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Stoneling
NO.111

Stoneling

Earth Phase I Original Form

An ancient race that rarely interacts with modern sprites, but is very friendly to the Roco people. The first species created by the Earth tribe after mastering construction techniques. Also used as an ancient unit of measurement, one Shishi equals approximately 30 kilograms.

Dex Number
111
Category
Weighing Spirit
Height
0.35~0.5 M
Weight
61~75 KG
Updated
2026-04-02
Distribution
Commonly found in mountainous areas
Trait

Stone Balance

If the skill's energy cost is higher than the enemy's, the enemy loses energy equal to the difference at the end of the turn.

Recommended Skill Sets

Energy Suppression Tank Build

Playstyle

Tank attrition. Use high-cost skills to trigger trait and suppress enemy Energy. Use Immovable Mountain and Quicksand to control tempo, Soul Hook to maintain Energy cycle.

Why this set works

Use Earth Smash's high energy cost paired with Stone Balance trait to form energy suppression, Immovable Mountain for survival, Quicksand to lock down enemy actions, and Soul Hook to replenish energy and disrupt opponents. Earth Smash's energy cost decreases after being attacked, growing stronger in prolonged combat.

Earthshatter Strike

Why pick this skill

Core damage skill with 140 high Energy cost perfectly triggers the 'Stone Balance' Trait. At turn end, it can additionally deduct enemy Energy, forming an Energy suppression cycle.

Unmoving as Mountain

Why pick this skill

Reaction skill, 90% damage reduction provides extreme survival. Combined with high physical defense base stats can tank most physical attacks

Quicksand

Why pick this skill

Crowd Control skill, blocks enemy from switching pets for 3 turns, pairs with high-cost output to force enemy to take damage; also reduces enemy DEF/RES when responding to Defense

Soul Snare

Why pick this skill

Energy disruption skill: 0 cost steals 3 enemy energy, both replenishing self energy and weakening enemy, creating conditions for Penetration or high-cost skills

Piercing Shot Burst Build

Playstyle

Energy Control Burst, first use Prank to reduce enemy Energy below 2, then use Piercing Shot for 5x damage, Meteor for supplemental damage, Sandstorm for environmental support

Why this set works

Heart Piercer's 5x burst serves as the core, Mischief rapidly reduces energy to trigger conditions, Meteor as regular high-energy output to trigger trait, Sand Surge provides environmental buffs. Requires precise enemy energy calculation, once Heart Piercer triggers it can deal devastating damage.

Through the Chest

Why pick this skill

Core burst skill, deals 5x damage when enemy Energy ≤ 2. Combined with Energy control methods, it can unleash extremely high burst damage.

Mischief

Why pick this skill

Energy disruption skill: 0 cost causes enemy to lose 3 energy, doubled to 6 when responding to defense, quickly suppressing enemy energy below 2 to trigger Penetration special effect

Meteorite

Why pick this skill

High-cost Magic DPS. 100 Energy triggers Stone Balance trait. Main DPS when Piercing condition is not met.

Sand Surge

Why pick this skill

Weather skill, Sandstorm lasts 8 turns, Earth-type pets usually benefit from Sandstorm environment, and 0 energy cost doesn't affect energy management

Magic Attack Artillery Build

Playstyle

Artillery output: Taunt to boost MATK then use Ghost Burst for high damage; Heavy Stance to increase DEF for field presence; Will-o'-Wisp to replenish energy and maintain output tempo.

Why this set works

Ghost Burst + Mocking's Magic Attack buff combo provides extreme magic damage, Equilibrium turns Rock Rock into a physical iron wall to compensate for low Magic Defense, Will-o'-Wisp maintains Energy cycle. High Energy cost Trait combined with Stone Balance forms Energy suppression, Equilibrium's Speed reduction side effect can be tactically utilized.

Spectral Burst

Why pick this skill

Strongest Magic damage output, 140 maximum energy cost maximizes Stone Balance trait's energy deduction effect, dealing double blow to enemy energy.

Mockery

Why pick this skill

Enhancement skill, +90% Magic Attack greatly boosts output, if enemy switches Elf, additionally gain Speed bonus, forcing enemy to take high damage

Junshi

Why pick this skill

Defense buff skill, +140% Physical Defense compensating for Speed drop, becoming a physical iron wall with high base Physical Defense.

Will-o'-Wisp

Why pick this skill

Energy restore skill: 30 cost deals magic damage and restores 1 energy, maintaining skill cycle at low energy

Notes
  • Stone Stone's trait 'Stone Balance' encourages using high energy cost skills, suppressing enemy energy through energy cost difference
  • Stone Stone has a high Physical Defense base stat (101), but low Magic Defense (56), suitable for Physical Defense tank or attrition routes
  • Many high-energy cost skills available (100-140), synergizes well with trait
  • Lacks effective healing means, relies on energy suppression and damage reduction to survive
  • Piercing Shot skill has extremely high burst under specific conditions, but requires energy control methods.
Gallery
Stoneling True Body
True Body
Stoneling Fruit
Fruit
Stoneling Pet Egg
Pet Egg
Skills
Will-o'-Wisp
Lv. LV1

Will-o'-Wisp

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Soul Snare
Lv. LV1

Soul Snare

Steal 3 Energy from the enemy.

Mud Spray
Lv. LV5

Mud Spray

Energy: 60

Deals magic damage to the enemy creature.

Mockery
Lv. LV10

Mockery

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Illusion
Lv. LV11

Illusion

Energy: 60

Deals physical damage to the enemy creature.

Junshi
Lv. LV17

Junshi

Self gains +140% Physical Defense and -30 Speed.

Unmoving as Mountain
Lv. LV22

Unmoving as Mountain

90% damage reduction, when responding to an attack.

Meteorite
Lv. LV29

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Sand Surge
Lv. LV35

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Through the Chest
Lv. LV36

Through the Chest

Energy: 65

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Mischief
Lv. LV39

Mischief

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Spectral Burst
Lv. LV40

Spectral Burst

Energy: 140

Deals magic damage to the enemy creature.

Quicksand
Lv. LV41

Quicksand

Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.

Earthshatter Strike
Lv. LV43

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Matchups

Strong Against

Fire, Ice, Electric, Poison

Weak Against

Grass, Water, Martial, Ice, Mech

Resists

Normal, Fire, Electric, Poison, Wing

Stats
HP 76
Physical Attack 79
Magic Attack 79
Physical Defense 101
Magic Defense 56
Speed 76
Total 467
Handbook Tasks

Rocky Pokédex Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1