Steam Expansion
Each time an allied creature uses a Fire skill, this creature gains +10 skill power upon entry.
Its body fur is dry and rough, easily generating static electricity, even occasionally sparking. Its sharp claws may be flint, and continuously scratching trees might ignite them.
Each time an allied creature uses a Fire skill, this creature gains +10 skill power upon entry.
Flame Tail Watt is a Fire-type physical attacker with 70 Physical Attack, 81 Physical Defense, and slow 39 Speed. Its trait 'Steam Expansion' grants +10 power to all skills upon entry for each Fire-type skill used by allies, suitable for late-game cleanup or enhanced burst. Core mechanics revolve around 'Wildfire's' permanent power doubling stacking, and 'Warm-up'/'Warm-up Exercise' burst preparation.
Teammate setup or opening with Ignite, choose Warm-up for defense break or Flash Burn for status based on enemy reaction, intersperse with Wildfire stacking, later Wildfire becomes main damage output after multiple power doublings
Built around Wildfire's scaling mechanic. Ignite provides status to trigger Flash Ignition's 4x, Warm-up counters defense break. Wildfire grows stronger with each hit. Dual counter skills cover defense/status scenarios, Ignite's 0 cost doesn't interfere with Wildfire stacking rhythm.
Core scaling damage skill. Permanently doubles in power each time another Fire-type skill is used. Damage becomes explosive when combined with Trait stacking, becoming a main finisher in the late game.
4x Power when responding to defense. Key armor-breaking method against high Physical Defense targets. Can also serve as setup for regular burst damage.
0 Energy grants enemy 10 layers of Burn, providing 'Counter State' trigger conditions for Flash Ignition / Sneak Attack, while sustained damage supplements output.
4x power when Countering. Combined with Ignite's Burn for instant extremely high burst, with only 40 Energy cost for excellent value.
Lead or after teammate switch, Power Boost → Rage double buff max, Flash Burn 4x or Spinning Assault 3-hit based on enemy status, aiming to end in 2-3 turns.
Dual buff stacking (Power Boost + Rage) can raise Physical Attack to extreme levels. Flash Burn as 4x finisher against status, Spinning Assault 3-hit combo uses high stats for multi-hit damage. Suitable for situations requiring quick battle resolution.
Stable Physical Attack +100% boost with no side effects, suitable for immediate suppression after opening boost
Dual Attack +120% but Dual Defense -40%, extreme output oriented buff. Combined with high Physical Defense base stats can tank damage and counterattack
4x power when Countering. Combined with Ignite or teammate status application for devastating burst.
3-hit physical damage, combined with buffed high physical attack for multi-hit burst, moderate energy cost.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals physical damage, 3 Combos.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.
Self gains +3 Combo Count.
Deals physical damage to the enemy creature.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Grass, Ice, Bug, Mech
Water, Earth
Grass, Ice, Cute, Bug, Mech
Progress: 7/7