Blind Obedience
Can equip multiple Rewrite/Borrow/Mind Read skills. Non-Illusion-type skills have their energy cost reduced by 2.
It was discovered by pure chance that they strike the faintly glowing strings attached to their bodies. Powerful magic flows through these strings to manipulate their intricately crafted wooden bodies. Though they appear extremely fragile, they possess unexpected destructive power when supported by Illusion-type magic.
Can equip multiple Rewrite/Borrow/Mind Read skills. Non-Illusion-type skills have their energy cost reduced by 2.
0 Energy Cost: A core skill that randomly transforms into an unequipped skill each turn with its energy cost reduced by 2. Combined with traits to maximize its value, it provides extremely high unpredictability in moves.
0 Energy Cost: A core skill that randomly transforms into any skill of the enemy's pets each turn with its energy cost reduced by 2. It can directly copy the enemy's key skills and cast them at a low cost, disrupting enemy tactics.
0 Energy Cost: A buffing skill that grants own a random 16 stacks of stat buffs and Clever Shift Phantom-type attack skill. It is the core guarantee for self-buffing and stable damage output.
0-energy survival skill that restores 25% of its own HP (50% when responding to a defensive move). It provides excellent field sustainability while frequently using 0-energy skills.
0-energy synergy skill that randomly transforms into a skill of another pet in the team each turn. It forms powerful combos with teammates by copying their core mechanics or high-damage skills.
0 Energy Cost: A shifting skill that randomly transforms into an unequipped skill with its energy cost reduced by 2. It complements Borrow, further increasing the diversity of the skill pool and tactical coverage.
0 Energy Cost: A buffing skill that provides 16 stacks of stat buffs and a Phantom-type attack, ensuring sufficient combat power even when Borrow and Rewrite randomly result in non-damaging skills.
0-energy support skill that inflicts 2 stacks of Starfall Mark on the opponent, providing mark suppression and status condition setup for the team, enhancing overall synergistic combat capability.
0 Energy Cost: A core buff that grants 16 stacks of stat buffs and Clever Shift Phantom-type attack, greatly boosting stats like Magical Attack and providing a high bonus for subsequent multi-hit damage output.
30-energy damage skill that deals 3-hit Magic damage. With the high Magic Attack bonus from the stacked state, its multi-hit attacks can deal exceptionally impressive burst damage.
0-energy supplementary skill that randomly transforms into an unequipped skill and reduces its energy cost by 2. It provides additional skill options and tactical variations beyond the main offensive skills to handle different situations.
0-energy sustain skill that restores its own HP, offsetting the field pressure caused by equipping offensive skills and ensuring it can continuously deal damage on the field.
Deals Physical DMG. Restores 1 Energy to self.
Each turn, randomly transforms into a skill from another creature on your team.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Magic DMG. 3 Combo.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Enemy gains 2 stacks of Meteorite.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Poison, Martial
Ghost, Bug
Martial, Phantom