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Dazzling Didi
NO.369

Dazzling Didi

Electric Light Stage I Original Form

It cannot emit light itself, but its back is covered with mirror-like scales. By curling into a ball, it can reflect faint light into dazzling flashes. Full of love, it often excitedly rolls toward the nearest Roco! It wants to jump in the flashes and dance together for a lifetime!

Dex Number
369
Category
Lamp Ball Sprite
Height
0.47~0.68 M
Weight
26.00~37.10 KG
Updated
2026-05-26
Distribution
Mysterious Whereabouts
Trait

Encore

使用​光系​技​能​后,​回合​结束时自己​<desc_id=1024>返场</>​。

Recommended Skill Sets

Encore Stacking Burst Build

Thunderbolt

Why pick this skill

Core output skill. Power permanently +40 each time it enters the field, perfectly synergizing with Radiant Didi's return-to-field mechanic, stacking extremely high damage through multiple entries.

Thunder Step

Why pick this skill

Core mechanic skill. Not only allows actively returning to the field at the end of the turn to stack Lightning Strike power, but also grants equipped attack skills the Burst effect that has already been triggered, greatly increasing the damage ceiling.

Electromagnetic Deflection

Why pick this skill

Survival and enhancement skill. Provides a high 70% damage reduction to compensate for its low Physical Defense; when reacting to an attack, it also increases the usage count of skills in the next turn by 1, accelerating stacking or burst damage.

Dual Pulse

Why pick this skill

High-quality secondary damage skill. Low energy cost, and its Burst effect adds +1 to usage count. Combined with Step on Mine to copy the Burst effect, it can achieve continuous multi-hit strikes, quickly lowering the enemy's HP.

Light-Type Special Attack Boost Build

Sunny

Why pick this skill

A core Light-type boost skill. Permanently increases the power of Light-type skills by 50% (100% when countering defense), greatly enhancing the damage output of Light-type skills, and may trigger the Light-type Trait on itself.

Light Orb

Why pick this skill

A Light-type magic damage skill. Deals considerable damage under the blessing of Sunlight. As a Light-type skill, it can trigger the "Encore" Trait, automatically returning to the field at the end of the turn to synergize with Lightning Strike stacking.

Thunderbolt

Why pick this skill

Core output skill. Combined with the Trait return triggered by Light Orb and the active return of Thunder Step, it continuously stacks entry power as the final sweeping method.

Thunder Step

Why pick this skill

Tactical synergy skill. Provides an additional active re-entry method, ensuring stable stacking of Lightning Strike layers, while copying the Burst effect to increase the bonus benefits of Light Orb or Lightning Strike.

Speed Control Interference Attrition Build

Ionization Blast

Why pick this skill

Speed control and attrition skill. Costs 0 Energy to reduce the enemy's Speed by 40 and perform a 3-hit combo, effectively restricting the turn order of high-speed enemy Petpets and disrupting their offensive rhythm.

Remote Access

Why pick this skill

Disruption skill. 0 energy cost to force the enemy pet to switch out, capable of precisely interrupting the enemy's buffs or defensive pivot deployment to seize battlefield initiative.

Electromagnetic Deflection

Why pick this skill

Field presence assurance skill. The 70% damage reduction greatly enhances survivability, and the effect of increasing skill usage count when reacting to attacks also allows interference skills or Thunderfall to be cast more frequently.

Thunderbolt

Why pick this skill

Main damage skill. During interference and maneuvering, it uses entry opportunities brought by enemy switches or its own mechanics to stack Power, providing stable supplementary damage.

Gallery
Dazzling Didi True Body
True Body
Dazzling Didi Shiny
Shiny
Skills
Electric Current
Lv. LV1

Electric Current

Energy: 40

Deals magic damage to the enemy creature.

Light Orb
Lv. LV1

Light Orb

Energy: 80

Deals magic damage to the enemy creature.

Superconductivity
Lv. LV5

Superconductivity

Energy: 95

Deals Magic damage. Burst: This skill's Energy cost -1.

Remote Access
Lv. LV11

Remote Access

Returns the enemy sprite to the field.

Dispersion
Lv. LV22

Dispersion

Energy: 80

Deals Magic damage, +50% damage against Hybrid Spirits.

Electromagnetic Deflection
Lv. LV24

Electromagnetic Deflection

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Ionization Blast
Lv. LV27

Ionization Blast

Enemy gains Speed -40, 3-hit combo.

Dual Pulse
Lv. LV32

Dual Pulse

Energy: 50

Deals Magic damage. Burst: This skill's usage count +1.

Extended Range Battery
Lv. LV35

Extended Range Battery

Self gains 1 stack of Charge Mark.

Thunderbolt
Lv. LV39

Thunderbolt

Energy: 35

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Thunder Step
Lv. LV40

Thunder Step

Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Reacting to defense: changed to gain all previously triggered Burst effects.

Sunny
Lv. LV48

Sunny

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Matchups

Weak Against

Earth, Ghost, Grass

Stats
HP 83
Physical Attack 95
Magic Attack 111
Physical Defense 52
Magic Defense 106
Speed 104
Total 551