Intimidate
When interrupting an enemy, the interrupted skill enters a 2-turn cooldown.
A feline sprite with extremely little courage, once recorded as extinct by the Kingdom due to rare sightings. The eye-like patterns on its wing membranes can deter most predators. When encountering enemies, it spreads its arms and stands motionless until they leave or it faints.
When interrupting an enemy, the interrupted skill enters a 2-turn cooldown.
At the start, use Neutralizing Force + Encouragement for dual strengthening, then use One Punch for high-power output. When enemy attacks, use Shadowless Kick to counter.
Maximizes Physical damage output, stacking power through dual boost skills, One Punch as core burst, Shadowless Kick provides response counter ability.
Core damage skill with 140 Energy cost dealing high-power Physical damage. Extremely high burst after buffing.
0 Energy Cost buff. All skill power +40, directly boosting One Punch output.
0 Energy Cost buff. Magic Defense +170%, compensating for Magic Defense weakness, enhancing field presence.
Doubles power when countering status. Combined with Neutralization, it can deal extremely high damage, while serving as a counter measure to compensate for speed disadvantage.
Start with Qi Gathering buff, use Lullaby to disrupt enemy and attempt interrupt, Stacking Momentum permanently grows during counters, Technique Strike to counter key skills.
A build centered around Momentum's growth mechanic, with Gather Qi providing power boost and swap punishment, Lullaby controlling enemy tempo, and Skillful Strike for counter cleanup.
Core damage skill with 25 Energy cost, 2 Combo Magic damage. Permanently increases Combo count after successful response, extremely high growth potential.
0 Energy Cost buff. All skill power +40, additional +50 when enemy switches. Perfectly synergizes with Momentum Stack's growth mechanic.
0 Energy Interference: Increases all enemy skill energy costs with interrupt and stun, combines with trait for powerful control
10x power when countering status, with extremely low 35 Energy cost. Can be used as a finisher or counter measure when Momentum hasn't grown.
Start with Hua Jin buff, use Lullaby and Intercept Fist's double interrupt mechanism to control enemy key skills, First Strike for cleanup or preemptive damage.
Maximize the trait [Intimidation]. Dual interruption skills form a control chain, First Strike ensures turn priority, Neutralize provides output bonus.
Core interrupt skill. Counter status can interrupt and recover Energy Cost. Combined with Trait puts enemy skills on 2-turn cooldown.
0 Energy Interference: Increases enemy energy costs with interrupt and stun, forms double interrupt system with Intercept
Priority +1 Physical damage that compensates for Speed disadvantage, ensuring move priority.
0 Energy Cost buff. All skill power +40, increasing First Strike and Intercept output.
Deals magic damage to the enemy creature.
Self gains +140% Physical Defense.
Deals physical damage, 2 Combos.
Self gains +40 All Skill Power.
Deals Physical DMG. Priority +1.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals physical damage. Counter state: This skill's Power becomes 2x.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Deals physical damage. Counter state: This skill's Power becomes 10x.
Normal, Earth, Ice, Dark, Mech
Cute, Wing, Phantom
Earth, Bug, Dark
Progress: 7/7