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Demon Ding
NO.030

Demon Ding

Dark Wing Phase I Original Form

Its body seems full of mischief, easily slipping from Rocos trying to catch it. They snatch things from Rocos' hands in groups of three or five, dropping the items and flying away giggling. If angered, they will huff and puff before charging at Rocos.

Dex Number
030
Category
Mischievous Pokémon
Height
0.39~0.56 M
Weight
3.6~5.2 KG
Updated
2026-04-02
Distribution
Old Airship Route
Trait

Thirst

Upon entry, gain 50% Life Steal.

Recommended Skill Sets

Fast-attack burst build

Playstyle

Open with [Ride the Wind] to seize speed priority, maintain first-strike suppression; use [Gale Thrust] for low-cost damage, [Gust] for execution; switch to [Bite] for lifesteal counter-kill at low HP.

Why this set works

Utilize [Ride the Wind] to secure first strike, triggering [Gale Stab]'s 3-hit combo and [Fanning] power boost to apply pressure. At low HP, use [Bite]'s 5-hit combo + trait lifesteal for comeback kills. Low energy cost, high burst, strong sustain—best fits Demon Dingle's speed attack role.

Gale Stab

Why pick this skill

Core damage skill. Low 25 energy cost, 3-hit combo when going first. Combined with [Ride the Wind]'s +120 Speed, extremely easy to trigger. Demon Dingle's most stable burst method.

Ride the Wind

Why pick this skill

Core speed boost. 0 Energy cost +120 Speed, ensures trigger conditions for [Gale Thrust] 3-hit combo and [Gust] +50% power, first-move priority is crucial for Imp.

Fanning Wind

Why pick this skill

High power finisher/burst skill. 75 energy. +50% power when moving first. Combined with [Ride the Wind] forms powerful suppression, used for execution or shield breaking.

Bite

Why pick this skill

Low-HP comeback god skill. 30 Energy, 3 hits, becomes 5 hits when HP below 50%. Combined with trait's 50% lifesteal, instantly refills HP from critical levels to reverse the battle.

Scaling Harvest Style

Playstyle

Priority: use [Ride the Wind] to seize speed advantage, [Gale Stab] to pressure HP, and [Loot the Burning House] to secure kills and activate Growth; against status teams or when burst is needed, use [Dark Raid]; after Growth, [Loot the Burning House] becomes the main damage source.

Why this set works

With [Loot the Burning House] as core, use [Gale Thrust] to reduce HP then harvest for permanent growth startup, [Dark Ambush] for damage and life drain against status teams, [Ride the Wind] ensures priority throughout. Suitable for prolonged combat and endgame cleanup.

Loot a Burning House

Why pick this skill

Growth-type cleanup skill: 35 energy, 2 combos. After a kill, permanently +2 combos (becomes 4 combos, then 6 combos on next kill), growing stronger over time, suitable for late-game cleanup

Ride the Wind

Why pick this skill

Speed buff assurance. Ensures priority activation of 【Gale Stab's】 3-hit combo, while letting 【Loot the Burning House】 act faster to secure kills and activate growth.

Gale Stab

Why pick this skill

Low-cost Stable DPS. 25 Energy cost, First Strike + 3-hit combo, used to pressure HP thresholds for [Loot the Burning House] to finish off, or to deal with high-speed enemies.

Dark Ambush

Why pick this skill

Counter state specialized burst. 70 Energy cost, doubled power + 50% lifesteal when enemy has states, targeting state-inflicting teams or cooperating with teammate states to deal massive damage and sustain.

Specialized Burst Build

Playstyle

【Ride the Wind】opening for speed advantage, then choose【Dark Raid】(if enemy has status)or【Fan Wind】(if no status)for high-power strikes, with【Gale Thrust】filling damage gaps.

Why this set works

Dual high-power skills [Dark Raid] [Fan Wind] combined with [Ride the Wind] first-strike bonus form extremely strong single-target burst; [Gale Stab] supplements low-cost damage. Suitable for countering status teams or situations requiring quick breakthrough against high-defense targets.

Dark Ambush

Why pick this skill

Counter state specialized high damage. 70 Energy cost, doubled power when enemy has states, with 50% lifesteal forming high damage high sustain, targeting specific compositions.

Ride the Wind

Why pick this skill

Speed buff. Ensures priority, lets 【Dark Raid】 and 【Gale Stab's】 priority effects trigger stably, while improving overall move priority.

Gale Stab

Why pick this skill

Low-cost First Strike Burst. 25 Energy cost for First Strike + 3-hit combo, used for regular damage and HP pressure, creating conditions for [Dark Ambush] or finishing off low-HP targets.

Fanning Wind

Why pick this skill

High power priority execution. 75 energy, +50% power when moving first. Combined with [Ride the Wind] forms powerful single-target burst, used for quick elimination or shield breaking.

Notes
  • Demon Ding has 112 Physical Attack and 84 Speed. Combined with the [Thirst] trait's 50% lifesteal on entry, it suits a fast physical attacker build. Its skill pool focuses on Dark/Flying-type physical damage, with speed buffs, growth-on-kill, and low-HP burst mechanics.
  • Core mechanics: [Ride the Wind] +120 Speed ensures first strike; [Gale Thrust] and [Fan Wind] enjoy first strike bonuses; [Bite] performs 5-hit combo at low HP; [Loot the Burning House] grants permanent growth on kill; [Dark Ambush] doubles counter state effects + lifesteal.
  • Weakness: Both defenses extremely low (58 physical defense / 43 magic defense), weak to Light/Cute/Electric/Ice, need quick battle or rely on HP drain sustain
Gallery
Demon Ding True Body
True Body
Demon Ding Fruit
Fruit
Demon Ding Pet Egg
Pet Egg
Skills
Demon Claw
Lv. LV1

Demon Claw

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Ride the Wind
Lv. LV1

Ride the Wind

Self gains +120 Speed.

Scratch
Lv. LV6

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Greed
Lv. LV10

Greed

Self gains 100% lifesteal.

Eagle Claw
Lv. LV13

Eagle Claw

Energy: 60

Deals physical damage to the enemy creature.

Bite
Lv. LV20

Bite

Energy: 30

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Backroom Deal
Lv. LV23

Backroom Deal

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Gale Stab
Lv. LV29

Gale Stab

Energy: 25

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Fanning Wind
Lv. LV30

Fanning Wind

Energy: 75

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Loot a Burning House
Lv. LV37

Loot a Burning House

Energy: 35

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Dark Ambush
Lv. LV38

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Tornado
Lv. LV40

Tornado

Energy: 70

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Matchups

Weak Against

Light, Cute, Electric, Ice

Stats
HP 86
Physical Attack 112
Magic Attack 44
Physical Defense 58
Magic Defense 43
Speed 84
Total 427
Handbook Tasks

Demon Dinger's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1