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Wander Mouse
NO.194

Wander Mouse

Earth Final Form Original Form

The bulging pack on its back holds more collected treasures—shiny objects hold unparalleled attraction for them, whether glittering pebbles, faintly glowing fungi, or accessories accidentally dropped by Locke. After tiring days, they quietly gaze at the moon upon shimmering waters.

Dex Number
194
Category
Wandering Elf
Height
0.88~1.23 M
Weight
59.6~74.3 KG
Updated
2026-04-02
Distribution
Occasionally seen in towns
Trait

Hustle Life

After using a Defense skill, disengages at the end of the turn.

Recommended Skill Sets

Guerrilla Burst Build

Playstyle

Hit-and-run guerrilla tactics, output after buffing, auto-retreat on defense

Why this set works

Use 'Hustle Life' trait for guerrilla warfare: enter with Magic Boost buff → choose Ambush burst or Meteor output based on situation → Harden defense to trigger auto-withdraw for safe switching. Harden's 0 cost (or 0 after -2) perfectly synergizes with the trait; Ambush's 3x power is the main finisher.

Ambush

Why pick this skill

Core damage skill. Moderate 70 Energy cost. 3x power in Counter state. With teammate status infliction or self Sandstorm weather, deals explosive damage. Vagrant Mouse's strongest burst method.

Hardening

Why pick this skill

90% damage reduction defense skill, 0 energy cost, triggers trait 'Hustle' to automatically retreat after use, enabling safe guerrilla tactics, and if last used attack skill then energy cost -2, effectively 0 energy cost

Magic Amplification

Why pick this skill

Magic Attack +70% enhancement skill, 0 energy cost. Enhance upon entry before attacking or defending. Greatly boosts the firepower of Special Attack base stat 116. Core of artillery build.

Meteorite

Why pick this skill

This type's Magic damage skill, 100 Energy cost with relatively high power, stable output with Magic Attack buff and Sandstorm weather, cleanup method besides Raid.

Sandstorm Weather Build

Playstyle

Weather Control + Enhanced Burst, flexible choice between field presence or guerrilla tactics

Why this set works

Sandstorm weather team core: Sand Surge to set weather → Magic Boost buffs → Raid 3x power burst. Bulwark provides survival and cooldown cycling. Trait allows defensive retreat when necessary, or choosing to stay for an extra round.

Ambush

Why pick this skill

Core damage skill with 3x power in Counter state. May trigger status effects under Sandstorm weather, serving as the main damage source.

Sand Surge

Why pick this skill

Changes to Sandstorm weather for 8 turns, 0 Energy cost. Creates status conditions for Ambush. Earth-type creatures may benefit from Sandstorm. Weather control disrupts opponents.

Magic Amplification

Why pick this skill

Magic Attack +70% boost. Combines with Sandstorm weather and Ambush for extreme burst. Can enhance first then activate weather, or vice versa.

Barrier

Why pick this skill

90% damage reduction defense skill, defense skill cooldown -1 when responding to attacks, more suitable for field presence than Harden, but can also trigger trait retreat, choose field presence or retreat based on situation

Enhanced Turret Build

Playstyle

Enter→buff→damage→defense auto-retreat, cyclic guerrilla

Why this set works

Pure Artillery Guerrilla flow: Magic Boost → Ambush/Meteor damage → Harden to trigger trait and exit, repeating the cycle. Harden at 0 cost (or negative cost after -2) ensures smooth execution, dual damage skills cover different situations, the most stable trait utilization strategy.

Magic Amplification

Why pick this skill

Magic Attack +70% boost, 0 energy cost. Enhances Special Attack immediately upon entry, preparing for subsequent damage output.

Ambush

Why pick this skill

Core burst skill, 3x Power in Counter state. After enhancement, the damage is extremely high. This is the main execution method.

Meteorite

Why pick this skill

This type's high-power skill, 100 Energy cost, serves as stable output when Raid cannot trigger 3x, or for cleanup.

Hardening

Why pick this skill

90% damage reduction defense skill, 0 energy cost, triggers trait automatic retreat upon use, achieves perfect 'enhance → output → defense retreat' guerrilla cycle

Notes
  • Vagrant Mouse is a Ground-type Special Attacker with excellent 116 Special Attack, 115 Speed, and 112 Special Defense, but low 84 Physical Defense and 46 Physical Attack. Its trait 'Hard Life' causes it to retreat at the end of the turn after using a defensive skill, making it suited for guerrilla tactics: enter and buff → attack/defend → auto-switch out.
  • Skill pool focuses on Magic damage, with Magic Attack buffs, dual Defense skills, weather skills, and counter mechanics. Core strategy is using traits for hit-and-run, or using high Special Attack as a cannon.
  • Harden and Barrier are both 90% damage reduction defense skills, can trigger trait Escape. Harden has -2 energy cost when last used attack skill, Barrier has -1 cooldown when responding to attack, each has pros and cons.
  • Ambush is the core damage skill, 3x power when countering status. Synergizes with teammates applying status or self Sandstorm for damage.
  • Sand Surge changes to Sandstorm weather for 8 turns. Earth attribute may benefit from Sandstorm, but skill description doesn't specify—serves only as weather control.
Gallery
Wander Mouse True Body
True Body
Wander Mouse Fruit
Fruit
Wander Mouse Pet Egg
Pet Egg
Skills
Slap
Lv. LV1

Slap

Energy: 65

Deals magic damage to the enemy creature.

Mud
Lv. LV1

Mud

Energy: 40

Deals magic damage to the enemy creature.

Mud Spray
Lv. LV5

Mud Spray

Energy: 60

Deals magic damage to the enemy creature.

Magic Amplification
Lv. LV11

Magic Amplification

Self gains +70% Magic Attack.

Hardening
Lv. LV27

Hardening

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Hot Sand
Lv. LV34

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. LV35

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

Barrier
Lv. LV37

Barrier

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Meteorite
Lv. LV38

Meteorite

Energy: 100

Deals magic damage to the enemy creature.

Ambush
Lv. LV45

Ambush

Energy: 70

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Sand Surge
Lv. LV49

Sand Surge

Changes the weather to Sandstorm for 8 turns.

Unmoving as Mountain
Lv. LV50

Unmoving as Mountain

90% damage reduction, when responding to an attack.

Matchups

Strong Against

Fire, Ice, Electric, Poison

Weak Against

Grass, Water, Martial, Ice, Mech

Resists

Normal, Fire, Electric, Poison, Wing

Stats
HP 90
Physical Attack 46
Magic Attack 116
Physical Defense 84
Magic Defense 112
Speed 115
Total 563
Handbook Tasks

Wandering Mouse's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal