Toy With
自己回复生命变为敌方扣除等量生命。
Still loves to move, all its restlessness is channeled into fingertip ball skills. Its steps are calm and rhythmic, and the trajectory of the thrown ball is as elegant as art. Its ears twitch rhythmically with every bounce, just like Roco likes to bounce his leg; this is the only small flaw it reveals.
自己回复生命变为敌方扣除等量生命。
Core skill. Combined with the Trait "Tease", it converts the effect of restoring 30% of own HP into deducting 30% of the enemy's HP, providing extremely stable and high fixed damage.
Core survival skill. Provides up to 90% damage reduction, greatly improving field presence; also grants lifesteal when countering attacks, further ensuring survival.
Tactical counter skill. Priority +1. If the enemy recovers HP this turn, they instead lose twice the amount. Forms a double recovery counter with its own trait, completely blocking the enemy's sustain.
Main supplementary damage skill. Deals physical damage with lifesteal. Power doubles when countering statuses, making up for the insufficient damage of fixed-damage skills against specific shields or high-HP enemies.
Core output and sweep skill. Base 2 hits; if it defeats the enemy, hit count permanently +2. Possesses extremely strong snowball potential, making it perfect for cleaning up endgames.
Core buff skill. Grants self 100% lifesteal, greatly improving sustainability. Combined with high Physical Attack and multi-hit skills, it recovers a large amount of HP while dealing damage (or synergizes with the Trait to deduct HP).
Secondary damage skill. Deals Physical damage and heals for 50% of the damage dealt, with power doubled when countering statuses, providing steady supplemental damage and status counterplay.
Tactical interference skill. Swaps buffs and debuffs with the enemy, effectively neutralizing their enhanced states for our own use, creating a perfect damage environment for its own combo finisher.
Core magic output skill. Deals magic damage, and its Versatility effect is related to lifesteal, allowing flexible adjustment of skill benefits based on the battle situation. It is the main source of damage for the Magic Attack build.
Secondary Magic damage skill. Deals Magic damage, consuming 5% HP to replace 1 energy when energy is insufficient, ensuring sustained offensive pressure even in low-energy states.
Tactical interference skill. Changes its own HP percentage to match the enemy's. Cleverly transforms into a Dark-type attack skill, bridging the gap with high-HP enemies while boosting subsequent Dark-type damage.
A high-burst finishing skill. Deals high magic damage to the enemy, providing a decisive finishing blow when the enemy's HP is low or when a forced breakthrough of their defense line is needed.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
Deals physical damage and drains 100% HP.
Deals Magic damage, Adaptive: Lifesteal-related skills.
Self gains 100% lifesteal.
Deals Magic damage. When energy is insufficient, consumes 5% HP to replace 1 energy.
If the enemy recovers HP this turn, they lose 2x instead. Priority +1.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Poison, Cute, Ghost
Light, Martial, Bug, Cute
Ghost, Dark