Dirty Trick
After enemy creature retreats, the creature that switches in gains 5 stacks of Poison.
Always hunched over, its spine specialized into a venomous spine ejection mechanism used to launch the spines on its tail. It stores dozens of additional regenerable hollow venomous spines internally, capable of firing at 10 rounds per second through pressurized ejection.
After enemy creature retreats, the creature that switches in gains 5 stacks of Poison.
Priority consecutive Poison Needles for rapid poison stack accumulation, choose Toxic Burst for stacking poison or Venom Infiltration for reduced Energy cost output based on situation, Graveyard Brawl for cleanup after Energy suppression, relying on trait Underhanded to maintain poison pressure during switches.
Utilize Shadow Weasel's extreme speed advantage to quickly stack Poison, drastically reducing Venom Penetration's energy cost through Poison stacks for high-frequency Magic output, Deadly Poison for burst Poison stacking to handle different situations, and Graveyard Brawl as Physical damage supplement to finish low-HP targets.
Core Poison Stacking skill. Extremely low 15 Energy cost, 2-hit combo applying 1 stack of Poison per hit. High Speed allows rapid Poison stacking, creating Energy reduction conditions for follow-up Venom Seepage.
Core burst skill, initial 120 Energy cost is high, but each Poison stack on the enemy reduces Energy cost by 1. After maxing Poison stacks, it can be released at almost zero Energy cost, while additionally inflicting 1 Poison stack to form a virtuous cycle.
A powerful disruption skill with 0 energy cost, directly inflicting 3 Poison layers on enemy (8 layers when countering Defense)—a key method to quickly activate Poison system or target defensive enemies
High-power Physical damage skill, 180 Energy cost is high but power is considerable. Power decreases as enemy Energy increases. Suitable for finishing when enemy Energy is low, or used after limiting enemy Energy with Spirit Seal
Start with Soul Snatch to steal energy or Spirit Descent to apply mark limiting enemy energy gain, after sustained energy suppression use Graveyard Brawl for high-power finishing, Poison Sac as low-cost filler to recover and stack poison, trait Black Hand applies poison punishment when enemy is forced to swap.
Tactics built around energy suppression, using Soul Grasp and Spirit Descent to doubly restrict enemy energy, maximizing Graveyard Brawl's power, with Poison Sac providing low-cost stable output and poison stack supplement.
0-cost steals 3 enemy energy, effectively limits enemy high-cost skill release, while creating energy advantage for self, cooperates with Graveyard Brawl's energy judgment mechanism
0 Energy cost to apply Soul Mark on the enemy. Restricts enemy Energy gain or increases consumption. Combined with Soul Snare forms dual Energy suppression, creating high-power output environment for Graveyard Brawl.
Core physical damage skill, less enemy energy means higher power, under dual suppression of Soul Hook and Spirit Descent can deal near full power, 180 base power combined with 109 physical attack has strong cleanup ability.
Low-cost physical damage skill: 25 energy cost for efficient damage output while inflicting 2 poison layers, 6 layers when Adapted, providing stable damage and poison stacking means, with low energy cost suitable for frequent use in energy suppression tactics.
Start with Power Boost to increase physical attack, choose Scratch for sustained damage, Jack-in-the-Box to predict status skills for energy strike, or Consecutive Poison Needle for quick poison stacking based on enemy actions. Rely on high speed to strike first, with trait Black Hand ensuring swap-in benefits.
Enhances Physical Attack output capability: Power Boost increases base damage, Scratch and Jack-in-the-Box provide stable physical damage with energy/status disruption, and Consecutive Poison Needles stack poison to create sustained pressure with trait synergy.
0 Energy Physical Attack doubling, significantly boosting the damage output of 109 base Physical Attack, providing burst foundation for subsequent Physical damage skills, suitable for situations requiring quick breakthroughs.
35 Energy Physical damage skill, deals damage while restoring 1 Energy. Provides stable Physical damage output and Energy sustainability, combined with Power Boost's high Physical Attack for considerable damage.
80 energy Physical damage skill. Causes enemy to lose 6 energy when countering status. Combines damage and disruption, can deliver strong suppression when predicting enemy status skills.
Core Poison Stacking skill. Extremely low 15 Energy cost, 2-hit combo applying 1 stack of Poison per hit. High Speed enables rapid Poison stacking to work with Trait, while also maintaining turn tempo as a low-cost skill.
Deals physical damage. Enemy gains 1 stack of Poison.
Deals Magic damage. Self recovers 1 Energy.
Self gains +100% Physical Attack.
Deals Physical DMG. Restores 1 Energy to self.
Steal 3 Energy from the enemy.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 1 stack of Spirit Descent Mark.
Deals magic damage to the enemy creature.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Enemy gains 1 stack of Poison Mark.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Light, Ghost, Dark, Earth, Phantom
Progress: 7/7