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Duoxi
NO.221

Duoxi

Mech Earth Phase I Original Form

Can levitate through magnetism and is extremely sensitive to things that destabilize magnetic fields. Occasionally attracts random small parts through magnetism. Can cause massive destruction by manipulating magnetic forces, often the culprit behind electrical failures.

Dex Number
221
Category
Steel Sprite
Height
0.65~0.94 M
Weight
5.7~7.1 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Directional Refinement

Each time an allied creature uses a Defense skill, this creature gains +10% Mechanical and Ground skill power upon entry.

Recommended Skill Sets

Transmission Energy Build

Playstyle

Through 'Bearing Support's passive and active effects, greatly reduce energy costs of 'Gear Slice' and 'Earthquake'. Place 'Gear Slice' in Slot 1 or 3 to enjoy position-based cost reduction, with 'Steel Drill' in the middle to receive power bonuses from both sides. Low speed going second, wait for teammates to stack traits or harvest after establishing field presence.

Why this set works

Use 'Bearing Support's passive cost reduction to let 'Gear Slice' enjoy double reduction in slot 1/3, 'Steel Drill' gains bonuses from high-power skills on both sides, 'Earthquake' as final cleanup tool

Gear Slice

Why pick this skill

Core damage skill with 130 high Energy cost, but reduces to 108 when in slot 1 or 3. Combined with the passive 'Bearing Support', it can be further reduced. The 'Transmission 1' effect can synergize with 'Bearing Support' and 'Steel Drill'.

Bearing Support

Why pick this skill

Core support skill with passive effect that reduces adjacent skills' energy cost by 1, with additional -1 energy cost when actively used. 'Transmission 1' synergizes with 'Gear Cut' and 'Steel Drill', forming the core of Dorsie's energy system.

Steel Drill

Why pick this skill

Finisher/Linkage skill, power equals one-third of the combined power of adjacent skills. When 'Bearing Support' and 'Gear Slice' are both placed adjacent, 'Steel Drill' has considerable power. 'Transmission 1' further enhances the linkage.

Earthquake

Why pick this skill

High-power same-type skill (190 Energy), usable after Energy cost is greatly reduced. Pure damage skill, used for finishing.

Position Change Buff Build

Playstyle

Lead or mid-battle entry, Mesh Transmission first for speed/ATK boost and position change, Gear Torque to start stacking power. Barrier when attacked for damage reduction and ability damage boost, while reducing Earth Crash energy cost. Suits mid-speed builds needing field presence.

Why this set works

'Engage Transfer' provides Speed and Physical Attack buffs and triggers position changes, 'Gear Torque' gains power from position changes, 'Bulwark' ensures survival and stacks traits, 'Rock Smash' serves as a counterattack after being hit.

Gear Torque

Why pick this skill

Core damage skill. Power permanently +20 each time position changes. Combined with "Mesh Transmission" speed boost and position adjustment, can quickly max out power.

Mesh Transmission

Why pick this skill

Setup skill. Gain Speed +80 to compensate for low speed. When in slot 1 or 3, additionally gain Physical Attack +60% and 'Transmission 1'. Speed boost helps adjust turn order; position bonuses trigger 'Gear Torque'.

Barrier

Why pick this skill

Defensive skill with 90% damage reduction and -1 cooldown to defensive skills on counter. Can stack 'Directional Refinement' trait damage while ensuring survival.

Earthshatter Strike

Why pick this skill

High power Earth-type skill. Energy cost permanently -1 each time attacked. Combined with Barrier's field presence, can quickly reduce energy cost to acceptable range.

Physical Defense Counter Build

Playstyle

Utilize Dorsi's high Physical Defense (82) advantage, using 'Singing Sand Trap' for defense-difference damage. 'Energy Conservation' provides field damage reduction and lowers energy costs for both offensive skills, enabling 'Earthquake' to finish after cost reduction. 'Earth Spike' interrupts enemy skills on key turns, suitable for countering Physical attackers.

Why this set works

'Energy Conservation' as defense core, reduces damage while lowering energy cost for 'Singing Sand Trap' and 'Earthquake'. 'Singing Sand Trap' uses high physical defense to deal damage, 'Earthquake' as high-power finisher after cost reduction, 'Earth Spike' provides tactical value for response interruption.

Singing Sand Trap

Why pick this skill

Core damage skill. Higher Physical Defense than enemy = higher power. Dossy's 82 Physical Defense is very high, easily triggering high power.

Energy Conservation

Why pick this skill

Defensive skill with 80% damage reduction and permanent -1 energy cost to adjacent skills on counter. Combined with 'Singing Sand Trap' and 'Earthquake', significantly reduces core damage skill costs.

Earthquake

Why pick this skill

High power Earth-type skill. 190 energy cost is very high, requires 'Energy Conservation' cost reduction for stable use.

Earth Spike

Why pick this skill

Reaction skill, deals physical damage and additionally interrupts reacted skill when reacting to status. Used to counter enemy key skills, ensuring own field safety.

Notes
  • Dossy is a low-speed physical attacker with Mech + Earth attributes, featuring excellent physical defense but average magic defense, with a very slow speed of only 30. Its trait 'Directional Refinement' requires teammates to use defensive skills to stack damage bonuses, making it suitable as a late-game cleaner or tank. Its skill set revolves around the 'Transmission' mechanic, position changes, and energy cost reduction, offering good skill synergy.
  • Weak to Water and Martial attributes; need to avoid opponents of these attributes.
  • Core mechanics: 'Transmission' effect, position change bonuses, and energy cost reduction system.
Gallery
Duoxi True Body
True Body
Duoxi Fruit
Fruit
Duoxi Pet Egg
Pet Egg
Skills
First Strike
Lv. LV1

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Mesh Transmission
Lv. LV1

Mesh Transmission

Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.

Energy Conservation
Lv. LV6

Energy Conservation

80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.

Gear Torque
Lv. LV8

Gear Torque

Energy: 80

Deals physical damage. When position changes each turn, this skill's Power is permanently +20.

Bearing Support
Lv. LV11

Bearing Support

Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.

Singing Sand Trap
Lv. LV17

Singing Sand Trap

Energy: 60

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Ready to Strike
Lv. LV23

Ready to Strike

Self gains 1 stack of Buildup Mark.

Barrier
Lv. LV24

Barrier

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Steel Drill
Lv. LV26

Steel Drill

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Gear Slice
Lv. LV33

Gear Slice

Energy: 130

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Earthshatter Strike
Lv. LV35

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Earthquake
Lv. LV37

Earthquake

Energy: 190

Deals physical damage to the enemy creature.

Earth Spike
Lv. LV48

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Matchups

Weak Against

Water, Martial

Stats
HP 64
Physical Attack 73
Magic Attack 26
Physical Defense 82
Magic Defense 70
Speed 30
Total 345
Handbook Tasks

Doxi's Tome Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1