Venom Fang
When the enemy gains Poison, also reduces their Magic Attack and Magic Defense by 40%.
The more complex the head protrusions, the older the individual. The protrusions are filled with highly toxic venom, wrapped in a layer of outer membrane. When in danger, it releases even more powerful hallucinogenic toxins, though not fatal. Therefore, some Roco specifically seek them out for the hallucinogenic experience.
When the enemy gains Poison, also reduces their Magic Attack and Magic Defense by 40%.
Priority Corrosive Acid poison stacking triggers trait to weaken enemy, Untouchable damage reduction for field presence, Kick Them When They're Down doubles poison stacks, followed by Venom Burst cleanup.
A poison damage burst build centered on the trait 'Venom Fang', rapidly stacking poison to trigger magic attack/defense reduction, then using Venom based on poison layers for bonus damage cleanup, Untouchable providing survival security.
Core damage skill with power increasing with more enemy Poison stacks. Deals considerable damage after Trait M.DEF reduction; +20 power in Counter state, suitable for finishing low-HP targets.
Primary Poison source. Low 35 Energy cost, reliably inflicts 2 stacks of Poison on the enemy, quickly triggers the trait to reduce Magic Defense and Magic Attack, setting up for Venom damage amplification.
Key Defense skill: 50% base damage reduction, with additional +10% reduction per enemy Poison stack, enabling extremely high damage immunity with poison layers to ensure field presence.
Support burst skill: Doubling enemy debuff stacks rapidly increases poison stacks, giving Venom massive power boost instantly while accelerating trait weakening effect.
Find opportunities to use Poison Sac to gain 6 Poison stacks, doubled to 12 by Kick 'Em While They're Down, then use Venom Strike for limit damage; use Barrier to reduce damage and stall turns normally.
Extreme burst-oriented moveset: Poison Sac applies 6 poison stacks when countering status, combined with Kick 'em While They're Down can double to 12 stacks, Venom power +120, Bulwark ensures action turn, pursuing one-hit kills.
Stable poison stacking skill, extremely low 25 energy cost, applies 6 layers of Poison directly when countering, can instantly max out trait weakening effects and provide massive damage boost for Zhen Poison.
Core finisher skill; power is determined by enemy's Poison stacks. Combined with Poison Sac's 6 Poison stacks, can gain +60 power instantly, or +120 power when defending, resulting in explosive damage.
90% high damage reduction counter skill, Defense skill cooldown -1 after successful counter, can be used frequently to ensure survival, buys turns for stacking poison and output
Support burst method: Doubles enemy debuff stacks. If enemy is already poisoned, instantly doubles poison stacks, allowing Venom damage to exceed the cap.
Open with Fight Poison with Poison passive activation, Corrosive Acid to continuously stack poison and Magic Attack, Untouchable for damage reduction field presence, use Poison Harvest when Magic Attack and poison layers are sufficient.
Sustained attrition moveset, using Poison to Counter Poison for stable Magic Attack growth, Corrosive Acid for continuous poison stacking, Untouchable for survival, and Poison of the Zhen for timely execution, suitable for prolonged battles
Passive buff skill, 0 energy cost, +30% Magic Attack per poison stack on enemy, greatly enhances Venom and Corrosive Acid damage when combined with poison stacking.
Low Energy cost Poison stacking skill, stably provides 2 stacks of Poison, triggers Poison for Poison Magic Attack bonus and trait Magic Defense reduction effect, continuously wears down enemy.
Main damage source scaling with Poison stacks. Combined with Poison for Poison's Magic Attack bonus and trait's Magic Defense reduction, forms dual Magic Attack bonus for high damage.
50% base damage reduction + additional damage reduction per Poison stack. Forms iron wall defense with high physical defense base stats, creating an environment for sustained poison stacking and damage output.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage to the enemy creature.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Deals physical damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Magic damage. Enemy gains 2 Poison stacks.
Doubles the number of debuff stacks on the enemy sprite.
Deals physical damage, 3 Combos.
Deals physical damage to the enemy creature.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals magic damage to the enemy creature.
Deals physical damage. Enemy cannot switch Elves for 3 turns.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals Magic damage. For each Poison stack on enemy, this skill's Power +10. Counter status: Instead, this skill's Power +20.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Earth, Phantom, Dark, Water, Ice, Mech
Progress: 7/7