Shell Withdrawal
Equipped defensive skills have -2 Energy Cost.
Shedding Form
It rarely retracts into its shell anymore, bravely facing danger even when threatened. Part of the shell contains air, part water—it adjusts weight through nozzles to dive and surface in water.
Equipped defensive skills have -2 Energy Cost.
Kaka Shell is a Water-type Special attacker with high Magic Attack (96) and solid durability (117 HP/75 Physical Defense/79 Magic Defense), but slow Speed (64). Trait "Shell Withdraw" reduces defensive skill Energy cost by 2, extremely valuable when combined with multiple 0-cost or low-cost defensive skills. Skill pool includes buffs, weather, damage reduction counters, and high-power output, suitable as a Rain team core or attrition Special attacker.
Mid-game field presence consumption, triggers buffs and cost reduction through Defense skills, gradually lowers skill Energy Cost then sustains output
An offense-defense integrated build centered around the "Shell Withdraw" trait. Bubble Shield at 0 energy cost provides 80% damage reduction + Magic Attack boost, Baptism clears status and further reduces energy cost, while Water Cannon and Deluge dual output skills achieve permanent cost reduction through usage count and counter mechanisms, growing stronger over time.
Core damage skill with 110 moderate Energy cost. Permanently reduces Energy cost by 1 with each use. Combined with Trait or Baptism, it can quickly lower to low Energy cost, yielding extremely high returns in prolonged combat.
High power finisher skill (150 energy). Permanently -6 energy cost in response state. Combined with Bubble Shield/Water Ring response trigger can greatly reduce cost, forming combos.
Core defense skill. 0 energy cost benefits from trait while remaining 0 cost. 80% damage reduction and MATK +70% when countering. Combines survival and buffing. The soul skill of Kaka Shell.
Support skill, 0 energy cost dispels self debuffs and grants -1 energy cost to all skills, forms positive cycle with Water Cannon and Heavenly Flood's reduction mechanics, while removing abnormalities to ensure output
Lead or mid-game entry to set Rain, Bubble Shield buff then damage, combining team support with personal combat power.
Rain Dance initiates weather for team service, Bubble Shield provides survival and Magic Attack boost, Water Light Impact for stable damage, Deluge as high-power cleanup. Suitable for team compositions requiring Rainy weather.
Core damage skill with 140 Energy cost dealing Water-type Magic damage. As the main damage source, moderate Energy cost suits regular rotation.
High-power finishing move, Energy cost greatly reduced in Counter state. Can be used as a follow-up after Aqua Flash or to finish off low-HP targets.
0 Energy Defense skill, 80% damage reduction and gains +70% Magic Attack when countering, is the best partner for Water-type damage; enhanced Water Light Impact/Sky Flood undergo damage quality transformation
Weather skill, 0 energy cost to activate Rain for 8 turns, though no explicit Rain bonuses in skill pool, can cooperate with teammates or potential Water-type buffs, and 0 energy cost doesn't consume turn resources
After entering, buff with Magic Enhancement, choose Water Ring for cost reduction or Bubble Phantom for survival as needed, output with Water Cannon then retreat appropriately, avoiding Grass/Electric type counters
Dual defense skill setup. Water Ring provides higher energy cost reduction efficiency. Bubble Illusion provides life-saving retreat option. Magic Boost for quick output activation, Hydro Cannon as main output. Suitable for guerrilla tactics requiring frequent rotation and avoiding counters.
Core damage skill. Permanent cost reduction mechanic suits guerrilla tactics requiring frequent field presence.
Defensive skill with 60% damage reduction and -2 energy cost to all skills on counter. Lower reduction than Bubble Shield but greater cost reduction, suitable for quickly activating skills.
Special defensive skill, 80% damage reduction and retreat from battle when responding, can be used to avoid lethal damage or unfavorable matchups, remains 0 energy cost with trait synergy
Enhancement skill, 0 energy cost for +70% Magic Attack, directly boosting output, can be quickly activated on safe turns or upon entry
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals Physical DMG. Priority -1.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Changes the weather to Rain for 8 turns.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7