Kaka Dash
If acting before the enemy, gain Combo Count +1 after acting.
Evolved a large tail modeled after the sails of the Roco. Once attempted to practice gliding; the large tail allows them to briefly float in the air, and can also be used to intimidate and slap enemies.
If acting before the enemy, gain Combo Count +1 after acting.
Speed Attack Burst
First-move combo Physical damage build around Kaka Rush trait. Quick Move for speed priority → Molt for acceleration and damage boost → Spinning Assault for burst, forming stable damage cycle.
Core damage skill. 35 energy cost with 3-hit combo, reaching 4-hit combo when trait [KaKa Rush] triggers. Extremely high damage efficiency.
Key Speed boost skill: +80 Speed (+160 when responding to Defense) ensures priority to trigger Traits—the activation core of the entire strategy.
High-power Physical skill for finishing or breaking defense. 65 Energy cost with considerable power after enhancement, filling the energy gap of Rotating Assault.
Power amplification skill. All skills power +20 with Swiftness, further boosting Spinning Assault and Heavy Impact output while reducing priority risk.
Magic Attack Boost
Magic Special Attack playstyle: Use Magic Boost to significantly increase Magic Attack, then output with Wing Strike (Swift) and Cyclone Storm, using Fast Movement to secure priority.
Core Magic output. 50 energy cost + Swift tag. Combined with Magic Enhancement's +70% Magic Attack boost, forms efficient Magic strikes.
Magic Attack buff core: 70% Magic Attack boost directly amplifies Wing Strike and Cyclone Storm damage, essential skill for Magic route.
High-power Magic skill. 100 Energy high-Power skill, used for breaking defense or finishing, considerable damage after Magic Attack boost.
Speed assurance move. Ensures priority activation of the trait "KaKa Dash", creating conditions for combo count +1, while the +160 Speed boost when countering defense is highly threatening.
Deals physical damage, 2 Combos.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals physical damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic DMG. 1 Combo.
Combo count +100% when acting.
Deals physical damage, 3 Combos.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Electric, Ice
Progress: 7/7