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Waveglut Snail
NO.173

Waveglut Snail

Corrupted Form

Earth Water Final Form Regional Form

Often live near the Tainted Woods, where their smooth surface more effectively resists erosion from polluted water sources. Later research confirmed that a family of Bobo Snails was once washed here by ocean waves, remaining in place and gradually evolving into their current form.

Dex Number
173
Category
Conch Elf
Height
1.2~1.6 M
Weight
86.8~113 KG
Updated
2026-04-02
Distribution
Commonly found along riverbanks
Trait

Breakwater Block

For each Water-type skill brought into battle, Earth-type skill energy cost -1.

Recommended Skill Sets

Bulky Physical Attack Turret

Playstyle

Utilize the trait to reduce Earth-type skill energy costs. Earthen Smash as core output becomes cheaper with use. Harden provides survival, Sand Surge controls weather. A slow-speed high-durability field presence damage dealer.

Why this set works

Utilize Bubble to trigger trait reducing Rock Smash energy cost, with Rock Smash further reducing energy after being hit, Harden providing high damage reduction and low-energy cycling, and Sand Surge providing weather control. Suitable for prolonged battles and a Physical Attack turret that grows stronger over time.

Bubble

Why pick this skill

Water-type skill triggers the trait "Breakwater," reducing Ground-type skill energy cost by 1. 60 energy cost is low, suitable as an opener or finisher.

Earthshatter Strike

Why pick this skill

Core Earth-type damage skill. 140 high Power Physical damage, permanent Energy cost reduction after being hit. Works with Trait for further Energy reduction, growing stronger the longer the battle lasts.

Hardening

Why pick this skill

90% high damage reduction defense skill, Energy only -2 (actual 2 Energy) if last used attack skill, forms attack-defense cycle with Rock Smash

Sand Surge

Why pick this skill

Changes weather to Sandstorm for 8 turns. Earth-type creatures typically gain bonuses or synergies with other skills under Sandstorm, providing environmental support for team.

Magic Defense Counter Turret

Playstyle

Bubble Shield gains Magic Attack boost when reacting to enemy attacks. Store Energy reserves energy for the next turn to unleash low-cost Heat Sand or Surge as counter. Utilize 144 high Magic Defense and Defense skills to hold the field.

Why this set works

Dual-attribute mixed output. Bubble Shield provides defense and magic attack buffs, Water Storage greatly reduces next skill cost, enabling extremely low-cost consecutive Scorching Sand releases with trait. Suitable for magic-focused defensive counter play.

Surge

Why pick this skill

Water-type skill, triggers trait. 80 energy cost is moderate, physical damage, can serve as main Water-type damage output or trait trigger.

Hot Sand

Why pick this skill

Core Earth-type MATK skill. 80 energy cost, reduced to 70 with trait. MATK species value of 95, while not as prominent as MDEF, enables mixed damage output.

Bubble Shield

Why pick this skill

80% damage reduction + Magic Attack +70% when responding to attacks. Greatly enhances Heat Sand's power, forming a defense-counterattack system.

Water Storage

Why pick this skill

0 Energy Cost, next skill Energy Cost -6, can make Heat Sand or Tidal Surge extremely low cost or even free, strengthens burst or sustain

Energy Compression Attrition Build

Playstyle

Use the dual energy reduction mechanics of Water Ring and Rock Throw to rapidly cheapen the skill pool. Coordinate with high durability base stats for prolonged battles. Sinkhole targets specific enemies, Bubble supplements magic damage output.

Why this set works

Dual energy reduction system: Water Ring provides energy reduction on response + Rock Throw reduces energy at turn end, combined with trait to make Earth skills extremely cheap. Bubble provides Water magic damage, Earthquake targets lightweight enemies. Extreme energy compression for prolonged battles.

Bubble

Why pick this skill

Water-type skill triggers trait. 100 energy cost magic damage, high power, serving as main Water-type damage output.

Rock Throw

Why pick this skill

140 Power Ground-type Physical damage, permanently reduces 5 Energy at turn end, initial Energy can drop to 134 with trait, becomes cheap high-power skill after multiple uses

Water Ring

Why pick this skill

60% damage reduction + all skill Energy cost -2 when countering attacks. Combined with Rock Throw's Energy reduction trait, achieves dual-track Energy reduction—skills become cheaper the longer the fight goes.

Sinkhole

Why pick this skill

Physical damage skill: higher power against lighter enemies, highly effective against lightweight creatures; 80 energy cost reduced to 70 with trait.

Notes
  • Geoshell's base stats specialize in Magic Defense (144), with moderate Physical Defense (106), balanced dual attack (95), and slow Speed (70), suitable as a durable artillery or attrition shield.
  • The trait "Breakwater" requires carrying Water-type skills to reduce Earth-type skill energy costs, so every build needs at least 1 Water-type skill to activate the trait.
  • There are 3 Water-type skills in the skill pool: Bubble (60 Energy physical damage), Surge (80 Energy physical damage), Bubble Beam (100 Energy magic damage), plus Water Ring (0 Energy defensive skill)
  • Rich Ground-type skill selection: Heat Sand (80 magic damage), Sand Surge (weather change), Earth and Rock Critical (140 physical damage, cost reduction when hit), Rock Throw (140 physical damage, cost reduction at turn end), Earth Sink (80 physical damage, Physical Defense buff/doubles on counter).
  • Diverse defense skills: Harden (90% damage reduction), Bubble Shield (80% damage reduction + Magic Attack boost), Water Ring (60% damage reduction + energy cost reduction).
  • With slow speed, better suited for back-end moves or using defensive skills to counter enemy attacks.
Gallery
Waveglut Snail True Body
True Body
Skills
Bubble
Lv. LV1

Bubble

Energy: 60

Deals physical damage to the enemy creature.

Water Storage
Lv. LV5

Water Storage

Energy cost of next Skill used -6.

Hot Sand
Lv. LV13

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Sand Surge
Lv. LV19

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Surge
Lv. LV22

Surge

Energy: 80

Deals physical damage to the enemy creature.

Hardening
Lv. LV23

Hardening

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Bubble
Lv. LV33

Bubble

Energy: 100

Deals magic damage to the enemy creature.

Weight Suppression
Lv. LV35

Weight Suppression

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Bubble Shield
Lv. LV36

Bubble Shield

80% damage reduction, when responding to an attack: Magic Attack +70%.

Meteorite
Lv. LV38

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Earthshatter Strike
Lv. LV41

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Water Ring
Lv. LV44

Water Ring

60% damage reduction, when responding to an attack: all skill energy cost -2.

Rock Throw
Lv. LV47

Rock Throw

Energy: 140

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Sinkhole
Lv. LV49

Sinkhole

Energy: 80

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Matchups

Weak Against

Grass, Water, Martial, Ice

Stats
HP 107
Physical Attack 95
Magic Attack 95
Physical Defense 106
Magic Defense 144
Speed 70
Total 617
Handbook Tasks

Wave Snail's Archive Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 2 different forms of Wave Devouring Snail
Target: 2