Venom Fang
When the enemy gains Poison, also reduces their Magic Attack and Magic Defense by 40%.
The hat-like structure on its head is comfortable to the touch, cool and elastic. When frightened, it sprays large amounts of venom from its head, then quickly curls up and falls into a faint.
When the enemy gains Poison, also reduces their Magic Attack and Magic Defense by 40%.
Quickly stack Poison with Corrosive Acid, trigger traits to weaken enemy Magic Attack and Magic Defense, boost self Magic Attack with Poison Feeds Poison, finish with high-power Venom Harvest. Untouchable ensures survival during critical turns.
Centered around Poison as core burst, Corrosive Acid for quick poison stacking to trigger trait and Poison for Poison, Untouchable for survival保障. Magic attack build maximizes trait's magic defense reduction linkage effect.
Core damage skill with power increasing with more enemy Poison stacks. Combined with Trait "Venom Fang's" M.DEF reduction for high magic damage. Power doubled in Counter state, suitable for finishing low-HP targets.
Stably applies 2 layers of Poison, providing foundation for Venom stacking and trait activation. Low cost (35), can be used frequently to maintain poison layers.
Passively stacks Magic Attack, higher Magic Attack with more enemy poison stacks, forms positive cycle with Corrosive Acid and Poison Sac, enhancing Venom output.
High-damage-reduction counter skill, saves life against high-burst enemies; uses Poison stacks to further increase reduction (up to 80%), buying turns for Poison stacking
Venom Sac rapidly stacks Poison (6 layers max during Counter), triggering trait to severely weaken enemy offenses and defenses. Spinning Assault for multi-hit physical output, Poison Against Poison for extra buffs, Untouchable to counter enemy burst.
Physical damage route, Spinning Assault provides multi-hit damage, Venom Sac rapidly stacks poison to trigger trait and weaken enemies, Poison for Poison assists damage amplification, Untouchable ensures survival. Suitable for situations requiring physical damage coverage.
Core physical output, 3-hit combo can trigger effects multiple times, combined with poison stack accumulation, provides stable damage in physical attack routes.
Applies 2 Poison stacks and deals P.DMG. When countering status, directly gains 6 Poison stacks, rapidly maxing Poison stacks while triggering trait to greatly reduce enemy P.DEF and M.DEF.
Passively boosts Magic Attack; though going physical route, Magic Attack bonus from poison stacks can assist skill damage (some skills may deal mixed damage), and creates environment for other team Magic Attackers.
High-damage-reduction counter skill, up to 80% reduction with Poison stacks; as physical attacker needing close-range output, Untouchable ensures field presence
Stone Skin greatly boosts Physical Defense at the start, Barrier deals with key physical attacks and refreshes cooldown, Corrosive Acid continuously applies poison to trigger trait and weaken enemy Magic Attack and Magic Defense, Poison for Poison passively boosts own stats. Acts as team shield to absorb damage, while using poison and trait to weaken enemies.
Extreme Physical Defense Tank Route: "Stone Skin" + "Barrier" form double insurance. "Corrosive Acid" maintains Poison debuff to trigger trait weakening enemies. "Fight Poison with Poison" provides passive buffs. Suitable for absorbing physical damage and protecting teammates.
Extremely high damage reduction (90%) counter skill, successful counter reduces Defense skill cooldown by 1, can be used frequently to form an iron wall, combined with high Physical Defense base stats becomes an excellent tank.
Greatly increases Physical Defense (160%), though sacrificing Magic Defense, but combined with Bulwark's damage reduction and its own high Physical Defense base, it can become an absolute shield on the physical side
Applies 2 Poison stacks. As a tank, needs to continuously apply debuffs to trigger trait, reducing enemy damage output, while maintaining Poison Heals Poison buff.
Passively stacks Magic Attack, can provide some damage even as tank, and becomes tankier with more poison stacks (synergy with Untouchable/Poison Sac etc.), while weakening enemy Magic Attack to reduce magic damage taken.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage to the enemy creature.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Deals physical damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Magic damage. Enemy gains 2 Poison stacks.
Doubles the number of debuff stacks on the enemy sprite.
Deals physical damage, 3 Combos.
Deals physical damage to the enemy creature.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals magic damage to the enemy creature.
Deals physical damage. Enemy cannot switch Elves for 3 turns.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals Magic damage. For each Poison stack on enemy, this skill's Power +10. Counter status: Instead, this skill's Power +20.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Earth, Phantom, Dark, Water, Ice, Mech
Progress: 7/7