Hurricane
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
With a round and plump body, its tiny wings are not yet skilled at flying, but it can resonate with wish power to gain strength. "The sense of security from being with companions cannot be replaced by even the most delicious food. Even if sometimes acting like a little tag-along, it doesn't matter."
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
At the start, use Power Boost + Molt Acceleration to complete dual strengthening. Then choose Tornado to harvest or Gale Thrust for first-strike suppression based on the situation, utilizing Speed advantage to control the battle.
Through the dual enhancement system of Power Boost + Feather Acceleration, max out Leo's Physical Attack and Speed. Combine with Tornado's high burst and Gale Stab's first-strike combo to form a complete damage chain. Feather Acceleration's Swiftness also triggers the 'Hurricane' trait's bonus (if Wing-type teammates are present), and enables Gale Stab to stabilize at 3 hits.
Core physical attack buff skill, +100% physical attack greatly boosts output, compensates for Leo's low base physical attack, foundation of physical attack builds
Core SPD/power buff. Provides all skill power +20 and Swift, boosting both damage and preemptive priority. Forms dual buff system with Power Boost.
High-power Physical damage skill with built-in Swiftness ensuring priority. 1.5x power under Counter state, serving as the main finishing method after enhancement.
Priority-check skill; if attacking before enemy, 3 hits, combined with Swift from Ecdysis Acceleration to stably trigger high combos, excellent value at only 25 Energy cost
Start with Storm Eye to activate combo buff, then alternate between Peck and Gale Stab for multi-hit damage, Gale Chain Assault for replicating powerful skills at critical moments, suppress opponent through high-frequency attacks
Eye of the Storm serves as the core for building a combo system. Peck and Gale Thrust serve as low-cost multi-hit carriers, combined with Eye of the Storm's combo doubling to unleash ultra-high hit count damage. Gale Assault serves as flexible finisher, able to replicate key skills. This build doesn't rely on buff turns, starts faster, and suits fast-paced matches.
Core combo buff skill. Combo count +100% when acting. Synergizes with multi-hit skills for explosive damage.
2-hit Physical skill; only 15 Energy cost. Combined with Storm Eye's hit count doubling, can deal 4 hits—core to low-cost high-frequency output.
Priority-check 3-hit skill, reaches 6 hits with Storm Eye, and extremely low 25 Energy cost, making it the core burst point of the combo system
Recycle and reuse mechanism: can re-release used Swift skills (Molt Acceleration, Tornado, Wing Strike, etc.), energy cost increases with use count, but skill combos can be executed in later stages.
Use Bide to charge one turn in advance, then Molt Accelerate next turn. Choose Fan Wind (priority bonus) or Tornado (counter bonus) based on opponent's Speed for extreme burst, pursuing one-shot kills.
Builds single-turn burst system with Bide as core, Molt Acceleration provides Swift to ensure priority, Fan Wind gains 50% power bonus when acting first, stacking Bide's +70 and Molt Acceleration's +20, combined with Tornado or Fan Wind itself for extreme single-hit damage. Suitable for targeted elimination of key targets.
Core power amplification skill. Next attack +70 power, stackable on any damage skill for single-target burst.
High-power Physical skill with built-in Swiftness ensuring priority. 1.5x power under Counter state. Combined with Wait for Opportunity, delivers extremely high single-hit damage.
Priority power boost skill; if attacking before enemy, +50% power, combined with Bide Time and Ecdysis Acceleration to form triple amplification
Provides Swiftness and Power boost, ensuring Fan Wind and Tornado's priority checks, while +20 Power stacks with Bide and Fan Wind's self-boosts.
Self gains +70% Magic Attack.
Deals physical damage, 2 Combos.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
On next attack, Skill Power +70.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Combo count +100% when acting.
Deals Physical DMG. Priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Self gains 1 stack of Windrise Mark.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Casts a Swift skill previously used by the user. Half of the total Energy cost of those skills is added to this skill's Energy cost. Energy cost +1 after each use.
Grass, Martial, Bug
Electric, Ice
Grass, Martial, Bug
Progress: 7/7