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Titanstone
NO.112

Titanstone

Earth Ghost Final Form Original Form

Draws powerful energy from the earth, capable of using Earth magic to manipulate soil and stone. Often collects soil and rocks as snacks, enjoying telling stories while munching on stones. Roco children sometimes hide nearby to eavesdrop on their tales.

Dex Number
112
Category
Stone Sprite
Height
1.95~2.3 M
Weight
205~240 KG
Updated
2026-04-02
Distribution
Commonly found in mountainous areas
Trait

Stone Balance

If the skill's energy cost is higher than the enemy's, the enemy loses energy equal to the difference at the end of the turn.

Recommended Skill Sets

Energy Suppression Build

Playstyle

High-energy skills trigger traits to deduct enemy energy, paired with Soul Hook for dual suppression, driving enemy into energy depletion; Immovable Mountain for key burst response, Sandstorm weather for sustained benefits. Suitable for mid-speed attrition battles.

Why this set works

Use Ghost Burst's high energy cost to trigger trait and suppress enemy energy, Soul Hook to maintain self energy sustain, Immovable Mountain to compensate for fragility, and Sand Surge to create weather advantage. Overall built around 'energy suppression + survival + environment control'.

Spectral Burst

Why pick this skill

Core high-energy output skill. 140 energy cost perfectly triggers trait 'Stone Balance', draining massive enemy energy at turn end to form energy suppression. 99 Magic Attack stat pairs well for solid damage.

Soul Snare

Why pick this skill

0-cost steals 3 energy, both fills self energy gap and weakens enemy, cooperates with trait to form bidirectional energy suppression, key skill for sustainability and disruption

Unmoving as Mountain

Why pick this skill

Defensive response skill. 90% damage reduction greatly compensates for low Magic Defense. Can save your life against high-burst skills, creating opportunities for counterattacks.

Sand Surge

Why pick this skill

0 Energy cost. Activates Sandstorm weather for 8 turns. Earth-type creatures typically benefit from Sandstorm environments, creating favorable conditions for subsequent damage output. The 0 Energy cost also avoids triggering enemy trait counters.

Physical Attack Boost Build

Playstyle

At the start, use Weighty Stance to buff DEF and stay on field. Quicksand blocks enemy switching to prevent counter-picks. Rock Earth Critical Strike for damage and triggering trait to suppress Energy. When enemy Energy is suppressed below 2, use Through the Chest for 5x finishing. Suitable against teams lacking burst breakthrough.

Why this set works

Physical Attack oriented boosted damage, Heavy Stance greatly increases Physical Defense for field presence, Quicksand blocks enemy switching, Earth Critical becomes cheaper with use, Piercing Strike harvests low-energy enemies. Built around 'field presence boost + lockdown + harvest'

Earthshatter Strike

Why pick this skill

140 Energy Physical Attack ultimate, can drain enemy Energy with trait, and 'permanently -1 Energy per time attacked' special effect makes it stronger over time, can become low-Energy high-power skill in late game

Junshi

Why pick this skill

0 Energy cost to gain +140% Physical Defense, compensating for the weakness of high but insufficient Physical Defense against super-effective types. The -30 Speed has limited impact on Golemite's mediocre Speed, making the trade for extreme Physical Defense highly cost-effective.

Through the Chest

Why pick this skill

65 Energy Physical damage skill. Deals 5x damage to enemies with Energy ≤2. Extremely powerful finisher. Combined with trait that suppresses enemy Energy to low levels, can deliver explosive damage.

Quicksand

Why pick this skill

0 Energy Cost control skill. Blocks enemy creature switch for 3 turns. When used against Defense, also reduces enemy's both Defense stats. Can both prevent enemy from switching to counter creatures and create output environment for Piercing.

Speed Attack Buff Build

Playstyle

Start with Taunt to predict enemy swap or directly buff, gain magic attack and speed advantage; Ghost Burst's high cost suppresses energy, Mischief for flexible energy reduction, Meteor as mid-cost supplement. After speed buff can strike first, quickly establish advantage. Suitable against swap-reliant teams.

Why this set works

Mockery provides dual Magic Attack and Speed buffs. Spectral Burst and Meteor cover different Energy cost needs as dual Magic Attack outputs, while Prank offers flexible Energy disruption. Built around "speed-boost buffs + flexible damage output."

Mockery

Why pick this skill

0 Energy Cost: Magic Attack buff +90%, gains Speed +70 when enemy switches, extremely powerful buff skill. Speed +70 compensates for Titan Rock's speed disadvantage, may even outspeed some mid-speed creatures

Spectral Burst

Why pick this skill

Core high-energy Magic Attack output. 140 energy cost triggers trait for energy pressure. Combined with Taunt's Magic Attack boost, deals massive damage.

Mischief

Why pick this skill

0 Energy disruption skill. Enemy loses 3 Energy, 6 Energy when Defending. Compared to Soul Hook, focuses more on instant burst Energy drain. The 6 Energy loss when Defending is extremely lethal.

Meteorite

Why pick this skill

100 Energy cost Earth-type magic attack skill; lower Energy cost than Ghost Burst but with stable power, usable when Energy is tight, or for adjusting Energy rhythm to precisely trigger Ability

Notes
  • Giant Spirit Stone has Ground+Ghost dual typing, with high Physical Defense (126) but low Magic Defense (70), and moderately low Speed (95). Its trait "Stone Balance" drains enemy Energy after using high-cost skills, forming pressure when combined with high-cost skills. Its skill pool covers Energy control, weather, buffs, and high-power offense, but lacks recovery options—sustain must be managed carefully.
  • Weak to seven types: Grass, Water, Ice, Mechanical, Light, Ghost, and Dark; poor survival conditions, rely on ability suppression or fast attack to win
Gallery
Titanstone True Body
True Body
Titanstone Fruit
Fruit
Titanstone Pet Egg
Pet Egg
Skills
Will-o'-Wisp
Lv. LV1

Will-o'-Wisp

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Soul Snare
Lv. LV1

Soul Snare

Steal 3 Energy from the enemy.

Mud Spray
Lv. LV5

Mud Spray

Energy: 60

Deals magic damage to the enemy creature.

Mockery
Lv. LV10

Mockery

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Illusion
Lv. LV11

Illusion

Energy: 60

Deals physical damage to the enemy creature.

Junshi
Lv. LV17

Junshi

Self gains +140% Physical Defense and -30 Speed.

Unmoving as Mountain
Lv. LV22

Unmoving as Mountain

90% damage reduction, when responding to an attack.

Meteorite
Lv. LV29

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Sand Surge
Lv. LV35

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Through the Chest
Lv. LV36

Through the Chest

Energy: 65

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Mischief
Lv. LV39

Mischief

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Spectral Burst
Lv. LV40

Spectral Burst

Energy: 140

Deals magic damage to the enemy creature.

Quicksand
Lv. LV41

Quicksand

Enemy cannot switch creatures for 3 turns. When responding to Defense: Enemy gains -60% DEF and MDEF.

Earthshatter Strike
Lv. LV43

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Matchups

Weak Against

Grass, Water, Ice, Mech, Light, Ghost, Dark

Stats
HP 95
Physical Attack 99
Magic Attack 99
Physical Defense 126
Magic Defense 70
Speed 95
Total 584
Handbook Tasks

Titanstone's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal