Resonance
The equipped [Bug Buzz] skill gains +20 Power.
Withered Leaf Form
Its body structure has further degenerated, with water storage capacity nearly lost entirely. Its skin is as thin as paper and wrinkled like sun-dried fruit. Impurity contamination keeps other sprites away, which unexpectedly protects their safety.
The equipped [Bug Buzz] skill gains +20 Power.
Team support type speed attacker: starts with Feign Sleep, Bug Web for energy recovery, Bug Buzz as main damage output, Pursuit to finish off low HP targets.
Maximizes the trait [Resonance] and Bug Chirp's combo mechanic, Feigned Sleep provides team support, Bug Web maintains energy cycle, Pursuit Strike handles finishing. Suitable for multi-Bug Chirp team compositions.
Core damage skill. Trait [Resonance] grants +20 Power, and for each Bug Buzz in the team, +1 hit count. Extremely high damage ceiling, must-have.
Low-cost self-sustaining skill that ensures [Bug Buzz] cast frequency, maintaining damage tempo.
Team support god-tier skill. Restores 2 Energy to self + grants entire team 1 stack of Devotion (Energy cost -2), significantly reducing Chirping's actual Energy cost and improving overall team efficiency.
High-power finishing technique, 1 hit for supplemental damage, becomes 3 hits in Counter state. Combined with Bug Buzz to lower enemy HP before finishing.
Disruption field control type, starts with Chatter/Lullaby to restrict opponents, Bug Buzz for sustained damage, and Magic Burst to finish when Energy is sufficient.
Dual 0-cost disruption skills suppress opponent's energy, Bug Buzz provides stable output, and Mana Burst explodes when energy is abundant. Suitable for solo combat or when lacking team coordination.
Core damage skill. Respectable Power after trait bonus. Multi-hit mechanic provides base damage even in solo combat.
0 Energy Interference Skill: All enemy attack skills cost +3 Energy, effectively limits opponent's output rhythm and creates space for self
0 Energy cost powerful disruption. All enemy skills Energy cost +3. When countering Defense: Interrupt + Stun next turn. Extremely strong field control capability.
Burst technique: consumes all energy for damage; combine with Noise/Lullaby's energy disruption to deal heavy damage when the opponent cannot retaliate.
Deals Magic damage. Self recovers 1 Energy.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals magic damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Magic DMG. 1 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals Magic damage. If Energy is depleted after use, this skill's Power +110.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Wing, Fire
Progress: 7/7