Blind Solve
At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.
Appears to be a very ancient mechanical creation, purpose unknown. Exquisitely structured; fiddling with the antenna on its head makes it very happy, even allowing it to play music intermittently. 'Square and upright, standing tall—so should one live.'
At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.
Through 【Bearing Support】 to reduce energy costs of两侧技能, 【Lever Swap】 to adjust key skill positions. After 【Blind Twist】 auto-shuffles each turn, choose based on position: if 【Gear Torque】 is in Slot 4 then directly low-cost output and stack permanent power; if 【Steel Torrent】 is in Slot 1 then unleash high burst; if position is poor use 【Lever Swap】 to adjust. As battle progresses, 【Gear Torque】 power continuously grows, late-game output is恐怖.
A position control build centered around the [Blind Twist] trait, using [Lever Swap] and [Bearing Support] to reduce instability from randomness, while maximizing [Gear Torque]'s growth potential and [Steel Torrent]'s burst potential.
Core damage skill with high base power, permanently +20 power each turn when position changes. Combined with [Blind Twist] that auto-shuffles position each turn, can theoretically trigger damage boost every turn—grows stronger over time. Best placed in slot 4 for -4 Energy cost (80→76), but even outside slot 4, works well with [Bearing Support] or [Lever Swap] for effective energy reduction.
Core position control skill, 0 energy cost, restores 2 energy and swaps adjacent skill positions. After [Blind Scramble] disrupts positioning, if key output skills are not in ideal positions, this skill can adjust them. Also restores energy to ensure sustain, the core lubricant for Mecha Square's skill cycle.
A powerful support skill with 0 energy cost; passive effect reduces adjacent skill energy costs by -1, active use grants additional -1. Coordinates with high-cost skills like 【Gear Torque】 to greatly reduce usage cost; 【Blind Twist】's slot 4 cost reduction + 【Bearing Support】's cost reduction can stack, enabling extremely low cost to unleash high-power skills
High-burst damage skill. 70 cost. At slot 1: +90 power and Transmission 2. Though [Blind Twist]'s random position makes it unstable, can manually adjust to slot 1 with [Lever Swap], or rely on [Blind Twist] randomly hitting slot 1 for burst. At slot 4 enjoys -4 cost (70→66), excellent damage alternative.
Turn 1 choose based on [Blind Twist] position: if [Gear Transmission] is in slot 1/3, prioritize it (speed boost + Physical Attack), otherwise use [Power Boost]. Turn 2 use the other buff skill or directly [Counter] for cleanup (+55 Power if status skill was used last turn). After dual buff stacking, [Counter] has extremely high Power, [Mech Brawl] available anytime as low-cost cleanup. Note [Gear Transmission]'s transmission effect may disrupt tempo—requires flexible response.
Fast-attack burst build. Stacks extreme Physical Attack through dual buff skills, combined with the additional power of [Counter Every Move] to deal devastating damage.
Core damage skill with 45 Energy. +60 power and Transmission 1 when in Slot 1. Low cost with high returns; extremely cost-effective when randomized to Slot 1 via [Blind Twist]. Even when not in Slot 1, the 45 Energy base output remains stable, making it a reliable choice for early-game transition and late-game cleanup.
Core Support skill. 0 energy cost. When in slot 1 or 3, gains +60% Physical Attack and Transmission 1. +80 Speed is crucial for Mechanical Cube with 51 Speed, can compensate for speed disadvantage to争取 first action. Physical Attack bonus combined with [Power Boost] can stack extremely high Physical Attack panel, core of burst preparation.
Core buff skill, 0 energy cost, directly grants +100% Physical Attack. When stacked with [Mesh Transmission]'s +60% Physical Attack, reaches terrifying 260% (1.6×2.0=3.2x base). 0 energy cost means it can be inserted into the rotation anytime without occupying damage turns, key to speed burst strategies.
High-burst damage skill. 65 cost. +55 power if a status skill was used last turn. [Engage Transmission] and [Power Boost] are both status skills. Using either enables [Counter Every Move] to trigger power boost next turn, forming standard 'buff→burst' combo. At slot 4 enjoys -4 cost (65→61), further improving value.
Through 【Bearing Support】 to reduce 【First Strike】 energy cost, 【Power Boost】 to enhance damage panel. 【First Strike】 ensures turn priority, steadily consuming opponent HP. When HP is dangerous, use 【Stress Response】 to recover, recovery amount doubles when预判对手防御. 【Blind Twist】 shuffles positions each turn, if 【Stress Response】 or 【First Strike】 is in Slot 4 it enjoys cost reduction, if 【Power Boost】 is in Slot 4 it becomes 0 cost then -4 (though minimum 0 cost, position advantage can be preserved). Overall rhythm is稳健, not easily taken out in one wave, suitable against attrition-type opponents.
Steady attrition build, balancing offense, buffs, healing, and energy control. Suitable for prolonged battles.
Core damage skill with 55 Energy, Priority +1. Mech Cube's 51 Speed is relatively slow; [First Strike]'s priority effect effectively counters opponents with similar or slightly higher Speed, securing turn priority. 55 Energy is moderate—placed in Slot 4 with -4 Energy reduction becomes only 51 Energy, offering excellent cost-performance.
Core buff skill, 0 energy cost, +100% Physical Attack. As an unrestricted powerful buff, it's the foundation for any physical attack build. 0 energy cost allows flexible insertion into any turn. Combined with [First Strike]'s priority trait, enables a safe "buff → priority attack" rhythm.
Core sustain skill, 0 Energy cost, recovers 25% HP, 50% when responding to Defense. Mech Cub has low 62 HP and is easily worn down without recovery means. [Stress Response] provides stable recovery, with doubled efficiency when anticipating opponent's Defense, improving survivability.
Core support skill with 0 energy cost. Passively reduces energy cost of adjacent skills, and actively reduces by an additional 1. In this build, [First Strike] costs 55 energy, [Power Boost] and [Stress Response] cost 0 energy. [Bearing Support] primarily serves to reduce [First Strike]'s energy cost (can be reduced below 50 when paired with [Blind Twist] in slot 4). The [Transmission 1] effect can also synergize with other skills' position mechanics.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals Physical DMG. Priority +1.
Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
Self gains +100% Physical Attack.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
Self gains 1 stack of Attack Mark.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom
Progress: 7/7