Stone Balance
If the skill's energy cost is higher than the enemy's, the enemy loses energy equal to the difference at the end of the turn.
An ancient race that rarely interacts with modern sprites, but is very friendly to the Roco people. The first species created by the Earth tribe after mastering construction techniques. Also used as an ancient unit of measurement, one Shishi equals approximately 30 kilograms.
If the skill's energy cost is higher than the enemy's, the enemy loses energy equal to the difference at the end of the turn.
Tank attrition. Use high-cost skills to trigger trait and suppress enemy Energy. Use Immovable Mountain and Quicksand to control tempo, Soul Hook to maintain Energy cycle.
Use Earth Smash's high energy cost paired with Stone Balance trait to form energy suppression, Immovable Mountain for survival, Quicksand to lock down enemy actions, and Soul Hook to replenish energy and disrupt opponents. Earth Smash's energy cost decreases after being attacked, growing stronger in prolonged combat.
Core damage skill with 140 high Energy cost perfectly triggers the 'Stone Balance' Trait. At turn end, it can additionally deduct enemy Energy, forming an Energy suppression cycle.
Reaction skill, 90% damage reduction provides extreme survival. Combined with high physical defense base stats can tank most physical attacks
Crowd Control skill, blocks enemy from switching pets for 3 turns, pairs with high-cost output to force enemy to take damage; also reduces enemy DEF/RES when responding to Defense
Energy disruption skill: 0 cost steals 3 enemy energy, both replenishing self energy and weakening enemy, creating conditions for Penetration or high-cost skills
Energy Control Burst, first use Prank to reduce enemy Energy below 2, then use Piercing Shot for 5x damage, Meteor for supplemental damage, Sandstorm for environmental support
Heart Piercer's 5x burst serves as the core, Mischief rapidly reduces energy to trigger conditions, Meteor as regular high-energy output to trigger trait, Sand Surge provides environmental buffs. Requires precise enemy energy calculation, once Heart Piercer triggers it can deal devastating damage.
Core burst skill, deals 5x damage when enemy Energy ≤ 2. Combined with Energy control methods, it can unleash extremely high burst damage.
Energy disruption skill: 0 cost causes enemy to lose 3 energy, doubled to 6 when responding to defense, quickly suppressing enemy energy below 2 to trigger Penetration special effect
High-cost Magic DPS. 100 Energy triggers Stone Balance trait. Main DPS when Piercing condition is not met.
Weather skill, Sandstorm lasts 8 turns, Earth-type pets usually benefit from Sandstorm environment, and 0 energy cost doesn't affect energy management
Artillery output: Taunt to boost MATK then use Ghost Burst for high damage; Heavy Stance to increase DEF for field presence; Will-o'-Wisp to replenish energy and maintain output tempo.
Ghost Burst + Mocking's Magic Attack buff combo provides extreme magic damage, Equilibrium turns Rock Rock into a physical iron wall to compensate for low Magic Defense, Will-o'-Wisp maintains Energy cycle. High Energy cost Trait combined with Stone Balance forms Energy suppression, Equilibrium's Speed reduction side effect can be tactically utilized.
Strongest Magic damage output, 140 maximum energy cost maximizes Stone Balance trait's energy deduction effect, dealing double blow to enemy energy.
Enhancement skill, +90% Magic Attack greatly boosts output, if enemy switches Elf, additionally gain Speed bonus, forcing enemy to take high damage
Defense buff skill, +140% Physical Defense compensating for Speed drop, becoming a physical iron wall with high base Physical Defense.
Energy restore skill: 30 cost deals magic damage and restores 1 energy, maintaining skill cycle at low energy
Deals Magic damage. Self recovers 1 Energy.
Steal 3 Energy from the enemy.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense and -30 Speed.
90% damage reduction, when responding to an attack.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals magic damage to the enemy creature.
Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Fire, Ice, Electric, Poison
Grass, Water, Martial, Ice, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 7/7