Overload
Attack skills gain Burst: Enemy gains +1 energy cost for all skills.
They inhabit cold waters, using the crystal on their heads to absorb electrical energy from the air. When energy is abundant, fine bright patterns and electric light appear on the crystal surface. They prefer blizzards and thunder—the stronger the wind and snow, the closer the thunder, the more active they become.
Attack skills gain Burst: Enemy gains +1 energy cost for all skills.
Stack enemy energy consumption through Clamor and traits, break defense with Frostbite, then output with Thunderbolt and Ice Blade Sweep. Suitable for attrition battles and countering high-energy-cost teams.
An energy cost suppression system built around the trait 'Overload', using Clamor to stack energy cost penalties to restrict opponents, followed by Thunderbolt + Ice Edge Sweep cleanup after Frost breaks defense. Ice Edge Sweep targets high-energy enemies, while Thunderbolt's growth mechanic suits prolonged battles.
Core damage skill. Power permanently +20 each entry. Combined with trait "Overload" energy interference, grows stronger over time.
0 Energy Cost, Magic Damage Skill: Power scales with enemy's total skill Energy cost. Highly effective against high Energy cost opponents. Combined with trait, further amplifies enemy Energy pressure.
0 Energy Cost support skill: Reduces enemy Magic Defense by 100%, greatly improving subsequent Magic damage output efficiency.
0 Energy disruption skill. Enemy all attack skills Energy cost +3 for 3 turns. Stacks with Trait 'Overload' for dual Energy suppression, limiting enemy output tempo.
Seize speed for priority, Superconduct for speed gap, Windblown Snow for low-cost poking, Mist Surround for energy recovery against high-cost teams, Thunderbolt to clean up.
Utilize Speed base stat advantage, with Superconduct Acceleration further enhancing priority capability. Windblown Snow for low-cost damage to maintain tempo, Mist Surround for energy recovery against high-cost opponents, and Thunderbolt as core finisher.
Core damage skill with scaling power combined with Speed advantage for rapid threat establishment.
70 energy cost magic damage + +30 Speed, compensates for fragile body weakness, initiative is crucial for fragile special attackers
30 Energy Magic damage + self 1 Energy restore, low-cost efficient output, maintains Energy cycle.
0 Energy Cost, restores Energy equal to half of the enemy's total skill Energy Cost. Against high-Energy-Cost opponents, this can restore significant Energy, creating an Energy advantage.
Extended Range Battery setup: Windblown Snow and Ice Edge Sweep maintain output and energy; Polar Domain delivers high burst when enemies are frozen—suitable for teams with allied crowd control
Polar Domain serves as the core burst, but requires enemies to be Frozen to maximize benefits. Range Battery sets up, Wind-Blown Snow and Ice Edge Sweep maintain damage, waiting for freeze opportunities or coordinating with teammate control.
High-cost, high-power Magic damage. If enemy has Freeze, +60 power and doubles Freeze stacks. Core burst skill.
0 Energy Cost, Magic Damage: Power scales with enemy's total skill Energy cost. Can serve as setup damage or finisher for Polar Domain.
0 Energy Cost, gains 1 Charge Mark, may provide buffs for subsequent skills (inferred from common mechanics), risk-free setup.
30 Energy Magic damage + self 1 Energy restore, low cost maintains output rhythm, creating conditions for Absolute Zero Field deployment.
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage. User gains Speed +30.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals magic damage to the enemy creature.
Enemy gains Magic Defense -100%.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
Self gains 1 stack of Charge Mark.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Restores Energy equal to half of the enemy's total skill Energy cost.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
Fire, Earth, Martial
Progress: 7/7