Shell Withdrawal
Equipped defensive skills have -2 Energy Cost.
Shedding Form
After evolution, its weight increases to more than three times the original, and its forelimbs become powerfully developed. With hard horns in front and a shell plus water cannon pump ports on its back, it is as reliable as a fortress.
Equipped defensive skills have -2 Energy Cost.
Lead or mid-switch entry, Bubble Shield for defense and MATK buff stacking, Water Cannon for sustained damage and cost reduction stacking, Deluge for burst during counter, Baptism for cleanse and further cost reduction. High HP + dual defense skills enable sustained presence, late-game Water Cannon/Deluge have minimal cost for infinite pressure.
Utilize the trait Shell Withdraw to activate Bubble Shield at 0 energy cost, forming a 'free defense + hit-strengthened' counter core. Both Water Cannon and Deluge have permanent cost reduction mechanics, paired with Baptism's active cost reduction, growing stronger over time. After Bubble Shield's hit-triggered Magic Attack boost, Water Cannon/Deluge damage explodes.
Core damage skill with 110 moderate Energy cost. Permanently reduces Energy cost by 1 with each use. Combined with Baptism or Water Ring's Energy reduction, it can quickly stack into a low-cost, high-frequency output.
Trait Shell Withdraw makes it 0 Energy cost, 80% damage reduction and +70% Magic Attack when hit; perfectly matches high Magic Attack base stats, core of defensive counterattack
0 Energy: Dispels self-debuffs and grants -1 Energy Cost to all skills. Combined with Water Cannon's permanent Energy Cost reduction forms double cost reduction, ensuring sustain and output frequency.
High power 150 magic damage skill. Permanently -6 energy cost in response state. Combined with Baptism's cost reduction, can quickly become a low-cost burst skill, serving as a finisher alternative to Water Cannon.
Continuously reduce team skill energy costs with Water Ring and Baptism. Water Cannon serves as main output for frequent use. Deluge is reserved as low-cost cleanup when in counter state. More flexible than defense-counter playstyle, but slightly lower single-hit burst. Suitable for prolonged battles and frequent skill exchanges.
Compared to Bubble Shield, Aqua Ring sacrifices 20% damage reduction and Magic Attack boost for team-wide -2 energy cost to all skills when hit, better suited for attrition battles requiring frequent skill usage. Combined with Baptism, it forms dual active + passive cost reduction, quickly bringing Hydro Cannon and Deluge into low-cost cycles.
Core damage skill. Cost reduction mechanic combined with Water Ring's response cost reduction can quickly stack to low Energy cost.
Trait Shell Withdraw makes it 0 Energy cost, 60% damage reduction, and -2 Energy cost to all skills when hit; more focused on team sustain than Bubble Shield, suitable for tactics requiring frequent switching
0 Energy dispel + cost reduction, stacks with Water Ring's counter cost reduction, rapidly makes Water Cannon a cheap skill
High-power finishing technique, massive Energy reduction in Counter state. Combined with Aqua Ring and Baptism's multiple reductions, can become an extremely low-cost finishing move.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals Physical DMG. Priority -1.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Changes the weather to Rain for 8 turns.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7