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Devourer Echidna
NO.062

Devourer Echidna

Normal Final Form Original Form

The hard bristles on its body surface can defend against wind, sun, and enemy attacks. Its long tongue is flexible and supple, capable of tripping prey or wrapping around necks to suffocate them. Its snout pierces vital points like a spear, even able to penetrate rock.

Dex Number
062
Category
Anteater Creature
Height
1.52~1.79 M
Weight
87.3~105 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Courage Boost

If a Bug-type sprite is present in the party, gains +50% Dual Attack.

Recommended Skill Sets

Combo Burst Build

Playstyle

At the start, choose "Warm-up" to set up or directly "Triple Break" for damage depending on Energy. Use combo stacking to quickly lower enemy HP. Finish with "Devour" to kill and restore Energy. "Scratch" is used for cleanup and Energy微调.

Why this set works

Maximize the trait [Boldness]'s Physical Attack bonus. Achieve极致 burst through [Warm-up Exercise] + [Triple Break] combo stacking, [Scratch] ensures energy sustain, [Devour]负责 finishing and energy recovery. The entire build has reasonable energy management, with both burst and sustain.

Triple Break

Why pick this skill

Core damage skill with 0 energy cost activation, provides +30% Physical Attack and triggers 3-hit combo. Combined with trait [Courage]'s +50% dual attack, Physical Attack can reach 180% after stacking. Extremely high burst. Combo mechanism can trigger damage multiple times, main damage source.

Warm-up Exercise

Why pick this skill

0 Energy Cost support skill: Directly increases Combo Count by +3. Combined with Triple Break, raises Combo Count to 6, greatly boosting burst damage; also enhances other combo skills. Zero Energy Cost makes it the perfect setup skill.

Scratch

Why pick this skill

Low-cost sustain skill (35 Energy) that deals damage and restores 1 Energy, alleviating pressure from high-cost skills. Ensures energy cycling during prolonged combat to avoid downtime.

Devour

Why pick this skill

High power finisher skill (150 energy). Recovers 6 energy when defeating enemy, achieving war sustains war. Suitable for finishing after 'Triple Break' + 'Warm-up' lower HP, energy recovery allows continued release of other skills.

Enhanced Field Control Build

Playstyle

At the start, choose Power Boost followed by Triple Break for burst damage, or Lullaby to suppress enemy energy consumption depending on the opponent's type; use First Strike to outspeed fast enemies, establishing advantage through alternating control and burst.

Why this set works

Balances damage output and crowd control. "Power Boost" + "Triple Break" provide extreme single-turn burst, "First Strike" compensates for speed disadvantage to seize tempo, and "Lullaby" suppresses enemy energy cost while applying control. Suitable for flexibly handling different opponents.

Triple Break

Why pick this skill

Core damage skill with 0 energy cost activation, provides +30% Physical Attack and triggers 3-hit combo, main damage source.

Power Boost

Why pick this skill

0 Energy cost buff skill. Provides +100% Physical Attack, stacking with trait "Embolden" +50% to reach +150% Physical Attack, greatly increasing base damage. Used when single-hit high damage is needed rather than combo count.

First Strike

Why pick this skill

Priority +1 Physical skill (55 Energy cost), used for speed suppression or interrupting enemy tempo. 85 Speed is moderately slow, making priority crucial against high-Speed enemies.

Lullaby

Why pick this skill

Disruption control skill (0 Energy), increases all enemy skill Energy cost by +3, inflicts Interrupt and Stun when responding to Defense. Effectively limits enemy high-cost skill usage, creating damage windows.

Growth Stack Build

Playstyle

Early game: Use "Warm-up" + "Victory Pursuit" to quickly stack layers. "Scratch" maintains energy. Once combo count is high, "Victory Pursuit" damage qualitatively transforms. Finally use "Devour" to execute key targets and recover energy to continue the cycle.

Why this set works

Centered on Pursuit's growth mechanic, quickly stacking through Warm-Up Exercise and repeated casts for extremely high combo counts later; Scratch and Devour ensure Energy cycling. Suited for multi-turn battles, growing stronger over time.

Pursuit of Victory

Why pick this skill

Scaling output skill (40 energy). Starts at 1 combo hit, permanently gains +1 combo hit per use. Grows stronger over time, suited for prolonged battles. Synergizes with 'Warm-up Exercise' for rapid stacking.

Warm-up Exercise

Why pick this skill

0 Energy Combo support, provides extra Combo count for "Pursuit of Victory", accelerating stack progress while 0 Energy ensures smooth operation.

Scratch

Why pick this skill

Low-cost sustain skill (35 Energy) that deals damage and restores 1 Energy, ensuring the energy requirements for multiple casts of [Press the Advantage].

Devour

Why pick this skill

High energy cost finisher (150 energy), restores 6 energy on defeating enemy. Damage becomes considerable after 'Pursuit of Victory' stacks high, usable for key finishes and feeding back into the energy system.

Notes
  • Macrophage Echidna is a Normal-type Physical Tank with outstanding HP (158) and Physical Defense (117), but low Magic Defense (68) and moderately slow Speed (85). Its trait "Courage" grants +50% to both offenses when a Bug-type creature is in the party, greatly boosting offensive potential. Its skill pool focuses on physical damage and combo systems, with disruption and sustain options. Due to its low Magic Attack (41), the magic damage skill "Blockade" has extremely poor value and is not recommended.
  • Weak to Martial type; need to be aware of avoidance; resists Ghost type, has advantage against Ghost-type. Energy management is key, needs to be paired with low-cost or energy recovery skills to ensure cycling.
Gallery
Devourer Echidna True Body
True Body
Devourer Echidna Fruit
Fruit
Devourer Echidna Pet Egg
Pet Egg
Skills
Scratch
Lv. LV1

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Power Boost
Lv. LV1

Power Boost

Self gains +100% Physical Attack.

First Strike
Lv. LV8

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Triple Break
Lv. LV17

Triple Break

Self gains +30% Physical Attack, 3 Combo Strikes.

Sudden Awakening
Lv. LV25

Sudden Awakening

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Warm-up Exercise
Lv. LV26

Warm-up Exercise

Self gains +3 Combo Count.

Pursuit of Victory
Lv. LV32

Pursuit of Victory

Energy: 40

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Lullaby
Lv. LV34

Lullaby

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Devour
Lv. LV35

Devour

Energy: 150

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Consecutive Claw Strikes
Lv. LV38

Consecutive Claw Strikes

Energy: 30

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Block
Lv. LV48

Block

Energy: 80

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Sneak Attack
Lv. LV49

Sneak Attack

Energy: 85

Deals physical damage. Counter state: This skill's Power becomes 3x.

Matchups

Weak Against

Martial

Resists

Ghost

Stats
HP 158
Physical Attack 93
Magic Attack 41
Physical Defense 117
Magic Defense 68
Speed 85
Total 562
Handbook Tasks

Devouring Echidna's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal
Use Triple Break 2 times
Target: 2