Hurricane
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
To protect this pure and sacred land is the mission borne after gaining great power. Learning of sealed pasts from ancient murals, it seeks strength and genuinely wishes to protect all that exists now. 'Spreading holy wings to shield companions from wind and rain—that is the sacred hymn in its heart.'
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
At the start, use Molt Acceleration to gain Swift and power bonus. Turn 2, Power Boost greatly increases Physical Attack. Then use Tornado or Fan Wind for high-power output. Utilize Speed advantage and Swift mechanism to suppress opponent.
Classic Buff Burst flow, through Power Boost + Ecdysis Acceleration dual enhancement, combined with Tornado and Fan Wind two high-power physical attack skills for damage. Ecdysis Acceleration's Swiftness ensures priority, triggering Fan Wind damage boost and Tornado counter damage boost.
Core damage skill. Swift trait combined with high Speed ensures stable first strike. 1.5x Power against targets with status conditions, main damage source.
High-power Physical ATK skill, gains +50% power when going first. Combined with Swift or SPD advantage to deal high damage
Enhancement skill, provides +100% Physical Attack greatly boosting output, preparing for subsequent burst
Support skill: Grants all skills +20 power and Swift, further boosting damage and securing initiative.
Turn 1 Molt Acceleration to gain Swift, subsequently use speed advantage with Gale Thrust for first-strike 3-hit combo to suppress HP, Tornado for counter-damage cleanup, Feather Blade to force opponent retreat or survive in unfavorable matchups.
Fast-attack combo build. Forgoes buff turns, directly obtains Swift through Ecdysis acceleration. Uses Gale Thrust's preemptive 3-hit combo and Tornado's counter-damage boost for rapid output. Feather Blade provides counterplay options.
Core damage skill. Swift ensures first strike, 1.5x Power against targets with status conditions. Moderate Energy cost allows frequent use.
High-burst skill with 3-hit combo when acting first, combined with Swiftness or Speed advantage to deal multi-segment damage.
Provides Swiftness and Power boost, ensuring Gale Thrust and Tornado's priority triggers additional effects.
Reaction skill, forces enemy emergency escape. Interrupts opponent tempo or saves life on critical turns
Turn 1 Molt Acceleration, turn 2 Wait and See to charge, turn 3 use Fan Wind or Tornado for +70 Power burst damage. Suitable against high-HP targets or situations requiring quick eliminations.
Wait for Opportunity Burst Build, utilizing Wait and See's next attack +70 power, paired with Ecdysis Acceleration's Swift to ensure first strike, using Fan Wind or Tornado to deal ultra-high power single hits
Core damage skill. Swift ensures first strike, 1.5x Power against targets with status conditions.
High power skill. +50% power when moving first. Forms dual-core output with Tornado.
Next attack power +70, pairs with high-power skills to deal burst damage
Provides Swiftness and permanent +20 Power, strengthening overall damage output and ensuring priority.
Evolution condition: Grows to 2-Star
Self gains +70% Magic Attack.
Deals physical damage, 2 Combos.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
On next attack, Skill Power +70.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Combo count +100% when acting.
Deals Physical DMG. Priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Self gains 1 stack of Windrise Mark.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Casts a Swift skill previously used by the user. Half of the total Energy cost of those skills is added to this skill's Energy cost. Energy cost +1 after each use.
Grass, Martial, Bug
Electric, Ice
Grass, Martial, Bug
Progress: 7/7