Intimidate
When interrupting an enemy, the interrupted skill enters a 2-turn cooldown.
A uniquely structured air sac grows on its chest, capable of rapidly inflating to several times its size in the shape of a gaping maw to intimidate enemies. Returning to normal requires expelling the gas, which produces an adorable sound—usually done secretly when no other creatures are watching.
When interrupting an enemy, the interrupted skill enters a 2-turn cooldown.
Use Intercept Fist to counter enemy attacks triggering interruption, paired with Deterrence trait to extend enemy skill cooldown. After Hua Jin enhancement, Silk Wrap provides sustained output, with Shadowless Kick for counter-harvest.
Use Intercepting Fist's counter interruption to trigger Deterrence trait for crowd control, Neutralize to boost output, Silk Wrap for low-cost output, and Shadowless Kick for counter burst. Suppress enemy skill rotation through frequent interruptions.
Core damage skill. 2-hit Physical damage, only 25 Energy cost. Output becomes considerable after Softening/Focus buffs. Low cost allows frequent triggering of suppression after Intimidate interruption.
0 Energy Cost buff: +40 power to all skills, directly increasing all damage-dealing skills' damage. A core enhancement method for Glaring Scaredy-Cat.
Core interrupt skill. Triggers interrupt and Energy recovery when in Counter status. Perfectly combines with Intimidate Trait to put enemy skills on 2-turn cooldown, forming a control loop.
High-power Physical attack. Power doubles when reacting, combined with Neutralize's damage boost for extremely high burst, used for cleanup or shield-breaking.
Early game: Rely on Lullaby and Intercept Fist to respond to crowd control and ensure survival, Qi Boost for strengthening. Momentum grows rapidly after successful responses. Late game: Harvest entire field with high-combo Momentum.
With Momentum Stacking as the late-game core, use Qi Boost to enhance damage, Lullaby and Intercepting Fist as dual counter crowd control to protect development, and deal devastating damage after Momentum Stacking's combo count rises in the late game.
Scaling Magic Attack core. 2 combo hits and permanently gains +2 combo hits per successful response, can grow into an ultra-high combo burst skill in the late game.
0 Energy Cost buff: +40 power to all skills, with an additional +50 when the opponent switches. Significantly boosts the combo damage of Momentum Stack.
Defensive response skill. Interrupt + Stun next turn. Combined with Deterrence, puts enemy skills on cooldown, buying time for Momentum stacking growth.
Core interrupt and Energy recovery skill. Counter triggers interrupt and Energy recovery. Combined with Intimidate for field control, while ensuring Energy sustain during Momentum stacking development.
Hua Jin opening buff, First Strike for speed advantage and suppression, One Punch for high-cost high-damage shield breaking, Technical Strike for 10x counter-kill when responding to key enemy skills.
Hua Jin buffs dual damage skills. First Strike for speed advantage, One Punch for high damage shield breaking, Technical Strike for 10x burst on response. Simple and brutal damage output setup.
+1 priority Physical skill, compensates for 95 Speed disadvantage, ensures strike rights, combined with Neutralizing Force/Energy Boost damage increase for priority suppression.
0 Energy: Core buff, all skill power +40, directly boosting First Strike and One Punch damage.
High-power Physical ultimate, 140 Energy cost but extremely high damage. Combined with Neutralize's damage increase for shield breaking or finishing low-HP enemies
10x power when countering status. Combined with Neutralization for extremely high burst. Low 35 Energy cost allows flexible use, one-shot kill when countering key skills.
Deals magic damage to the enemy creature.
Self gains +140% Physical Defense.
Deals physical damage, 2 Combos.
Self gains +40 All Skill Power.
Deals Physical DMG. Priority +1.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals physical damage. Counter state: This skill's Power becomes 2x.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Deals physical damage. Counter state: This skill's Power becomes 10x.
Normal, Earth, Ice, Dark, Mech
Cute, Wing, Phantom
Earth, Bug, Dark
Progress: 7/7