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Trampoline Squirrel
NO.051

Trampoline Squirrel

Normal Final Form Original Form

Its tail is incredibly powerful—the massive tail is not fluffy, but contains strong muscles inside, solid yet elastic. It can use its tail to launch itself as high as a three-story building.

Dex Number
051
Category
Chubby Sprite
Height
0.78~1.12 M
Weight
47.5~68.4 KG
Updated
2026-04-02
Distribution
Commonly found in forests
Trait

Hoard

For each 1 energy, gains +10% to both DEF stats.

Recommended Skill Sets

Energy Tank Build

Playstyle

Slow field tank: use Scratch to accumulate energy and trigger trait dual defense bonuses, use Defense Reaction to gain attack buffs, Ram for damage, Rest for recovery and sustain, growing stronger over time

Why this set works

An energy tank build centered on the trait 'Hoarding', quickly stacking energy through Scratch to gain dual defense bonuses, Counter to obtain buffs when retaliating, Tackle as main damage with decreasing energy cost per use, Rest for sustain. This build fully utilizes the creature's stat distribution and trait mechanics, suitable for prolonged battles.

Scratch

Why pick this skill

Core Energy Recovery skill. Low 35 energy cost. Deals Physical damage while recovering 1 Energy. Rapidly stacks Energy to trigger trait "Hoarding" dual defense bonus. Core engine of the entire strategy.

Counter

Why pick this skill

Core response technique. 0 energy cost for 60% damage reduction. Successful response gains +40% P.ATK and M.ATK buff. Combined with slow speed for stable trigger, preparing for subsequent damage output.

Tackle

Why pick this skill

High-power Physical damage ultimate, 135 Energy cost but permanently -1 Energy cost per use. Combined with Scratch's Energy recovery for sustainable use, serving as the main damage source

Rest and Recover

Why pick this skill

0 Energy cost, restores 30% HP. Combined with high DEF/RES and Energy Stockpile durability, provides extremely powerful sustain—stronger the longer it stays on field.

Tactical Disruption Style

Playstyle

Utility disruptor, use Intimidate to force switch and disrupt opponent deployment, Raid bursts in response chain, Dazzling targets combo-type creatures, Scratch ensures energy cycle.

Why this set works

A tactical disruption build with Intimidate as the core, force enemy switches to disrupt rhythm, Ambush bursts in counter states, Dazzle reduces enemy combo count, and Scratch maintains Energy. This build leans toward utility, suitable for doubles or teams needing crowd control.

Intimidate

Why pick this skill

Core response technique. 0 energy cost for 60% damage reduction. Successful response causes enemy to retreat, forced switch disrupts opponent's tempo, creating opportunities for teammates or safe retreat for yourself.

Ambush

Why pick this skill

Magic damage skill with 3x power in counter status, 70 energy cost becomes 210 power high burst when counter triggers, use with Intimidate or teammate control chain

Dazzling

Why pick this skill

Disruption skill: 0 Energy cost reduces enemy Combo count by 4, targeting combo-reliant creatures. Combined with slow speed, can reduce their burst before their combo executes.

Scratch

Why pick this skill

Core Energy Recovery skill. 35 energy cost deals Physical damage and recovers 1 Energy. Ensures Energy supply to maintain trait bonuses and skill operation.

Late-Game Magic Cannon Build

Playstyle

Late-game power mage, early game uses Scratch to stack energy and reduce Charged Blast energy cost, Fearless Heart and Rest restore ensure survival, late game Charged Blast becomes low-cost high-damage main output

Why this set works

A late-game mage archetype with Charged Blast as the core, using Scratch to frequently trigger Charged Blast's energy cost reduction, Rest and Fearless Heart ensure survival, late-game Charged Blast becomes low-cost high-power skill. This build's Magic Attack base stat is not high, but compensates through mechanics.

Charged Blast

Why pick this skill

High-power Magic damage ultimate, 130 Energy cost but permanently -2 Energy per Normal-type skill used. Combined with Scratch can quickly reduce cost, becoming a low-cost high-damage skill in late game

Scratch

Why pick this skill

Core Energy Recovery skill. 35 energy cost Physical damage + Energy recovery. Serves as both Energy Charge Blast's cost reduction trigger and stacking method for trait "Hoarding".

Rest and Recover

Why pick this skill

0 Energy cost, restores 30% HP. With high DEF/RES trait bonuses, ensures field presence, allowing Energy Blast enough turns to reduce energy cost.

Fearless Heart

Why pick this skill

Ultimate counter skill, 0 cost with 100% damage reduction, successful counter converts damage to healing and permanently increases cost by 2, life-saving or comeback potential at critical moments, forming dual sustain with Rest Recovery.

Notes
  • Trampoline Squirrel is a Normal-type creature; its trait "Hoarding" grants high dual defense bonuses when energy is sufficient, suitable as an energy management tank or semi-tank output
  • Base stats lean toward Physical Defense (111) and HP (114). Magic Defense (87) and dual attacks (84/79) are moderate. Speed (80) is slow. Positioned as slow tank/counter attacker.
  • Skill pool includes various counter skills (Counter, Intimidate, Fearless Heart), energy recovery skill (Scratch), high energy cost ultimates (Ram, Charged Blast) and disruption skill (Dazzling)
  • Normal type is only weak to Martial type, resists Ghost type, no advantage or disadvantage in type coverage, must rely on skill mechanics and traits to win
Gallery
Trampoline Squirrel True Body
True Body
Trampoline Squirrel Fruit
Fruit
Trampoline Squirrel Pet Egg
Pet Egg
Skills
Falling Star
Lv. LV1

Falling Star

Energy: 45

Deals physical damage to the enemy creature.

Rest and Recover
Lv. LV6

Rest and Recover

Restore 30% HP to self.

Slap
Lv. LV8

Slap

Energy: 65

Deals magic damage to the enemy creature.

Dazzling
Lv. LV10

Dazzling

Enemy gains Combo Count -4.

Sonic Bullet
Lv. LV13

Sonic Bullet

Energy: 60

Deals Magic DMG. 1 Combo.

Counter
Lv. LV20

Counter

60% damage reduction, when responding to an attack: Physical Attack and Magic Attack +40%.

Spinning Assault
Lv. LV21

Spinning Assault

Energy: 35

Deals physical damage, 3 Combos.

Momentum Strike
Lv. LV28

Momentum Strike

Energy: 80

Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.

Scratch
Lv. LV30

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Charged Blast
Lv. LV34

Charged Blast

Energy: 130

Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.

Tackle
Lv. LV35

Tackle

Energy: 135

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Intimidate
Lv. LV38

Intimidate

60% damage reduction. Counter: Enemy retreats.

Ambush
Lv. LV40

Ambush

Energy: 70

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Fearless Heart
Lv. LV46

Fearless Heart

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Matchups

Weak Against

Martial

Resists

Ghost

Stats
HP 114
Physical Attack 84
Magic Attack 79
Physical Defense 111
Magic Defense 87
Speed 80
Total 555
Handbook Tasks

Trampoline Squirrel's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal