Steam Revolution
For every Fire-type skill used by allied spirits, upon entering the field, gains +10 to all skill power and +5% Physical Defense.

Deep within the fur of the Flame Berserker hides a whole patch of unburned embers. The moment it is injured, those embers ignite all at once, burning fiercer and fiercer. When other Fire-type Pets fight beside it, the embers inside it also ignite together. Even after being tamed, it never becomes docile.
For every Fire-type skill used by allied spirits, upon entering the field, gains +10 to all skill power and +5% Physical Defense.







Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Deals physical damage, 2 Combos.

Deals Physical Damage. Counter State: This skill's Power is quadrupled.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

Self gains +120% Dual Attack and -40% Dual Defense.

On the next attack, the skill's power is doubled. Counter Defense: changes to quadrupling the power.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals physical damage, 3 Combos.

Deals physical damage. Priority +1.

Deals Physical Damage. Counter State: This skill's Power is tripled.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Enemy gains Physical Defense and Magic Defense -120%.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals Physical DMG. Restores 1 Energy to self.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Self gains +40 All Skill Power.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals Physical Damage. Counter State: This attack has 100% Lifesteal.

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

If the enemy restores HP this turn, changes to losing 2 times the amount (including overheal). Priority +1.

Deals physical damage, 1 Combo.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Water, Earth
Grass, Ice, Bug, Cute, Mech