Hoard
For each 1 energy, gains +10% to both DEF stats.
Its tail is incredibly powerful—the massive tail is not fluffy, but contains strong muscles inside, solid yet elastic. It can use its tail to launch itself as high as a three-story building.
For each 1 energy, gains +10% to both DEF stats.
Slow field tank: use Scratch to accumulate energy and trigger trait dual defense bonuses, use Defense Reaction to gain attack buffs, Ram for damage, Rest for recovery and sustain, growing stronger over time
An energy tank build centered on the trait 'Hoarding', quickly stacking energy through Scratch to gain dual defense bonuses, Counter to obtain buffs when retaliating, Tackle as main damage with decreasing energy cost per use, Rest for sustain. This build fully utilizes the creature's stat distribution and trait mechanics, suitable for prolonged battles.
Core Energy Recovery skill. Low 35 energy cost. Deals Physical damage while recovering 1 Energy. Rapidly stacks Energy to trigger trait "Hoarding" dual defense bonus. Core engine of the entire strategy.
Core response technique. 0 energy cost for 60% damage reduction. Successful response gains +40% P.ATK and M.ATK buff. Combined with slow speed for stable trigger, preparing for subsequent damage output.
High-power Physical damage ultimate, 135 Energy cost but permanently -1 Energy cost per use. Combined with Scratch's Energy recovery for sustainable use, serving as the main damage source
0 Energy cost, restores 30% HP. Combined with high DEF/RES and Energy Stockpile durability, provides extremely powerful sustain—stronger the longer it stays on field.
Utility disruptor, use Intimidate to force switch and disrupt opponent deployment, Raid bursts in response chain, Dazzling targets combo-type creatures, Scratch ensures energy cycle.
A tactical disruption build with Intimidate as the core, force enemy switches to disrupt rhythm, Ambush bursts in counter states, Dazzle reduces enemy combo count, and Scratch maintains Energy. This build leans toward utility, suitable for doubles or teams needing crowd control.
Core response technique. 0 energy cost for 60% damage reduction. Successful response causes enemy to retreat, forced switch disrupts opponent's tempo, creating opportunities for teammates or safe retreat for yourself.
Magic damage skill with 3x power in counter status, 70 energy cost becomes 210 power high burst when counter triggers, use with Intimidate or teammate control chain
Disruption skill: 0 Energy cost reduces enemy Combo count by 4, targeting combo-reliant creatures. Combined with slow speed, can reduce their burst before their combo executes.
Core Energy Recovery skill. 35 energy cost deals Physical damage and recovers 1 Energy. Ensures Energy supply to maintain trait bonuses and skill operation.
Late-game power mage, early game uses Scratch to stack energy and reduce Charged Blast energy cost, Fearless Heart and Rest restore ensure survival, late game Charged Blast becomes low-cost high-damage main output
A late-game mage archetype with Charged Blast as the core, using Scratch to frequently trigger Charged Blast's energy cost reduction, Rest and Fearless Heart ensure survival, late-game Charged Blast becomes low-cost high-power skill. This build's Magic Attack base stat is not high, but compensates through mechanics.
High-power Magic damage ultimate, 130 Energy cost but permanently -2 Energy per Normal-type skill used. Combined with Scratch can quickly reduce cost, becoming a low-cost high-damage skill in late game
Core Energy Recovery skill. 35 energy cost Physical damage + Energy recovery. Serves as both Energy Charge Blast's cost reduction trigger and stacking method for trait "Hoarding".
0 Energy cost, restores 30% HP. With high DEF/RES trait bonuses, ensures field presence, allowing Energy Blast enough turns to reduce energy cost.
Ultimate counter skill, 0 cost with 100% damage reduction, successful counter converts damage to healing and permanently increases cost by 2, life-saving or comeback potential at critical moments, forming dual sustain with Rest Recovery.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Enemy gains Combo Count -4.
Deals Magic DMG. 1 Combo.
60% damage reduction, when responding to an attack: Physical Attack and Magic Attack +40%.
Deals physical damage, 3 Combos.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals Physical DMG. Restores 1 Energy to self.
Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
60% damage reduction. Counter: Enemy retreats.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Martial
Ghost
Progress: 7/7