Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Corrupted Form
Its shell gloss has further improved. It loves all shiny surfaces, polishing its shell on reefs and actively polishing companions to make their shells smoother. Highly glossy shells reduce impurity adhesion, maintain movement efficiency, and make them very happy.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Slow war of attrition: use Harden to block damage and trigger Rock-Soil Critical Strike's energy cost reduction, gradually building advantage for sustained output
Utilize the trait Wave Absorber to reduce Earthen Smash's energy cost, paired with Harden to form an attack-defense cycle. Both Water Storage and Harden further reduce actual skill energy cost, allowing Earthen Smash to quickly enter a low-cost high-efficiency output state.
Core Earth-type damage skill. Works with Trait Breakwater to reduce Energy cost. Permanent -1 Energy cost after each hit taken, growing stronger with battle—suits slow attrition playstyle.
Water-type skill triggers the trait Breakwater, reducing Rock Smash energy cost by 1. Also serves as Water-type damage to expand coverage.
High-quality defensive skill, 90% damage reduction and if last move was an attack move then energy cost -2, can form offense-defense loop when used with Rock-Soil Critical Strike
0 Energy Cost support skill: Reduces next skill's Energy Cost by 6, allowing high-cost Rock Smash to activate faster, or enabling early release of Stone Throw/Earth Sink.
Early game: Use Water Storage + Bubble Shield to transition. Quickly reduce Rock Throw's energy cost, then convert to sustained high-power physical damage output.
Rock Throw's energy cost decreases faster than Rock Smash (-5 per turn), combined with ability -1 and Water Storage -6, can reduce Rock Throw to low cost in 2-3 turns. Bubble Shield provides defense while boosting Magic Attack, reserving space for potential Magic attack skills.
Core Earth-type damage skill. Permanent -5 Energy cost at turn end, decreasing faster than Rocksoil Smash. Works with Trait to quickly reach low Energy costs.
Water-type skill triggers the trait Breakwater, reducing Rock Throw energy cost by 1, while serving as physical damage supplement.
Defensive skill granting +70% MATK on counter. Conch's high MDF (115) combined with MATK boost enhances magic skills like Bubble/Hot Sand (if switching skills afterward).
0 Energy startup skill, reduces Rock Throw energy cost by 6, quickly bringing Rock Throw from 140 energy cost to acceptable range, accelerating entry into output rhythm
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Grass, Water, Martial, Ice
Progress: 7/7