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Scurry Mouse
NO.193

Scurry Mouse

Earth Phase I Original Form

Their fur is messy and coarse, blending colors of dirt and withered leaves, with black eyes revealing a clever gleam. They carry all their belongings on their backs, wandering long-term in the wild—always on the road, never reaching journey's end. Possessing robust bodies, they show low aggression, only showing intense interest in shiny objects.

Dex Number
193
Category
Wandering Elf
Height
0.46~0.6 M
Weight
3.71~6.4 KG
Updated
2026-04-02
Distribution
Occasionally seen in towns
Trait

Hustle Life

After using a Defense skill, disengages at the end of the turn.

Recommended Skill Sets
Summary

Hustlemouse is a Ground-type Special attacker with standout Magic Attack (93) and Speed (92), but low Physical Defense (67). The trait "Hustle Life" causes retreat at turn end after using a defensive skill, giving it a unique guerrilla role—safe retreat to avoid counters or preserve status. Its skill pool focuses on Ground-type Magic attacks, with dual defensive skills (Harden, Barrier, Immovable as Mountain) and weather skill Sand Surge, but lacks speed boost or sustain options. Recommended to build around "defense-triggered trait retreat" for guerrilla attrition or weather disruption strategies.

Enhanced Guerrilla Build

Playstyle

After entering, use Magic Enhancement as needed, output with Meteor/Hot Sand, use Harden for damage reduction and trigger trait retreat at critical moments, preserving state to re-enter later.

Why this set works

Use 'Harden' to trigger trait for safe withdrawal, paired with 'Magic Boost' buff for high-power Earth-type output. Heat Sand as energy cost alternative to Meteor, forming buff → output → defense withdrawal cycle tempo, suitable for guerrilla attrition

Hardening

Why pick this skill

Core defensive skill with 0 energy cost and 90% damage reduction, triggering the trait 'Hard Life' for safe retreat. If last used an attack skill, energy cost -2, enabling flexible output pacing.

Meteorite

Why pick this skill

This type's high-power Magic Attack skill (100 Energy cost), main output method. Considerable damage when combined with Magic Boost.

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, +70% Magic Attack greatly increases Meteor, Heat Sand and other skill damage, buff retained when triggering Hardened Retreat after buffing

Hot Sand

Why pick this skill

Mid-high power Earth skill (80 Energy), lower cost than Meteor, can be used as finisher or Energy-saving option after buffs

Weather Disruption

Playstyle

Turn 1 Sand Surge to change weather, subsequently Magic Boost buff or Meteor damage, when facing threats use Bulwark to counter attack and trigger trait retreat, use cooldown reduction to frequently enter and disrupt.

Why this set works

Sand Surge initiates weather disruption, while Bulwark triggers the trait to retreat and reduce cooldown, forming an interference loop of "enter field → Sand Surge/output → Bulwark retreat". Magic Enhancement boosts damage, with Meteor as the finishing move.

Sand Surge

Why pick this skill

0 Energy Cost weather skill: 8-turn Sandstorm. Though without direct power bonus, can disrupt opponents and synergize with Earth-type identity.

Barrier

Why pick this skill

Core defensive skill that reduces defensive skill cooldown by 1 when responding to attacks. Combined with traits, enables high-frequency retreat disruption.

Meteorite

Why pick this skill

Main DPS skill, suppresses opponents with high base Special Attack under Sandstorm weather.

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, compensates for Sand Rush's lack of direct returns, raises damage ceiling

Iron Wall Attrition Build

Playstyle

Each turn use Unmoving as Mountain or Barrier to counter opponents, forcibly triggering trait to retreat, completely avoiding damage. Occasionally use Meteor/Hot Sand for chip damage, dragging opponents into a resource war.

Why this set works

Extreme defense configuration: dual 0-cost defense skills ensure [Hard Life] retreat triggers every turn, almost impossible to kill. Meteor/Hot Sand as the only damage methods, suitable for pure disruption or exhaustion tactics.

Unmoving as Mountain

Why pick this skill

One of dual defense skills. 0 energy cost, 90% damage reduction. Forms double insurance with Harden, ensuring trait activation stability.

Barrier

Why pick this skill

Another defense skill, -1 cooldown when countering attacks, dual defense skills can handle different turn requirements

Meteorite

Why pick this skill

Core damage skill. High-power Earth-type Magic Attack, deals damage in safe environments.

Hot Sand

Why pick this skill

Mid-high power Earth skill, 80 Energy cost below Meteor, flexible DPS option needed for dual-DEF builds

Notes
  • Hustlemouse has low Physical Defense (67), caution advised against Martial and Grass-type physical counters
  • Trait triggers forced withdrawal; pay attention to entry timing to avoid being swapped out during critical turns
  • Sand Surge can synergize with Earth-type skills, but lacks Earth-type power-boosting skills itself, limiting weather benefits.
  • Ambush has 3x power when countering status, but relies on opponent using status skill first, stability is mediocre.
Gallery
Scurry Mouse True Body
True Body
Scurry Mouse Fruit
Fruit
Scurry Mouse Pet Egg
Pet Egg
Skills
Slap
Lv. LV1

Slap

Energy: 65

Deals magic damage to the enemy creature.

Mud
Lv. LV1

Mud

Energy: 40

Deals magic damage to the enemy creature.

Mud Spray
Lv. LV5

Mud Spray

Energy: 60

Deals magic damage to the enemy creature.

Magic Amplification
Lv. LV11

Magic Amplification

Self gains +70% Magic Attack.

Hardening
Lv. LV27

Hardening

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Hot Sand
Lv. LV34

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. LV35

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

Barrier
Lv. LV37

Barrier

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Meteorite
Lv. LV38

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Ambush
Lv. LV45

Ambush

Energy: 70

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Sand Surge
Lv. LV49

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Unmoving as Mountain
Lv. LV50

Unmoving as Mountain

90% damage reduction, when responding to an attack.

Matchups

Strong Against

Fire, Ice, Electric, Poison

Weak Against

Grass, Water, Martial, Ice, Mech

Resists

Normal, Fire, Electric, Poison, Wing

Stats
HP 72
Physical Attack 37
Magic Attack 93
Physical Defense 67
Magic Defense 90
Speed 92
Total 451
Handbook Tasks

Hustlemouse's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1