Frozen Soil
For each Ice-type skill brought into battle, Earth-type skill power +10%.
Its body appears round, but is actually robust and flexible, possessing unexpected explosive power. Even in icy and snowy conditions, it remains full of vitality.
For each Ice-type skill brought into battle, Earth-type skill power +10%.
Low-speed physical attack turret. After Frost lowers defense, uses high-power Earth-type skills to suppress, snowballing with response finishing.
Maximize the trait [Frozen Soil]'s Earth-type power bonus. Rock Vein Destruction as stable output core, Snowball as burst finishing move, Earth Spike provides interruption and field control, Frost provides defense reduction support. 3 Ice-type skills can provide 30% power bonus to Rock Vein Destruction.
Core Earth-type damage skill. Under Trait "Frozen Soil", each Ice-type skill carried grants +10% Earth-type Power. This build carries 3 Ice-type skills, giving Rockvein Destruction 30% Power bonus. Fixed 4 Energy cost, stable and reliable damage output.
Ice-type skill, triggers trait bonus. Can interrupt enemy skills when responding, providing crowd control, while also serving as an Ice-type skill to boost Rock Vein Collapse's power.
Ice-type skill, triggers trait bonus. 0 energy cost reduces enemy Magic Defense by 100%, creating excellent conditions for subsequent physical damage output, with significant returns combined with Tusked Pig's high Physical Attack base stat.
Core burst skill, Ice-type skill triggers trait bonuses. Power doubles in Counter state and additionally stacks Freeze layers. Combined with Frost's Magic Defense reduction, it can deal extremely high damage while providing Freeze control.
Priority buff, speed control followed by dual-core damage output, utilizing high Physical Attack and trait bonuses to deal suppressive damage.
Enhances self-damage output: Power Boost greatly increases Physical Attack, Snowball controls speed for turn priority, with Rock Vein Collapse and Snowball Roll as dual-core damage sources. 3 Ice-type skills provide 30% power bonus to Rock Vein Collapse, and Snowball Roll's doubled power when reacting combined with high Physical Attack is extremely threatening.
Core Earth-type damage, enjoys Trait bonuses. Fixed 4 Energy cost, damage becomes more impressive after ATK buffs.
Ice-type skill, triggers trait bonus. 0 energy cost boosts self Physical Attack by 100%, combined with Tusked Pig's 119 Physical Attack base stat, greatly enhancing subsequent damage output.
Ice-type skill, triggers trait bonus. 0 energy cost greatly reduces enemy speed, compensating for Tusked Pig's 85 speed disadvantage, securing turn priority.
Ice-type skill, triggers trait bonus. Power doubles and stacks Freeze when responding, combined with Power Boost's Physical Attack increase can deal extremely high burst damage.
Centered on the Counter mechanic, restricting enemies through increased energy cost and interruption, combining both damage output and disruption.
A disruption-control playstyle using the dual reactive effects of Earth Spikes and Hail to restrict enemy actions, Frost providing defense reduction support, and Gravel Crash gaining physical defense on reaction to ensure survival. Suitable against opponents who frequently switch.
Ground-type skill that grants +100% Physical Defense when countering, improving survivability. 80 Energy cost is moderate, usable as regular damage output.
Ice-type skill, triggers trait bonus. Interrupts enemy skills when responding, providing key crowd control, while also boosting Sandstone Crash's power.
Ice-type skill, triggers trait bonus. 0 energy cost reduces enemy Magic Defense, boosting team physical damage output efficiency.
Ice-type skill, triggers trait bonus. When responding, increases enemy energy cost by +3, greatly restricting enemy skill usage, forming dual response threat with Earth Spike.
Deals physical damage. Enemy gains Speed -30.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains 1 stack of Freeze.
Deals physical damage. This skill's Energy Cost is fixed at 4.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Enemy gains Speed -90.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.
Deals physical damage. Enemy cannot switch Elves for 3 turns.
Enemy gains Magic Defense -100%.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Earth, Martial, Mech, Grass
Progress: 7/7