Frozen Soil
For each Ice-type skill brought into battle, Earth-type skill power +10%.
Thanks to sebaceous glands that secrete hydrophobic oils, its fur is tight and glossy, both waterproof and cold-resistant. Its limbs are short and sturdy, running very fast, occasionally wagging its tail slightly to maintain balance while running.
For each Ice-type skill brought into battle, Earth-type skill power +10%.
At the start, use "Power Boost" to buff or "Icicle Drop" to disrupt depending on the situation. Keep Ice-type skills active to maintain trait bonuses. Use "Blizzard" to control key targets, and "Rock Vein Collapse" as the main damage finisher.
Maximize the trait [Frozen Soil], carry 2 Ice-type skills to provide 20% power bonus to Earth-type main output [Rock Vein Destruction]. Create output environment through [Icicle Drop]'s energy disruption and [Blizzard]'s freeze control, [Power Boost] provides burst window.
Core Earth-type damage skill. Fixed 4 Energy cost, can gain Power bonus with Trait "Frozen Soil". As the main damage method, stable Energy cost makes Energy planning easier in extended battles.
Ice-type skill, triggers trait "Frozen Soil" to boost Earth-type skill damage. Provides Freeze control effect, restricts enemy actions, creating damage windows for Huhu Pig.
Ice-type skill, further stacks trait layers. Energy cost increase effect can disrupt enemy skill release rhythm, forming tactical suppression combined with low speed characteristics.
Enhancement skill, doubles Physical Attack to boost overall output. Combined with dual Ice-type skills triggering trait for Earth-type ultimate, can deal burst damage.
Open with [Snowball] for speed reduction, use [Stone Lock] to seal key targets depending on situation. Maintain counter state to trigger [Earth Spike] for interruption or [Snowball] for burst, gradually suppress enemy through control chain, limiting their tactical options.
A tactical build centered on control and counterplay. "Snowball" slows to create speed advantage, "Stone Lock" blocks switching, "Ground Spike" and "Snowball Effect" provide powerful counterplay under counter states, forming a complete control chain.
Ground-type skill that can interrupt enemy skills when countering, providing counterplay capability. Has strategic value against core enemy units that rely on specific skills.
Ice-type skill, powerful control skill, can stack 4 Freeze layers and double power when responding. As a finishing move or countermeasure, yields extremely high returns when predicting enemy actions.
Ice-type skill, 0 energy cost speed reduction skill, greatly reduces enemy speed. Compensates for Huhu Pig's speed disadvantage, ensures subsequent skills move first, while triggering trait bonuses.
Ground-type skill that restricts enemy switching for 3 turns. Combined with Speed reduction, can form a lockdown kill. Highly effective against enemy teams that rely on switch tactics.
Anticipate physical attackers to preemptively activate 'Stone Skin', use 'Gravel Charge' to counter switches and stack physical defense. Maintain 'Hail' counter status to deter enemy key skills, 'Frost' assists allies or targets low magic defense enemies
A defensive counterplay move set concept. 'Stone Skin' enhances survival against physical threats, 'Gravel Crash' punishes switching and stacks defense, 'Hail' provides reactive deterrence, and 'Frost' assists with defense breaking. Suitable as a physical defense tank in the team.
Ground-type skill, a counter to switch tactics. Grants high Physical Defense buff when successfully triggered. Compensates for Oink Oink's survival pressure against its weakness types.
Ice-type skill, extremely high energy cost penalty when responding, can severely disrupt enemy skill cycles. Exists as tactical deterrence.
Defense buff skill, greatly increases Physical Defense but reduces Magic Defense. Significantly improves survival against Physical Attack-type counter attributes (such as Martial, Mechanical).
Ice-type skill, Magic Defense reduction effect synergizes with teammates' Magic Attack output, or targets enemy units with lower Magic Defense. 0 energy cost allows flexible usage.
Deals physical damage. Enemy gains Speed -30.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains 1 stack of Freeze.
Deals physical damage. This skill's Energy Cost is fixed at 4.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Enemy gains Speed -90.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Deals physical damage. Enemy cannot switch Elves for 3 turns.
Enemy gains Magic Defense -100%.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Earth, Martial, Mech, Grass
Progress: 7/7