Thirst
Upon entry, gain 50% Life Steal.
Constantly thinking up pranks and practicing scares daily. Always grinning crookedly with a cynical attitude, yet deeply afraid of losing others' attention. It values promises highly and will steadfastly fulfill its agreements.
Upon entry, gain 50% Life Steal.
At the start, use Ride the Wind to gain +120 Speed, ensuring subsequent first strike rights. Use Gale Thrust for low-cost high-frequency combo suppression. After lowering enemy HP, use Bite to harvest. When at low HP, 5-hit combo with lifesteal trait enables comeback. Tornado serves as countermeasure against status enemies and harvest method.
Maximize 105 base Speed: Wind Riding ensures Gale Thrust stable triple hit, Bite as main damage with execute burst, Tornado provides cleanup. Reasonable energy costs, smooth first-strike tempo
Core damage skill. Low 30 energy cost, base 3 combos, increased to 5 combos when HP is below 50%. Combined with the 50% lifesteal from trait Thirst, provides both damage and healing at low HP—Dingding Demon's signature skill.
Priority multi-strike skill, extremely low 25 Energy cost, delivers 3 hits when striking before the enemy. Combined with Ride the Wind's +120 Speed, it reliably triggers 3 hits, serving as the main priority suppression tool.
Speed-boosting skill, 0 Energy cost, gains +120 Speed. Ensures first-attack special effects of Gale Thrust and Gust trigger, while increasing overall move priority.
High-power finishing move. 70 Energy cost, Swift trait guarantees execution, 1.5x power when reacting. Used for finishing low-HP targets or countering status-based enemies, supplementing damage ceiling.
At the start, use Greed to gain 100% lifesteal. Use Bite for regular damage and healing. When low on HP, unleash 5-hit burst. Against status-heavy enemies, use Dark Raid for doubled power one-shot. Use Loot the Burning House to finish low-HP targets and gain permanent buffs, becoming stronger as the battle progresses.
Extreme Enhancement Sustained Drain: 100% lifesteal from "Greed" combined with the three damage skills "Bite," "Dark Raid," and "Kick 'Em While Down" forms an output-heal-output loop. Dark Raid's doubled power when reacting to status is a hidden finisher.
Core damage skill with 5-hit combo burst at low HP combined with lifesteal traits, key for battlefield sustainability.
Lifesteal buff skill. 0 Energy cost, gain 100% lifesteal. Combined with Bite's 5 combos or Dark Raid, greatly increases recovery amount, enhancing field presence.
High-power skill with innate 50% lifesteal, 70 cost, power doubles when reacting to Status. Greed + Dark Raid can achieve 100% lifesteal + doubled power, delivering devastating blows to status-afflicted enemies.
Growth-type cleanup skill: permanently +2 combos after defeating an enemy. Combined with Greed's lifesteal sustain, grows stronger over time, suitable for prolonged battles
Open with Ride the Wind for speed boost; use Gale Thrust 3-hit combo for rapid HP reduction, Gust for high-power first-strike burst; keep Backroom Deal in hand, predict enemy defense/enhancement turns to use it, causing enemy to receive extreme debuff and directly cripple their core function.
A build centered around first-strike mechanics, with Ride the Wind + Fan the Wind + Gale Thrust forming a stable first-move burst chain, Backroom Deal as a mind game tool that can neutralize opponents when predicting their defense turns. Suitable for experienced PvP players.
High-Power First Strike skill, +50% Power when attacking before enemy. Combined with Wind Riding's +120 Speed, can reliably trigger ~130 Power output, main priority burst method.
Speed boost, ensures first-attack special effects of Gust and Gale Thrust trigger.
Low Energy cost Priority combo, 3-hit before enemy attacks, used to quickly pressure HP thresholds.
Unique counter skill, when responding to Defense, inflicts -100% dual Attack and dual Defense on enemy. Used to predict enemy Defense/Boost turns and cripple their core attacker or tank
Deals Physical DMG. Restores 1 Energy to self.
Self gains +120 Speed.
Deals Physical DMG. Restores 1 Energy to self.
Self gains 100% lifesteal.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Light, Cute, Electric, Ice
Progress: 7/7