← Back to Spirit Dex
Huffhog
NO.137

Huffhog

Ice Earth Phase I Original Form

Thanks to sebaceous glands that secrete hydrophobic oils, its fur is tight and glossy, both waterproof and cold-resistant. Its limbs are short and sturdy, running very fast, occasionally wagging its tail slightly to maintain balance while running.

Dex Number
137
Category
Chubby Sprite
Height
0.52~0.75 M
Weight
6.8~8.9 KG
Updated
2026-04-02
Distribution
Commonly found in snowy mountains
Trait

Frozen Soil

For each Ice-type skill brought into battle, Earth-type skill power +10%.

Recommended Skill Sets

Frozen Soil Burst Build

Playstyle

At the start, use "Power Boost" to buff or "Icicle Drop" to disrupt depending on the situation. Keep Ice-type skills active to maintain trait bonuses. Use "Blizzard" to control key targets, and "Rock Vein Collapse" as the main damage finisher.

Why this set works

Maximize the trait [Frozen Soil], carry 2 Ice-type skills to provide 20% power bonus to Earth-type main output [Rock Vein Destruction]. Create output environment through [Icicle Drop]'s energy disruption and [Blizzard]'s freeze control, [Power Boost] provides burst window.

Vein Collapse

Why pick this skill

Core Earth-type damage skill. Fixed 4 Energy cost, can gain Power bonus with Trait "Frozen Soil". As the main damage method, stable Energy cost makes Energy planning easier in extended battles.

Blizzard

Why pick this skill

Ice-type skill, triggers trait "Frozen Soil" to boost Earth-type skill damage. Provides Freeze control effect, restricts enemy actions, creating damage windows for Huhu Pig.

Icicle Drop

Why pick this skill

Ice-type skill, further stacks trait layers. Energy cost increase effect can disrupt enemy skill release rhythm, forming tactical suppression combined with low speed characteristics.

Power Boost

Why pick this skill

Enhancement skill, doubles Physical Attack to boost overall output. Combined with dual Ice-type skills triggering trait for Earth-type ultimate, can deal burst damage.

Control Lockdown

Playstyle

Open with [Snowball] for speed reduction, use [Stone Lock] to seal key targets depending on situation. Maintain counter state to trigger [Earth Spike] for interruption or [Snowball] for burst, gradually suppress enemy through control chain, limiting their tactical options.

Why this set works

A tactical build centered on control and counterplay. "Snowball" slows to create speed advantage, "Stone Lock" blocks switching, "Ground Spike" and "Snowball Effect" provide powerful counterplay under counter states, forming a complete control chain.

Earth Spike

Why pick this skill

Ground-type skill that can interrupt enemy skills when countering, providing counterplay capability. Has strategic value against core enemy units that rely on specific skills.

Snowball

Why pick this skill

Ice-type skill, powerful control skill, can stack 4 Freeze layers and double power when responding. As a finishing move or countermeasure, yields extremely high returns when predicting enemy actions.

Snowball

Why pick this skill

Ice-type skill, 0 energy cost speed reduction skill, greatly reduces enemy speed. Compensates for Huhu Pig's speed disadvantage, ensures subsequent skills move first, while triggering trait bonuses.

Stone Lock

Why pick this skill

Ground-type skill that restricts enemy switching for 3 turns. Combined with Speed reduction, can form a lockdown kill. Highly effective against enemy teams that rely on switch tactics.

Iron Wall Defensive Build

Playstyle

Anticipate physical attackers to preemptively activate 'Stone Skin', use 'Gravel Charge' to counter switches and stack physical defense. Maintain 'Hail' counter status to deter enemy key skills, 'Frost' assists allies or targets low magic defense enemies

Why this set works

A defensive counterplay move set concept. 'Stone Skin' enhances survival against physical threats, 'Gravel Crash' punishes switching and stacks defense, 'Hail' provides reactive deterrence, and 'Frost' assists with defense breaking. Suitable as a physical defense tank in the team.

Sandstone Charge

Why pick this skill

Ground-type skill, a counter to switch tactics. Grants high Physical Defense buff when successfully triggered. Compensates for Oink Oink's survival pressure against its weakness types.

Hail

Why pick this skill

Ice-type skill, extremely high energy cost penalty when responding, can severely disrupt enemy skill cycles. Exists as tactical deterrence.

Stone Skin Technique

Why pick this skill

Defense buff skill, greatly increases Physical Defense but reduces Magic Defense. Significantly improves survival against Physical Attack-type counter attributes (such as Martial, Mechanical).

Frostbite

Why pick this skill

Ice-type skill, Magic Defense reduction effect synergizes with teammates' Magic Attack output, or targets enemy units with lower Magic Defense. 0 energy cost allows flexible usage.

Notes
  • Huff Hog is Ice+Ground dual-type Physical attacker. Base stats favor Physical Attack and Physical Defense, with slow Speed
  • The trait "Frozen Soil" requires carrying Ice-type skills to enhance Earth-type skill power, so skill selection must balance Ice-type skill quantity with Earth-type damage output.
  • Available Ice-type skills include: Ice Toss, Blizzard, Snowball, Icicle Drop, Frost, Hail, Snowball Roll; Earth-type skills include: Vein Collapse, Earth Spike, Gravel Crash, Stone Lock
  • Specific attributes are not labeled in the skill list, but can be inferred from skill names and effects: Ice-type skills mostly have freeze and slow effects; Earth-type skills are mostly direct physical damage or control
  • Huff Hog is weak to Ground, Fighting, Mechanical, and Grass types. Survival against these attributes requires attention.
Gallery
Huffhog True Body
True Body
Huffhog Shiny
Shiny
Huffhog Fruit
Fruit
Huffhog Pet Egg
Pet Egg
Skills
Ice Toss
Lv. LV1

Ice Toss

Energy: 90

Deals physical damage. Enemy gains Speed -30.

Power Boost
Lv. LV1

Power Boost

Self gains +100% Physical Attack.

Blizzard
Lv. LV7

Blizzard

Energy: 85

Deals physical damage. Enemy gains 1 stack of Freeze.

Vein Collapse
Lv. LV12

Vein Collapse

Energy: 120

Deals physical damage. This skill's Energy Cost is fixed at 4.

Earth Spike
Lv. LV25

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Snowball
Lv. LV32

Snowball

Enemy gains Speed -90.

Icicle Drop
Lv. LV33

Icicle Drop

Energy: 90

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Stone Skin Technique
Lv. LV39

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

Sandstone Charge
Lv. LV40

Sandstone Charge

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Stone Lock
Lv. LV41

Stone Lock

Energy: 50

Deals physical damage. Enemy cannot switch Elves for 3 turns.

Frostbite
Lv. LV42

Frostbite

Enemy gains Magic Defense -100%.

Hail
Lv. LV45

Hail

Energy: 105

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Snowball
Lv. LV50

Snowball

Energy: 55

Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.

Matchups

Weak Against

Earth, Martial, Mech, Grass

Stats
HP 98
Physical Attack 95
Magic Attack 33
Physical Defense 88
Magic Defense 81
Speed 68
Total 463
Handbook Tasks

Snortle's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1