Demon's Banquet
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.

More proficient in collecting laughter, they freeze cold jokes into slushies to carry with them, turning them into ice magic to throw when needed, a clever application of Ice-type magic. Little Rocoes hit by the cold jokes clearly can't understand what the spirits are saying, yet they understand their cold jokes.
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.




Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Deals Physical Damage, Lifesteal 50%. Counter State: This skill's Power is doubled.

Deals physical damage to the enemy creature.

Deals Physical Damage. Choice: This skill's Power +40, but you lose 10% HP after use, or if your HP is below 50%, this skill's Power +100.

Deals massive Physical Damage. You gain -50% Physical Attack. Counter State: Instead, gain +50% Physical Attack.

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Gains 100% Lifesteal.

Withdraw, Counter Defense: Additionally increases the enemy's attack skill energy cost by 4.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Self's HP ratio becomes the same as the enemy's HP ratio, Versatility: Dark-type attack skills.

Deals physical damage to the enemy creature.

Deals physical damage. Inflicts 2 stacks of Freeze on the enemy. Counter State: Inflicts an additional 2 stacks, and this skill's Power is doubled.

Deals Physical Damage. Choice: The enemy gains -30% Physical Defense or -20 Speed.

Deals physical damage. Enemy gains Speed -30.

Deals physical damage. Enemy gains All Skills Energy Cost +1.

80% Damage Reduction. Counterattack: Increases the energy cost of the countered skill by 3.

Restores Energy equal to half of the enemy's total skill Energy cost.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

On next attack, Skill Power +70.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals Physical Damage. Counter State: Gain +100% Physical Attack.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Deals physical damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Martial
Water, Ice, Ghost, Dark