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Ami Sakura
NO.106

Ami Sakura

Earth Phase II Original Form

Its upper body and arms, composed of stone, are exceptionally thick and sturdy, while its legs are short and often ache. When it throws a heavy punch, the stones forming its hands scatter, but it quickly repairs them with rocks.

Dex Number
106
Category
Stone Sprite
Height
0.78~1.12 M
Weight
94.2~143 KG
Updated
2026-04-02
Distribution
Obsidian Alley / Chirping Terrace / Shopping District Vicinity / Lake Obenstein / Academy Outpost / Mistpeak / Windbreak Barrier / Crescent Lakeshore / Crescent Town / Royal Office / Windhearth Tower / Windhearth Town / Breeze Hill / Windslumber Sanctuary
Trait

Stone Feast

When energy is insufficient, consume 5% HP in place of 1 energy.

Recommended Skill Sets

Iron Wall Lifesteal Sustain Build

Playstyle

Enhanced field presence, prolonged battle, growing stronger over time

Why this set works

Utilize Mud Armor to quickly stack Physical Defense and Physical Attack, Greed providing 100% lifesteal for sustained field presence, Rock Smash becoming late-game main output with energy reduction from being hit, and Dark Raid bursting during counter states. Trait ensures skill activation when energy is insufficient, forming a high-defense high-lifesteal prolonged battle style.

Greed

Why pick this skill

Core sustain skill, 100% lifesteal paired with 127 high Physical Attack, full damage converted to HP recovery, can force lifesteal to survive at low Energy when paired with trait, the capital for field presence.

Mud Armor

Why pick this skill

Core buff skill with +60% to both Physical Attack and Physical Defense, doubling to +120% when used as a defense response. Combined with 89 base Physical Defense, it quickly stacks extremely high Physical Defense while boosting damage output.

Earthshatter Strike

Why pick this skill

Core damage skill. Initial 140 energy cost is relatively high, but permanently -1 energy per hit taken. Combined with high Physical Defense to stay on field for multiple turns, can drop to extremely low cost for high-power Physical damage cleanup.

Dark Ambush

Why pick this skill

High-power Physical damage +50% lifesteal, power doubles when in Response state. Can burst when enemy has status effects, while also sustaining HP. Forms dual lifesteal protection with Greed

Junshi Physical Defense Conversion Build

Playstyle

Extreme Physical Defense, Offense-Defense Conversion, Counter Switch

Why this set works

Power Boost quickly activates Physical Attack, Weight of Jun sacrifices Speed for extreme Physical Defense, Singing Sand Trap converts Physical Defense difference into damage, Sandstone Crash counters switching. Achieve offense-defense integration through extreme Physical Defense stacking, Singing Sand Trap becomes core output method.

Power Boost

Why pick this skill

100% Physical Attack boost, 0 Energy cost for quick activation; combined with 127 Physical Attack base stat, greatly increases damage output foundation, paving the way for subsequent high-power skills.

Junshi

Why pick this skill

Physical Defense +140% greatly enhances survivability; Speed -30 has limited impact on a creature with base 60 Speed, trading for ultra-high Physical Defense to maximize benefits from Singing Sand Trap and Earth Crit

Singing Sand Trap

Why pick this skill

Power increases with difference between own Physical Defense and enemy's. With Junshi + Mud Armor stacking for extremely high Physical Defense, this skill can deal explosive damage at moderate 60 energy cost.

Sandstone Charge

Why pick this skill

Triggers +100% Physical Defense against enemy switching pets, can predict and counter switch. 80 energy cost manageable with trait, while supplementing coverage.

Crowd Control Tempo Suppression Build

Playstyle

Priority field control, status reaction, tempo interruption.

Why this set works

Power Devour weakens enemy and strengthens self at opening, First Strike seizes tempo, Dark Raid and Earth Spike dual response state skills form control chain, Earth Spike's interrupt function provides tactical value. Suitable for matches requiring crowd control and tempo suppression.

Power Devour

Why pick this skill

0 Energy startup, enemy all skill power -20, self +20, weakens enemy output while boosting all self skill damage, combining team support and self-boost

First Strike

Why pick this skill

Priority +1 Physical damage with low 55 Energy cost, a key skill for seizing tempo, breaking shields, or finishing off, compensating for Speed disadvantage.

Dark Ambush

Why pick this skill

High-power Physical damage, power doubles and 50% lifesteal when in Response state. Further bursts on top of Power Devour's damage increase, while maintaining sustainability

Earth Spike

Why pick this skill

95 Energy physical damage, interrupts countered skill when countering, has control function, can interrupt enemy key skills, forms crowd control rhythm with First Strike

Notes
  • Ameying is an Earth-type physical attacker with outstanding 127 ATK base stat but only 60 SPD. Trait 'Stone Feast' can consume 5% HP instead of 1 energy when energy is insufficient, suitable for high-cost skill cycles. Skill pool focuses on ATK buffs, lifesteal sustain, and DEF buffs, lacking Speed compensation, must rely on high DEF and lifesteal to stay on field.
  • Strong against Fire/Ice/Electric/Poison; weak to Grass/Water/Martial/Ice/Mechanical; resists Normal/Fire/Electric/Poison/Wing. Ice type both counters and is countered by us, requires attention.
  • Key skills: 'Earth Smash' energy cost decreases with hits taken, enabling low-cost output later; 'Mud Armor' doubles buffs when countering defense, synergizing with high base Physical Defense; 'Dark Raid' doubles power + lifesteal in counter state; 'Greed' 100% lifesteal with high Physical Attack provides significant sustainability.
Gallery
Ami Sakura True Body
True Body
Ami Sakura Fruit
Fruit
Ami Sakura Pet Egg
Pet Egg
Skills
Demon Claw
Lv. LV1

Demon Claw

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Bat
Lv. LV1

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Greed
Lv. LV1

Greed

Self gains 100% lifesteal.

Power Boost
Lv. LV5

Power Boost

Self gains +100% Physical Attack.

First Strike
Lv. LV6

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Junshi
Lv. LV13

Junshi

Self gains +140% Physical Defense and -30 Speed.

Singing Sand Trap
Lv. LV16

Singing Sand Trap

Energy: 60

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Power Devour
Lv. LV21

Power Devour

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Earthshatter Strike
Lv. LV29

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Sandstone Charge
Lv. LV31

Sandstone Charge

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Mud Armor
Lv. LV33

Mud Armor

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Dark Ambush
Lv. LV35

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Earth Spike
Lv. LV37

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Earthquake
Lv. LV45

Earthquake

Energy: 190

Deals physical damage to the enemy creature.

Matchups

Strong Against

Fire, Ice, Electric, Poison

Weak Against

Grass, Water, Martial, Ice, Mech

Resists

Normal, Fire, Electric, Poison, Wing

Stats
HP 86
Physical Attack 127
Magic Attack 62
Physical Defense 89
Magic Defense 56
Speed 60
Total 480
Handbook Tasks

Amiying's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1