Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Corrupted Form
Often inhabits shallow waters, lacking strong resistance to wave impacts. Its shell has been smoothed over years of water erosion, allowing it to move flexibly through shallow waters without getting caught by currents or debris.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Stall Counter Type: Use Harden's high damage reduction to stay on field, trigger trait with Foam to reduce Rock Smash Energy cost, combine with Sandstorm weather for sustained pressure, with Rock Smash's Energy decreasing when hit to achieve low-cost high output in late game.
Built around the trait "Breakwater," this build uses Foam to trigger the trait and reduce Rock Smash's energy cost, Harden provides massive damage reduction for survival, Rock Smash serves as the core output that gets cheaper the more it's used, and Sand Surge provides weather control. Overall a consumption counterattack playstyle.
Core Water-type skill. Triggers trait "Wave Breaker" to reduce Earth-type skill energy cost, while providing 60 energy cost physical damage as opening or cleanup tool.
Core Earth-type high-power skill. More cost-effective when combined with trait's energy reduction. Permanently reduces energy cost by 1 each time attacked, growing stronger in prolonged battles.
High-quality damage reduction skill, 90% damage reduction against enemy attacks, if last move was an attack move then energy cost is only -2 (effectively 2 energy), survival at extremely low cost.
Weather skill, Sandstorm can cooperate with Earth-type skills, while 8-turn duration provides environmental support for the team, can also be used to force switches or stall turns.
Boosted Counter-attack Type: Dual Water skills maximize trait benefits, Bubble Shield reduces damage while boosting Magic Attack, Sinkhole has extreme burst when countering, Rock Smash maintains pressure, overall balanced offense and defense.
Maximize trait activation with dual Water-type (Tidal Surge + Bubble Shield). Earth and Rock Critical and Earth Sink as dual Ground-type output. Bubble Shield provides Magic Attack buff and damage reduction, Earth Sink provides Physical Defense buff and counter-attack burst.
Water-type skill, triggers trait to reduce Earth-type skill energy cost, 80 energy physical damage output. Higher energy cost than Bubble but presumably higher power; choose based on actual power values.
Ground-type high-power skill. Combined with trait Energy reduction, permanently reduces cost by 1 each time attacked—core damage method.
80% damage reduction while gaining +70% magic attack when responding to attacks, Bubble Snail has high magic defense but average magic attack, this skill boosts its magic output, use with Bubble/Meteor
Ground-type skill that grants +70% Physical Defense after dealing physical damage. When countering, power doubles and Physical Defense gains an additional +70%, combining damage and defense buffs—suitable for counter-attacking.
Magic Attack Drain Type: Bubble Shield activation gains Magic Attack buff, Bubble performs Magic output, Rock Throw becomes extremely low-cost high-Power skill after Energy cost reduction, Water Ring further accelerates Energy reduction and provides damage reduction—late-game Rock Throw can be used frequently
Magic Attack Drain Build: Bubble pairs with Bubble Shield's Magic Attack buff for output, Rock Throw serves as core Earth-type Physical output with rapidly decreasing Energy cost, Water Ring provides damage reduction and Energy cost reduction, Bubble Shield grants Magic Attack buff and damage reduction—dual damage reduction skills ensure survival.
Water-type skill, triggers trait, 100 energy magic damage output. Combined with Bubble Shield's Magic Attack boost, can deal high damage.
80% damage reduction + 70% Magic Attack when countering attacks, provides output buffs for Bubble and Meteor while ensuring survival
Ground-type high-power physical skill. Permanently reduces Energy cost by 5 at turn end. Combined with trait Energy reduction, can quickly drop to extremely low cost—core late-game damage output.
Water-type damage reduction skill. 60% damage reduction while gaining -2 energy cost to all skills when reacting to attacks. Forms dual damage reduction rotation with Bubble Shield, further reducing Rock Throw energy cost.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Grass, Water, Martial, Ice
Progress: 7/7