery
Clown Duke True Body
True Body
Clown Duke Shiny
Shiny
Skills
Falling Star
Lv. LV1

Falling Star

Energy: 45

Deals physical damage to the enemy creature.

Rest and Recover
Lv. LV1

Rest and Recover

Restore 30% HP to self.

Bat
Lv. LV5

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Acrobatics
Lv. LV6

Acrobatics

Energy: 115

Deals Magic damage, Adaptive: Lifesteal-related skills.

Greed
Lv. LV12

Greed

Self gains 100% lifesteal.

Deception
Lv. LV28

Deception

Energy: 110

Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.

Forged Bill
Lv. LV30

Forged Bill

If the enemy recovers HP this turn, they lose 2x instead. Priority +1.

Equivalent Exchange
Lv. LV34

Equivalent Exchange

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Loot a Burning House
Lv. LV35

Loot a Burning House

Energy: 35

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Deceptive Contract
Lv. LV36

Deceptive Contract

Swap buffs and debuffs with the enemy.

Frame-Up
Lv. LV37

Frame-Up

Energy: 150

Deals magic damage to the enemy creature.

Backroom Deal
Lv. LV39

Backroom Deal

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Fake
Lv. LV40

Fake

The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.

Dark Ambush
Lv. LV47

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Matchups

Strong Against

Poison, Cute, Ghost

Weak Against

Light, Martial, Bug, Cute

Resists

Ghost, Dark

Stats
HP 111
Physical Attack 145
Magic Attack 147
Physical Defense 82
Magic Defense 124
Speed 120
Total 729