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Curly Duck
NO.180

Curly Duck

Grass Martial Final Form Original Form

Its physique resembles that of a Roco, with hollow eyes that seem lost in thought. The fur on its head is exceptionally soft and naturally curly, quite rare among duck sprites.

Dex Number
180
Category
Fitness Creature
Height
0.9~1.29 M
Weight
35.8~48.06 KG
Updated
2026-04-02
Distribution
Commonly found along riverbanks and in mountainous areas
Trait

Give an Inch, Take a Mile

When the weather is rainy or in other Water-type environments, gains +100% to both Attack stats.

Recommended Skill Sets

Enhanced Burst Build

Playstyle

Through 【Power Boost】 to quickly gain Physical Attack bonus, use 【Burst Rush】 and 【Freestyle】 counter state mechanics to deal burst damage, 【First Strike】 for先手压制 or harvesting残血. Requires预判对方行动 to trigger counter state, suitable for medium-speed aggressive rhythm.

Why this set works

Startup enhancement with [Power Boost], [Blast Rush] at 5x power in response state as core finisher, [Freeform] multi-hit defense break in response state, [First Strike] ensures action priority. Direct and aggressive playstyle, relies on predicting opponent pet swap or skills to trigger response state.

Burst Rush

Why pick this skill

Core burst skill, 5x Power in Counter state. Combined with trait or [Power Boost]'s Physical Attack bonus, it can deal extremely high damage. This is Curly Duck's most threatening execution method.

Scatterhand

Why pick this skill

6-hit multi-attack in counter status, combined with [Warm-up Exercise] +3 hits reaches 9 hits, has armor-breaking potential against high-defense units, and only 35 energy cost is very flexible

Power Boost

Why pick this skill

0 Energy: Physical Attack +100% buff, provides base damage guarantee for skills like [Burst Rush], [Scattered Hands], [One Punch], key to initiating burst.

First Strike

Why pick this skill

Priority +1 Physical damage, used for HP pressure, finishing off, or interrupting enemy tempo, mitigating the risk of Curly Duck being outsped despite high Speed.

Combo Buff Build

Playstyle

First turn: activate [Bloom] + [Warm-up] simultaneously to gain dual buffs to Power and Combo. Follow up with sustained multi-hit damage from [Sanshou] and [Thorn Vine]. Does not rely on Counter status triggers, offering strong stability and suppression against high-defense teams, but lacks burst one-shot potential.

Why this set works

Dual 0-cost startup with [Bloom] + [Warm-up Exercise], gaining permanent +30 power and +3 combo count buffs, [Freeform] and [Thorn Vine] as multi-hit damage core, extremely high total damage without needing to predict response state. Stable playstyle, suitable for prolonged combat.

Full Bloom

Why pick this skill

0 Energy Cost provides all skill Power +30, +60 when used against Defense. Permanent damage increase without turn startup, higher returns when combined with multi-hit attacks.

Warm-up Exercise

Why pick this skill

0 energy cost +3 hits, directly increasing total damage of multi-hit skills like [Scatter Strike] and [Thorn Vine], multiplicatively stacking with [Full Bloom]'s power bonus.

Scatterhand

Why pick this skill

6 hits in counter status, combined with [Warm-up Exercise] reaches 9 hits, each hit enjoys [Blossom] power bonus, has extremely strong armor-breaking and HP-shredding ability against high-defense units

Thorn Vine

Why pick this skill

2-hit low-Energy skill; combined with [Warm-up], reaches 5 hits. Serves as stable multi-hit damage when [Sanda] fails to trigger Counter, with only 45 Energy cost for great flexibility.

High-Damage Reaper Build

Playstyle

After 【Power Boost】 enhancement, seek opportunities to use 【One Punch】 to directly秒杀对手, 【Root Absorption】 and 【Vine Bind】 maintain energy and HP health, ensuring 【One Punch】 can be released every 2-3 turns. Suitable against fragile or already low HP targets, lacks extra收益 from counter states.

Why this set works

With [Power Boost] enhanced [One Punch] as core finisher, [Root Absorption] and [Vine Bind] dual sustain ensure high energy cost cycling, [Vine Bind] also provides stable damage. Simple and direct playstyle, suitable for endgame cleanup and one-hit KO tactics.

One Punch

Why pick this skill

140 Energy high-power Physical damage, highest base damage, used for finishing low-health targets or one-shot kill after boost

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. Ensures sustain after [One Punch]'s high energy cost, maintaining healthy HP.

Power Boost

Why pick this skill

0 Energy: Physical Attack +100%, provides necessary damage bonus for [One Punch], otherwise 140 Energy Cost for raw damage has poor cost-performance.

Vine Strangle

Why pick this skill

80 energy Physical damage + restores 5 energy. Serves as transitional damage during 【One Punch】 downtime, alleviates energy pressure, and ensures an alternative sustain method besides 【Root Absorption】.

Notes
  • Curly Duck is a Grass + Martial dual-attribute creature with 98 Physical Attack and 115 Speed, positioned as a high-speed physical attacker.
  • The trait [Give an Inch, Take a Mile] grants +100% to both attacks in Rain or Water environment, but the skill pool lacks active Rain/Water environment creation, requiring reliance on teammates or scenarios.
  • Skill pool focuses on Grass-type Physical and Martial-type Physical damage, lacking high-power STAB skills with matching elements. [One Punch] has excessive 140 Energy cost.
  • 【Burst Rush】5x power in Counter state, 【Scatter Hands】6-hit combo in Counter state are key burst points, 【Warm-up】+3 hit combo can cooperate with multi-hit attacks
  • 【First Strike】's priority +1 compensates for speed tier pressure, while【Full Bloom】provides permanent power bonus.
  • Overall playstyle revolves around: Buff → Burst/Combo, or speed attack suppression. Trait trigger conditions are strict, not used as core reliance.
Gallery
Curly Duck True Body
True Body
Curly Duck Fruit
Fruit
Curly Duck Pet Egg
Pet Egg
Skills
Thorn Vine
Lv. LV1

Thorn Vine

Energy: 45

Deals physical damage, 2 Combos.

Root Absorption
Lv. LV1

Root Absorption

Restore 15% HP and 4 energy to self.

Collapse Fist
Lv. LV6

Collapse Fist

Energy: 65

Deals physical damage. Counter state: Self gains Physical Attack +100%.

Power Boost
Lv. LV13

Power Boost

Self gains +100% Physical Attack.

Apical Dominance
Lv. LV21

Apical Dominance

Energy: 100

Deals physical damage to the enemy creature.

Warm-up Exercise
Lv. LV28

Warm-up Exercise

Self gains +3 Combo Count.

Vine Strangle
Lv. LV30

Vine Strangle

Energy: 80

Deals Physical DMG. Restores 5 Energy to self.

Full Bloom
Lv. LV35

Full Bloom

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

First Strike
Lv. LV36

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Needle Shot
Lv. LV37

Needle Shot

Energy: 80

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Burst Rush
Lv. LV39

Burst Rush

Energy: 65

Deals physical damage. Counter state: This skill's Power becomes 5x.

One Punch
Lv. LV44

One Punch

Energy: 140

Deals physical damage to the enemy creature.

Scatterhand
Lv. LV49

Scatterhand

Energy: 35

Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.

Branch Out
Lv. LV50

Branch Out

Energy: 90

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Matchups

Weak Against

Fire, Ice, Poison, Wing, Cute, Phantom

Stats
HP 116
Physical Attack 98
Magic Attack 29
Physical Defense 83
Magic Defense 63
Speed 115
Total 504
Handbook Tasks

Curly Duck's Pokédex Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal