Kaka Dash
If acting before the enemy, gain Combo Count +1 after acting.
They run very fast, with short and soft hands, generally using their tails in place of hands. They attempt to briefly float after a running start, but seem to have never learned to fly.
If acting before the enemy, gain Combo Count +1 after acting.
At the start, use Quick Movement to seize Speed. Afterwards, utilize Speed advantage to first-strike trigger Gale Thrust 3-hit combo and trait combo +1. Storm Eye bursts at 0 energy when combo count is high. Spinning Assault serves as balanced choice between energy cost and combos.
A preemptive physical attack combo build centered on the trait 'Kaka Dash', ensuring speed advantage through Quick Move, Gale Thrust and Spinning Assault providing stable combo output, with Storm Eye as a 0-energy burst option.
Core damage skill with low 25 Energy cost. 3 Combo when going first combined with Trait can quickly stack Combo count, with guaranteed damage when going second.
0 Energy Speed buff, ensuring priority to trigger trait, Speed +160 when countering Defense can establish absolute advantage
0 Energy Combo burst, synergizes with trait's Combo +1 after going first, enabling extremely high Combo count output
35 Energy 3-hit Physical damage, moderate cost with stable hit count. Serves as backup output when Gale Thrust's special effect doesn't trigger.
At the start, Ecdysis Acceleration gains Speed and power bonuses; use Magic Boost to further increase Magic Attack if necessary; Wing Strike as regular Swiftness damage output; Pursuit delivers 3-combo burst when predicting enemy status application.
Magic Attack Speed Build: utilizes Molting for acceleration while gaining Speed and Power bonuses, Magic Enhancement further boosts Magic Attack, Wing Strike and Pursuit serve as Magic output methods
0 Energy Cost, Magic Attack +70% buff: Compensates for slightly low Magic Attack base stat, providing bonus for subsequent magic skills.
0 Energy Speed buff + all skill Power +20, also gains Swift tag, balancing Speed and damage output
50 Energy magic damage + Swift. Considerable output under Magic Boost bonus. Swift ensures attack priority.
75 energy cost magic damage, becomes 3 combos when responding to status, can unleash burst with high Magic Attack buffs
Deals physical damage, 2 Combos.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals physical damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic DMG. 1 Combo.
Combo count +100% when acting.
Deals physical damage, 3 Combos.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Electric, Ice
Progress: 7/7