Stone Feast
When energy is insufficient, consume 5% HP in place of 1 energy.
Its upper body and arms, composed of stone, are exceptionally thick and sturdy, while its legs are short and often ache. When it throws a heavy punch, the stones forming its hands scatter, but it quickly repairs them with rocks.
When energy is insufficient, consume 5% HP in place of 1 energy.
Enhanced field presence, prolonged battle, growing stronger over time
Utilize Mud Armor to quickly stack Physical Defense and Physical Attack, Greed providing 100% lifesteal for sustained field presence, Rock Smash becoming late-game main output with energy reduction from being hit, and Dark Raid bursting during counter states. Trait ensures skill activation when energy is insufficient, forming a high-defense high-lifesteal prolonged battle style.
Core sustain skill, 100% lifesteal paired with 127 high Physical Attack, full damage converted to HP recovery, can force lifesteal to survive at low Energy when paired with trait, the capital for field presence.
Core buff skill with +60% to both Physical Attack and Physical Defense, doubling to +120% when used as a defense response. Combined with 89 base Physical Defense, it quickly stacks extremely high Physical Defense while boosting damage output.
Core damage skill. Initial 140 energy cost is relatively high, but permanently -1 energy per hit taken. Combined with high Physical Defense to stay on field for multiple turns, can drop to extremely low cost for high-power Physical damage cleanup.
High-power Physical damage +50% lifesteal, power doubles when in Response state. Can burst when enemy has status effects, while also sustaining HP. Forms dual lifesteal protection with Greed
Extreme Physical Defense, Offense-Defense Conversion, Counter Switch
Power Boost quickly activates Physical Attack, Weight of Jun sacrifices Speed for extreme Physical Defense, Singing Sand Trap converts Physical Defense difference into damage, Sandstone Crash counters switching. Achieve offense-defense integration through extreme Physical Defense stacking, Singing Sand Trap becomes core output method.
100% Physical Attack boost, 0 Energy cost for quick activation; combined with 127 Physical Attack base stat, greatly increases damage output foundation, paving the way for subsequent high-power skills.
Physical Defense +140% greatly enhances survivability; Speed -30 has limited impact on a creature with base 60 Speed, trading for ultra-high Physical Defense to maximize benefits from Singing Sand Trap and Earth Crit
Power increases with difference between own Physical Defense and enemy's. With Junshi + Mud Armor stacking for extremely high Physical Defense, this skill can deal explosive damage at moderate 60 energy cost.
Triggers +100% Physical Defense against enemy switching pets, can predict and counter switch. 80 energy cost manageable with trait, while supplementing coverage.
Priority field control, status reaction, tempo interruption.
Power Devour weakens enemy and strengthens self at opening, First Strike seizes tempo, Dark Raid and Earth Spike dual response state skills form control chain, Earth Spike's interrupt function provides tactical value. Suitable for matches requiring crowd control and tempo suppression.
0 Energy startup, enemy all skill power -20, self +20, weakens enemy output while boosting all self skill damage, combining team support and self-boost
Priority +1 Physical damage with low 55 Energy cost, a key skill for seizing tempo, breaking shields, or finishing off, compensating for Speed disadvantage.
High-power Physical damage, power doubles and 50% lifesteal when in Response state. Further bursts on top of Power Devour's damage increase, while maintaining sustainability
95 Energy physical damage, interrupts countered skill when countering, has control function, can interrupt enemy key skills, forms crowd control rhythm with First Strike
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage and drains 100% HP.
Self gains 100% lifesteal.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Self gains +140% Physical Defense and -30 Speed.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage to the enemy creature.
Fire, Ice, Electric, Poison
Grass, Water, Martial, Ice, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 7/7