Overload
Attack skills gain Burst: Enemy gains +1 energy cost for all skills.
Often appear in groups to absorb more abundant electrical energy. In the folklore of cold region residents, large gatherings of Elec-Penguins often foretell extreme weather approaching. There is also a local custom—if thunderstorm weather occurs, place Elec-Penguins on the roof to prevent lightning from damaging the house.
Attack skills gain Burst: Enemy gains +1 energy cost for all skills.
At the start, use Clamor to disrupt enemy energy rhythm. Find opportunities to use Frost to weaken Magic Defense. Then alternate between Ice Edge Sweep and Polar Domain. The higher enemy energy cost, the stronger Ice Edge Sweep becomes, forming snowball effect.
An energy cost suppression burst build centered on the trait 'Overload'. Using Clamor and the trait to stack enemy energy costs, boosting Ice Edge Sweep's power; after Frost reduces magic defense, Arctic Domain deals burst damage.
Core damage skill with power scaling on enemy's total skill energy cost. Combined with Trait 'Overload' continuously increasing enemy energy costs, reaches extremely high power in late game.
0 Energy Cost Magic Defense debuff, creates damage conditions for Ice Edge Sweep and Polar Domain, -100% Magic Defense means effective damage doubled
High power Ice-type skill. Combined with Frost's magic defense reduction can deal extremely high damage; response state doubles Freeze, with crowd control potential.
0 Energy disruption skill. Directly increases enemy all attack skills Energy cost by 3. Stacks with Trait 'Overload' for Energy suppression, limiting enemy output tempo.
Utilize Frost to reduce Magic Defense before damage. Timely retreat allows Thunderbolt to stack power and Electrify to stack uses, with Mist Surround ensuring energy sustain. After multiple entries, Thunderbolt and Electrify become high-power, high-use stable damage sources.
Repeated entry guerrilla attrition build: Falling Thunder and Electrified both benefit from exit/entry mechanics, combined with Frost damage boost and Mist Surround energy sustain to form continuous attrition.
Power permanently +20 on each entry, suitable for tactics requiring multiple switches. Can become high-power stable output in late game.
Use count increases with field exit count, matching Thunder's multiple entry strategy, forming guerrilla attrition.
0 Energy Cost Energy recovery, recovery value equals half of enemy's total skill Energy Cost, in Energy Cost suppression tactics Energy recovery efficiency is extremely high.
0 Energy Cost Magic Defense debuff, provides damage amp for Thunderbolt and Electrify, ensures effective damage on every entry
At the start, use Superconduct Acceleration to seize Speed. Frost reduces M.DEF. Follow with Wind-driven Snow for stable damage, Clamor for continuous disruption. Speed advantage ensures control and damage initiative, suitable against opponents with similar Speed tiers.
Speed Attack Buff Field Control Build. Superconduct Acceleration ensures absolute first move, Frost reduces enemy Magic Defense, Wind-Blown Snow provides low-cost sustain, Clamor disrupts enemy tempo.
70 energy cost magic damage skill, provides +30 Speed boost, compensates for Elepenguin's high Speed being potentially countered, ensures initiative
30 Energy low-cost output with built-in 1 Energy restore, used when stable output and Energy sustainability are needed.
0 Energy Interference: Limits enemy output rhythm, creates buffing and output space for self
0 Energy Cost Magic Defense debuff, combines with Superconduct Acceleration's high speed and output to quickly establish advantage
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage. User gains Speed +30.
Enemy gains All Attack Skill Energy Cost +3 for 3 turns.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals magic damage to the enemy creature.
Enemy gains Magic Defense -100%.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
Self gains 1 stack of Charge Mark.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Restores Energy equal to half of the enemy's total skill Energy cost.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
Fire, Earth, Martial
Progress: 7/7