Resonance
The equipped [Bug Buzz] skill gains +20 Power.
Withered Leaf Form
Primarily inhabits wetland environments flooded with corrupted water. Prolonged exposure to tainted water has caused irreversible changes to its body surface—impurities have eroded its once bright yellow exterior, leaving it resembling a withered leaf that can never return to its original state.
The equipped [Bug Buzz] skill gains +20 Power.
Through Nap activation to gain Devotion cost reduction, Chatter to suppress enemy output, consecutive use of Bug Buzz to stack combos for high damage, Bug Gu for low HP harvest
Maximizing Bug Buzz returns around the trait [Resonance], building a sustained output system through Clamor disruption + Feigned Sleep sustain, with Bug Gu as high-damage harvester.
Core damage skill. Significant power boost after trait Resonance bonus, and Combo count increases with more Bug Buzz in party. Massive damage potential.
0 Energy Interference Skill: Limits enemy output rhythm, creates turn space for Bug Buzz combo
Team support skill: restores self energy and provides Devotion energy reduction for whole team, ensuring continuous Bug Buzz release.
High energy cost burst skill, actual cost greatly reduced with Feign Sleep's sacrifice, used as finisher.
Predict enemy Defense skill with Lullaby, follow with Bug Buzz after successful interrupt Stun; Feign Sleep maintains Energy cycle, use Bottom Strike for high burst at low Energy.
Use Lullaby's control effect to create safe output environment, Bottom-Out Strike provides guaranteed damage when energy management fails or burst is needed.
Core damage skill. Low energy cost allows high-frequency usage, becomes the main damage source when combined with traits.
0 Energy cost powerful control. When countering Defense,附带 Interrupt + Stun, effectively countering enemy Defense skills and creating damage output windows.
Energy management skill that ensures the cycling of Bug Buzz and Feigned Sleep, maintaining combat tempo.
Burst skill when Energy is depleted: +110 power bonus can deal extremely high damage, suitable as a finishing move.
Deals Magic damage. Self recovers 1 Energy.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals magic damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Magic DMG. 1 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals Magic damage. If Energy is depleted after use, this skill's Power +110.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Wing, Fire
Progress: 7/7