Thorn Skin
Each time it is attacked, deals 50 power Physical damage to the attacking creature.
Pufftail Form
The stone on its back seems to fuse with its body spines, becoming its own weapon. The stone sheds periodically; shed stones are pale and fragile, crumbling into fine sand at a pinch.
Each time it is attacked, deals 50 power Physical damage to the attacking creature.
Physical tank counter, actively drawing physical attacks, utilizing Thorn Skin reflect damage + Earth Crit stacking, finishing with low-cost dual physical skills in the late game
Maximizes the thorn damage mechanic of trait Thorn Skin, actively taking damage through high Physical Defense and damage reduction skills, while Earth Crash strengthens with hit count, forming a counter-attack rhythm that grows stronger in battle.
Core damage skill with permanently decreasing Energy cost based on hits taken. Synergizes with the trait Thorn Skin—the more hits taken, the higher the damage and lower the Energy cost, perfectly fitting the tank-counter role.
A powerful damage reduction counter with 70% reduction + reduces enemy's Physical Attack by 70% when countering; greatly boosts survival while weakening enemy physical output, creating space for Rock Smash stacking
Defense buff skill, +160% Physical Defense greatly boosting physical toughness, though -60% Magic Defense can be mitigated by positioning away from magic attackers, post-buff better withstands physical damage to trigger trait counter-damage.
High energy cost Physical skill, permanently -1 energy cost at turn end, becomes low-cost high-power output after early setup, forms dual Physical damage security with Rock Smash.
Use Stone Lock to block opponent精灵 switching. Weighted Momentum boosts physical defense for field presence. Sinkhole bursts in counter state. Burrow avoids fatal damage and triggers Sinkhole's doubled power.
Stone Lock blockade serves as the core, paired with Earth Collapse's counter-burst and Heavy Momentum's physical defense boost for field pressure, Burrow provides critical survival and status trigger method.
Core control + damage skill. Low 50 Energy Cost, applies 3-turn No Switch effect, can block opponent's defensive switching, creating output environment for self.
Defense buff + damage skill, power doubled and Physical Defense additionally boosted when in response state, combining with Stone Lock blockade for burst damage,兼具 output and survival.
50% damage reduction + retreat counter skill. Can avoid critical damage and leave the battlefield, creating Counter state trigger conditions for Earth Trap, enhancing skill synergy.
Enhances Physical Defense at the cost of Speed: +140% Physical Defense greatly increases tankiness, while -30 Speed has limited impact on Stone Spikard's already low speed, making it more suitable for sustained field output.
Build nearly unbreakable Physical Defense with multiple damage reduction counter skills, use Rockfall as interspersed damage, and rely on the Thorn Skin Trait for reflect damage and opponent attrition to win.
Extreme Survival Capability: Through Harden, Blood Aura, and Thorn Shield triple damage reduction reaction skills, nearly immune to physical damage. Rock Drop serves as low-cost damage output interspersed throughout.
90% high damage reduction counter skill, Energy -2 if last used attack skill, can form cycles with Rockfall/Earth Fissure and other attack skills, taking almost no damage
60% damage reduction + fatal survival Counter skill. Survives fatal damage with 1 HP. Forms double insurance with Harden, greatly improving margin for error.
Low-cost physical damage output: 1 hit stable damage, synergizes with Harden to form an attack→harden→attack cycle, with Harden's reduced energy cost becoming nearly free.
70% damage reduction + lowers enemy Physical Attack when countering. Forms triple damage reduction system with Harden and Blood Qi. Weakens opponent when countering, making them harder to break through defenses.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Magic DMG. 1 Combo.
Self gains +140% Physical Defense and -30 Speed.
Deals physical damage, 1 Combo.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. Enemy cannot switch Elves for 3 turns.
50% damage reduction and retreat. Counter.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Fire, Ice, Electric, Poison
Grass, Water, Martial, Ice, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 7/7