Nutrient Reabsorption
At the end of the turn, restore 3 Energy.
The flower bud on its head is enormous, growing faster than its body. The area above its head is a blind spot in its vision, and balance is maintained by five foot-like protrusions below its body.
At the end of the turn, restore 3 Energy.
Physical burst after field presence enhancement, with consumption capability
Utilize trait energy recovery to support mid-high energy cost skills, Fibrosis providing field presence ability, Power Boost buffing followed by Top Advantage output, and Spore supplementing attrition disruption.
Core physical output skill, 100 energy cost combined with trait recovers 3 energy per turn, can be sustained. 92 physical attack stat with Power Boost has considerable output.
Enhancement skill, 0 energy cost to double Physical Attack, combined with Apex Advantage to deal high physical damage, the core initiation skill for physical route.
Defense-oriented skill, 80% damage reduction + 70% Physical Defense boost when responding to attacks, compensating for Speed disadvantage, buying time for buffs.
Disruption skill: 0 Energy cost inflicts Parasite, draining opponents with high durability without occupying offense tempo.
Sustained Magic output after Magic Attack buff, supported by high Energy cycling
Oxygen Delivery solves Chlorophyll Beam's high energy cost. Trait + Oxygen Delivery recovers 7 energy per turn, forming a virtuous cycle. Fibrosis ensures field presence, while Spore replenishes consumption.
Core Magic output skill. 120 energy cost is the highest-power Magic skill in the pool. With Oxygen Delivery's Magic Attack boost, damage becomes significant.
Setup skill. 0 Energy cost, recover 4 Energy and Magic Attack +70%, perfectly supporting Chlorophyll Beam's high cost. Combined with trait, reaches 7 Energy recovery per turn.
Defensive skill with 80% damage reduction ensuring survival at low Speed, further boosting DEF on counter, buying turns for MATK buffs.
Support disruption, 0 energy cost Parasite consumption, used during buff turns or skill gaps, without disrupting output rhythm
High power physical finisher after dual buffs, pursuing one-hit KO
Blossom + Aromatic Lure dual buffs maximize Cactus Spike power; Aromatic Lure's combo and control effects compensate for Speed disadvantage, Fibrosis ensures field presence.
High-power Physical ultimate, 150 Energy cost is the highest power skill in the pool. Reaches 180 power with Full Bloom, 210 power when countering defense.
Power amplification skill, all skills power +30, +60 when responding to defense, significantly boosts Cactus Spike damage ceiling, 0 energy cost doesn't consume resources.
Combo amplification skill: +3 Combo count enables Cactus Stab to trigger multi-hit damage. When responding to Defense, it inflicts Interrupt and Stun control, creating damage windows.
Defensive skill with 80% damage reduction and DEF boost on counter, buying turns for low-Speed pets to buff and unleash high-cost skills.
Deals Magic DMG. 2 Combo.
Dispels all buffs from the enemy.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals physical damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Light, Earth, Water
Bug, Fire, Ice, Poison, Wing
Water, Earth, Light, Electric
Progress: 7/7