Resonance
The equipped [Bug Buzz] skill gains +20 Power.
Withered Leaf Form
In harsh environments, they developed a low-energy, high-defense behavioral logic, remaining in a state of lethargy all day. When their bodies contract and expand, subtle air vibrations occur, sounding like soft sighs.
The equipped [Bug Buzz] skill gains +20 Power.
Tumblebug is a high-speed, high-magic-attack, high-physical-defense special attacker, trait [Resonance] can strengthen 'Chirp' power. Its core mechanics revolve around energy cost control and 'Chirp' combos, possessing excellent energy recovery methods (Bug Web, Catnap) and disruption capabilities (Noise, Lullaby). Recommended to build movesets around 'Chirp' combo system or low-cost sustain system
High-Speed Special Attack Output + Team Support, use speed advantage for priority disruption or support, Bug Buzz as main damage, self-sufficient energy
A standard Special Attacker configuration built around the Bug Buzz trait. Bug Buzz enjoys Resonance bonuses as main output, Bug Net maintains self-sufficient energy, Feigned Sleep provides team support, and Clamor suppresses enemies. Balances output, sustain, and disruption with strong adaptability.
Core damage skill. Gains +20 power from trait Resonance, and can increase combo count based on party Bug Chirp stacks—the main damage source of Tumbleweed Dusk Bug.
Low Energy cost recovery skill, 30 Energy deals damage while recovering 1 Energy, combined with high Speed enables frequent use to maintain energy cycle
Team support god-tier skill. 0 Energy cost to restore 2 Energy and grant the entire team Devotion (Energy cost -2), greatly boosting team sustainability.
Disruption skill: 0 Energy cost increases all enemy attack skills' Energy cost by 3, effectively suppressing enemy offense tempo—combine with high Speed for preemptive use.
Priority control and suppression, using Lullaby's Energy increase and Stun effects to restrict enemies, Bug Buzz capitalizes for damage output, with significant team Energy advantage.
Lullaby serves as the core control tool, restricting enemy actions through energy cost suppression + stun control, with Bug Buzz for safe damage output. Bug Net and Feigned Sleep ensure energy sustain, forming a complete closed loop of control-damage-sustain.
Core damage skill. After trait bonuses, its power is considerable. Paired with Lullaby's stun control, it enables safe damage output.
A powerful control skill with 0 energy cost, increasing all enemy skill energy costs by +3; when countering Defense, additionally interrupts and inflicts Stun next turn, creating output window for Chirp
Low-cost sustain skill that maintains energy supply to ensure continuous casting of [Bug Buzz] and [Lullaby].
Team support skill: provides Devotion effect to reduce team-wide energy cost, cooperates with Lullaby's energy cost increase to form energy cost differential advantage.
Energy management playstyle: Early game uses Bug Net + Feigned Sleep to quickly accumulate Energy, Bug Buzz suppresses HP, then Arcane Burst executes when Energy is sufficient.
Dual core offense setup. Normally use Bug Web to accumulate energy and Bug Buzz for regular output. When energy is sufficient, use Mana Burst for burst finishing. Feign Sleep accelerates energy gain and provides team buffs. Suitable for situations requiring burst execution.
Core damage skill benefiting from Resonance bonus. Used as regular damage option when Energy is sufficient.
Burst skill: 1 base cost but consumes all energy, damage scales with energy spent—ideal for finishing blows when energy is abundant
Sustain skill: low 30 energy cost and recovers 1 Energy, rapidly accumulates energy to prepare for Magic Burst
Team support + energy accumulation: 0 energy cost to restore 2 energy accelerates Arcane Blast charging, while Devotion effect reduces team-wide energy cost.
Deals Magic damage. Self recovers 1 Energy.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals magic damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Magic DMG. 1 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals Magic damage. If Energy is depleted after use, this skill's Power +110.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Wing, Fire
Progress: 7/7