Nutrient Internal Cycle
At the end of the turn, restore 6 Energy.
It bears orange-red fruits on its head that emit a sweet, cloying fragrance, which may attract bird creatures. However, approaching rashly won't yield good results—the sugary sap it secretes is both sticky and poisonous, silently rejecting every unwelcome guest.
At the end of the turn, restore 6 Energy.
At the start, use Power Boost or Aromatic Lure to buff depending on the situation. Use Sunbathing to dispel key buffs. Accumulate enough Energy then finish with Cactus Spike. Low Speed requires predicting opponent actions; use Aromatic Lure's interrupt/stun to counter.
Utilize trait 'Nutrient Internal Cycle' recovering 6 energy per turn, combined with 3 zero-energy skills for rapid energy accumulation, unleashing Cactus Spike burst under dual buffs of Power Boost + Aromatic Lure. Sunbathing provides functional dispel against buff-focused opponents.
Core damage skill with 150 Energy cost dealing Physical damage. Extremely high burst after Power Boost. Trait recovers 6 Energy per turn, combined with 0-cost skills to quickly accumulate 150 Energy.
0 Energy Physical Attack doubling buff, combining with high-power Physical skills to form the core of burst builds. When countering Defense, pairing with Aromatic Lure can disrupt the opponent's tempo.
0 Energy Combo +3, causes Interrupt when countering Defense + Daze next turn, combining damage boost and anti-defense countermeasure, compensating for Speed disadvantage.
0 Energy: Dispels enemy buffs. Targets buff-reliant Elves, while costing no energy to ensure cycling.
Priority: activate Oxygen Transport, stack Magic Attack with Firework, use Spore to apply Leech during this period to maintain HP, clean up with Chlorophyll Beam when Magic Attack is high enough. Against fast opponents, use Spore early to trade.
Pure Magic Attack enhancement path, Oxygen Delivery and Flower Cannon's magic attack bonuses stack, combined with trait to quickly build Chlorophyll Beam. Spore provides sustained damage and healing, forming a consumption + burst combined strategy.
Core damage skill with 120 Energy cost dealing Magic damage. Combined with Oxygen Delivery and Firework's Magic Attack stacking, the damage becomes considerable.
0 Energy cost, restores 4 Energy + M.ATK +70%. Fast startup with self-sustaining energy, with trait nets 10 Energy per turn, accelerating Chlorophyll Beam release.
0 Energy Cost, 2-hit combo. Each hit grants +60% Magic Attack, stacking to +120% total. Combined with Oxygen Transport, reaches +190% Magic Attack, causing Photosynthesis Beam damage to undergo qualitative transformation.
0 Energy Parasite status. Deals damage and heals self each turn. Compensates for attrition disadvantage from low Speed without interfering with energy cycle.
Against physical attackers, prioritize Fiberization, keep Bloom active throughout, alternate between Thorn Vine and Apical Dominance for output. Against magic attackers, proceed with caution or switch to other pets.
Field Attrition Build, Fibrosis provides extreme Physical Defense-oriented tankiness, Full Bloom covers power boost throughout, Apical Dominance and Thorn Vine form low-cost high-frequency output. Suitable against Physical Attack-type pets.
100 Energy cost physical damage; low Energy cost allows frequent use, with stable output after Bloom power bonus
0-cost all skill power +30, +60 when countering defense, directly boosts Apex Advantage and Thorn Vine damage, no startup cost
45 Energy 2-hit physical damage. Extremely cost-effective when paired with Bloom power bonus and trait energy recovery. Used to fill damage gaps.
0 Energy: 80% damage reduction + 70% Physical Defense when responding to attacks. When facing Physical attackers, it provides near-invulnerability while boosting Physical Defense to prepare for sustained field presence.
Deals Magic DMG. 2 Combo.
Dispels all buffs from the enemy.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals physical damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Light, Earth, Water
Bug, Fire, Ice, Poison, Wing
Water, Earth, Light, Electric
Progress: 7/7