Hustle Life
After using a Defense skill, disengages at the end of the turn.
The bulging pack on its back holds more collected treasures—shiny objects hold unparalleled attraction for them, whether glittering pebbles, faintly glowing fungi, or accessories accidentally dropped by Locke. After tiring days, they quietly gaze at the moon upon shimmering waters.
After using a Defense skill, disengages at the end of the turn.
Hit-and-run guerrilla tactics, output after buffing, auto-retreat on defense
Use 'Hustle Life' trait for guerrilla warfare: enter with Magic Boost buff → choose Ambush burst or Meteor output based on situation → Harden defense to trigger auto-withdraw for safe switching. Harden's 0 cost (or 0 after -2) perfectly synergizes with the trait; Ambush's 3x power is the main finisher.
Core damage skill. Moderate 70 Energy cost. 3x power in Counter state. With teammate status infliction or self Sandstorm weather, deals explosive damage. Vagrant Mouse's strongest burst method.
90% damage reduction defense skill, 0 energy cost, triggers trait 'Hustle' to automatically retreat after use, enabling safe guerrilla tactics, and if last used attack skill then energy cost -2, effectively 0 energy cost
Magic Attack +70% enhancement skill, 0 energy cost. Enhance upon entry before attacking or defending. Greatly boosts the firepower of Special Attack base stat 116. Core of artillery build.
This type's Magic damage skill, 100 Energy cost with relatively high power, stable output with Magic Attack buff and Sandstorm weather, cleanup method besides Raid.
Weather Control + Enhanced Burst, flexible choice between field presence or guerrilla tactics
Sandstorm weather team core: Sand Surge to set weather → Magic Boost buffs → Raid 3x power burst. Bulwark provides survival and cooldown cycling. Trait allows defensive retreat when necessary, or choosing to stay for an extra round.
Core damage skill with 3x power in Counter state. May trigger status effects under Sandstorm weather, serving as the main damage source.
Changes to Sandstorm weather for 8 turns, 0 Energy cost. Creates status conditions for Ambush. Earth-type creatures may benefit from Sandstorm. Weather control disrupts opponents.
Magic Attack +70% boost. Combines with Sandstorm weather and Ambush for extreme burst. Can enhance first then activate weather, or vice versa.
90% damage reduction defense skill, defense skill cooldown -1 when responding to attacks, more suitable for field presence than Harden, but can also trigger trait retreat, choose field presence or retreat based on situation
Enter→buff→damage→defense auto-retreat, cyclic guerrilla
Pure Artillery Guerrilla flow: Magic Boost → Ambush/Meteor damage → Harden to trigger trait and exit, repeating the cycle. Harden at 0 cost (or negative cost after -2) ensures smooth execution, dual damage skills cover different situations, the most stable trait utilization strategy.
Magic Attack +70% boost, 0 energy cost. Enhances Special Attack immediately upon entry, preparing for subsequent damage output.
Core burst skill, 3x Power in Counter state. After enhancement, the damage is extremely high. This is the main execution method.
This type's high-power skill, 100 Energy cost, serves as stable output when Raid cannot trigger 3x, or for cleanup.
90% damage reduction defense skill, 0 energy cost, triggers trait automatic retreat upon use, achieves perfect 'enhance → output → defense retreat' guerrilla cycle
Evolution condition: Mine 3 times
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals magic damage to the enemy creature.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Changes the weather to Sandstorm for 8 turns.
90% damage reduction, when responding to an attack.
Fire, Ice, Electric, Poison
Grass, Water, Martial, Ice, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 7/7