Brave
Equipped skills with Energy Cost greater than 3 gain +40% Power.
Loves sunlight, a cute round creature that floats in the grass with two others, drifting with the wind. It goes wherever the wind blows, always carefree.
Equipped skills with Energy Cost greater than 3 gain +40% Power.
Dual ultimate burst finisher after boosting
Utilize trait to enhance dual 150/140 energy cost ultimates, obtaining Cute and Speed through Showing Weakness, with Moonlight Ensemble as cleanup means.
Core damage skill. 150 Energy cost (>3) triggers trait for +40% power. Physical damage type matches high base Physical Attack.
140 Energy Cost >3 triggers trait +40% power, dual high-power Physical damage skills provide burst option
0 Energy gain Cute and permanent SPD +150. Compensates for speed weakness, preparing for Moonlight Ensemble combo stacking.
Low-cost physical damage: 1 hit base, both sides' Cute Charm layers increase hit count, synergizes with Feign Weakness to deliver extremely high burst.
Dual-type mixed output after boosting
After Bounty buffs both ATK, dual-attribute DPS with Chlorophyll Beam and Cactus Spike, Spindly Growth ensures Energy cycle
Core damage skill. 120 Energy cost (>3) triggers trait for +40% power. Magic damage type synergizes with Abundance enhancement.
0 Energy gain 140% dual ATK buff, greatly boosting subsequent output.
150 Energy Cost >3 triggers trait +40% power, Physical damage as supplementary coverage
0 Energy restores 10 Energy, ensures sustainable release of high-energy cost skills
Cute accumulation for rebound disruption, Vine Pull for sustain and counterattack
Use Show Weakness to quickly gain Cute. Rebound disrupts enemies. Branch Pull provides survival. Cactus Spike for output.
Core disruption skill. Transfers your own Cuteness to the enemy. Works with Feign Weakness to quickly stack layers before bouncing back disruption effects.
0 Energy gain Cute, providing resources for Reflect while compensating for speed weakness.
150 Energy Cost >3 triggers trait +40% power, high-power Physical damage as output method
90 Energy Cost, restores 50% HP and 5 Energy when defending, provides survival and sustain
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self gains Moe: Speed permanently +150.
Deals physical damage to the enemy creature.
Transfers your own Cute Charm to the enemy.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Fire, Ice, Poison, Wing, Dark, Mech
Progress: 7/7