Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Corrupted Form
Often live near the Tainted Woods, where their smooth surface more effectively resists erosion from polluted water sources. Later research confirmed that a family of Bobo Snails was once washed here by ocean waves, remaining in place and gradually evolving into their current form.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Utilize the trait to reduce Earth-type skill energy costs. Earthen Smash as core output becomes cheaper with use. Harden provides survival, Sand Surge controls weather. A slow-speed high-durability field presence damage dealer.
Utilize Bubble to trigger trait reducing Rock Smash energy cost, with Rock Smash further reducing energy after being hit, Harden providing high damage reduction and low-energy cycling, and Sand Surge providing weather control. Suitable for prolonged battles and a Physical Attack turret that grows stronger over time.
Water-type skill triggers the trait "Breakwater," reducing Ground-type skill energy cost by 1. 60 energy cost is low, suitable as an opener or finisher.
Core Earth-type damage skill. 140 high Power Physical damage, permanent Energy cost reduction after being hit. Works with Trait for further Energy reduction, growing stronger the longer the battle lasts.
90% high damage reduction defense skill, Energy only -2 (actual 2 Energy) if last used attack skill, forms attack-defense cycle with Rock Smash
Changes weather to Sandstorm for 8 turns. Earth-type creatures typically gain bonuses or synergies with other skills under Sandstorm, providing environmental support for team.
Bubble Shield gains Magic Attack boost when reacting to enemy attacks. Store Energy reserves energy for the next turn to unleash low-cost Heat Sand or Surge as counter. Utilize 144 high Magic Defense and Defense skills to hold the field.
Dual-attribute mixed output. Bubble Shield provides defense and magic attack buffs, Water Storage greatly reduces next skill cost, enabling extremely low-cost consecutive Scorching Sand releases with trait. Suitable for magic-focused defensive counter play.
Water-type skill, triggers trait. 80 energy cost is moderate, physical damage, can serve as main Water-type damage output or trait trigger.
Core Earth-type MATK skill. 80 energy cost, reduced to 70 with trait. MATK species value of 95, while not as prominent as MDEF, enables mixed damage output.
80% damage reduction + Magic Attack +70% when responding to attacks. Greatly enhances Heat Sand's power, forming a defense-counterattack system.
0 Energy Cost, next skill Energy Cost -6, can make Heat Sand or Tidal Surge extremely low cost or even free, strengthens burst or sustain
Use the dual energy reduction mechanics of Water Ring and Rock Throw to rapidly cheapen the skill pool. Coordinate with high durability base stats for prolonged battles. Sinkhole targets specific enemies, Bubble supplements magic damage output.
Dual energy reduction system: Water Ring provides energy reduction on response + Rock Throw reduces energy at turn end, combined with trait to make Earth skills extremely cheap. Bubble provides Water magic damage, Earthquake targets lightweight enemies. Extreme energy compression for prolonged battles.
Water-type skill triggers trait. 100 energy cost magic damage, high power, serving as main Water-type damage output.
140 Power Ground-type Physical damage, permanently reduces 5 Energy at turn end, initial Energy can drop to 134 with trait, becomes cheap high-power skill after multiple uses
60% damage reduction + all skill Energy cost -2 when countering attacks. Combined with Rock Throw's Energy reduction trait, achieves dual-track Energy reduction—skills become cheaper the longer the fight goes.
Physical damage skill: higher power against lighter enemies, highly effective against lightweight creatures; 80 energy cost reduced to 70 with trait.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Grass, Water, Martial, Ice
Progress: 7/7