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Dingding Imp
NO.031

Dingding Imp

Dark Wing Final Form Original Form

Constantly thinking up pranks and practicing scares daily. Always grinning crookedly with a cynical attitude, yet deeply afraid of losing others' attention. It values promises highly and will steadfastly fulfill its agreements.

Dex Number
031
Category
Mischief Sprite
Height
0.78~1.12 M
Weight
25~34 KG
Updated
2026-04-02
Distribution
Supervision Zone
Trait

Thirst

Upon entry, gain 50% Life Steal.

Recommended Skill Sets

High-Speed Combo

Playstyle

At the start, use Ride the Wind to gain +120 Speed, ensuring subsequent first strike rights. Use Gale Thrust for low-cost high-frequency combo suppression. After lowering enemy HP, use Bite to harvest. When at low HP, 5-hit combo with lifesteal trait enables comeback. Tornado serves as countermeasure against status enemies and harvest method.

Why this set works

Maximize 105 base Speed: Wind Riding ensures Gale Thrust stable triple hit, Bite as main damage with execute burst, Tornado provides cleanup. Reasonable energy costs, smooth first-strike tempo

Bite

Why pick this skill

Core damage skill. Low 30 energy cost, base 3 combos, increased to 5 combos when HP is below 50%. Combined with the 50% lifesteal from trait Thirst, provides both damage and healing at low HP—Dingding Demon's signature skill.

Gale Stab

Why pick this skill

Priority multi-strike skill, extremely low 25 Energy cost, delivers 3 hits when striking before the enemy. Combined with Ride the Wind's +120 Speed, it reliably triggers 3 hits, serving as the main priority suppression tool.

Ride the Wind

Why pick this skill

Speed-boosting skill, 0 Energy cost, gains +120 Speed. Ensures first-attack special effects of Gale Thrust and Gust trigger, while increasing overall move priority.

Tornado

Why pick this skill

High-power finishing move. 70 Energy cost, Swift trait guarantees execution, 1.5x power when reacting. Used for finishing low-HP targets or countering status-based enemies, supplementing damage ceiling.

Lifesteal Field Presence Build

Playstyle

At the start, use Greed to gain 100% lifesteal. Use Bite for regular damage and healing. When low on HP, unleash 5-hit burst. Against status-heavy enemies, use Dark Raid for doubled power one-shot. Use Loot the Burning House to finish low-HP targets and gain permanent buffs, becoming stronger as the battle progresses.

Why this set works

Extreme Enhancement Sustained Drain: 100% lifesteal from "Greed" combined with the three damage skills "Bite," "Dark Raid," and "Kick 'Em While Down" forms an output-heal-output loop. Dark Raid's doubled power when reacting to status is a hidden finisher.

Bite

Why pick this skill

Core damage skill with 5-hit combo burst at low HP combined with lifesteal traits, key for battlefield sustainability.

Greed

Why pick this skill

Lifesteal buff skill. 0 Energy cost, gain 100% lifesteal. Combined with Bite's 5 combos or Dark Raid, greatly increases recovery amount, enhancing field presence.

Dark Ambush

Why pick this skill

High-power skill with innate 50% lifesteal, 70 cost, power doubles when reacting to Status. Greed + Dark Raid can achieve 100% lifesteal + doubled power, delivering devastating blows to status-afflicted enemies.

Loot a Burning House

Why pick this skill

Growth-type cleanup skill: permanently +2 combos after defeating an enemy. Combined with Greed's lifesteal sustain, grows stronger over time, suitable for prolonged battles

First Strike Suppression Build

Playstyle

Open with Ride the Wind for speed boost; use Gale Thrust 3-hit combo for rapid HP reduction, Gust for high-power first-strike burst; keep Backroom Deal in hand, predict enemy defense/enhancement turns to use it, causing enemy to receive extreme debuff and directly cripple their core function.

Why this set works

A build centered around first-strike mechanics, with Ride the Wind + Fan the Wind + Gale Thrust forming a stable first-move burst chain, Backroom Deal as a mind game tool that can neutralize opponents when predicting their defense turns. Suitable for experienced PvP players.

Fanning Wind

Why pick this skill

High-Power First Strike skill, +50% Power when attacking before enemy. Combined with Wind Riding's +120 Speed, can reliably trigger ~130 Power output, main priority burst method.

Ride the Wind

Why pick this skill

Speed boost, ensures first-attack special effects of Gust and Gale Thrust trigger.

Gale Stab

Why pick this skill

Low Energy cost Priority combo, 3-hit before enemy attacks, used to quickly pressure HP thresholds.

Backroom Deal

Why pick this skill

Unique counter skill, when responding to Defense, inflicts -100% dual Attack and dual Defense on enemy. Used to predict enemy Defense/Boost turns and cripple their core attacker or tank

Notes
  • Dingding Demon has 140 Physical ATK and 105 Speed, combined with 50% lifesteal from trait Thirst, possesses excellent sustained output capability. Skill pool focuses on physical damage, with speed boost, lifesteal boost, combo mechanics and priority skills, strategy revolves around high-speed pressure and lifesteal sustain. Weak to Light, Cute, Electric, and Ice, need to watch for type disadvantages
  • Backroom Deal is a unique counter skill, when responding to defense it can give enemy -100% dual offense and dual defense debuff, but extremely risky to use, requires precise prediction.
  • Both Gale Stab and Fan Wind have first-strike benefits, and with Riding Wind's +120 Speed, special effects can be reliably triggered.
  • Bite's combo count increases to 5 at low HP, combined with Thirst or Greed's lifesteal for comeback kills.
Gallery
Dingding Imp True Body
True Body
Dingding Imp Fruit
Fruit
Dingding Imp Pet Egg
Pet Egg
Skills
Demon Claw
Lv. LV1

Demon Claw

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Ride the Wind
Lv. LV1

Ride the Wind

Self gains +120 Speed.

Scratch
Lv. LV6

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Greed
Lv. LV10

Greed

Self gains 100% lifesteal.

Eagle Claw
Lv. LV13

Eagle Claw

Energy: 60

Deals physical damage to the enemy creature.

Bite
Lv. LV20

Bite

Energy: 30

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Backroom Deal
Lv. LV23

Backroom Deal

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Gale Stab
Lv. LV29

Gale Stab

Energy: 25

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Fanning Wind
Lv. LV30

Fanning Wind

Energy: 75

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Loot a Burning House
Lv. LV37

Loot a Burning House

Energy: 35

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Dark Ambush
Lv. LV38

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Tornado
Lv. LV40

Tornado

Energy: 70

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Matchups

Weak Against

Light, Cute, Electric, Ice

Stats
HP 108
Physical Attack 140
Magic Attack 55
Physical Defense 73
Magic Defense 54
Speed 105
Total 535
Handbook Tasks

Dingding Demon's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal