Blind Solve
At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.
Capable of understanding and using the Locke language, familiar with Locke etiquette and social structure. It mimics Locke behavior and even forms families with other individuals. "The diligent one, always moving forward, silently reciting: Everyone who has worked hard is extraordinary."
At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.
Utilize the trait's position-shuffling each turn to let 'Gear Torque' continuously stack power. Use 'Mesh Transmission' and 'Bearing Support' at 0-cost slots for buffs, and 'Stress Response' at slot 4 with -4 energy discount for sustain. Overall flexible playstyle with increasing output over time.
Built around the trait 'Blind Scramble's position disruption mechanic, forming a growth-oriented damage system centered on 'Gear Torque'. Using 'Engagement Transfer' and 'Bearing Support' for buffs and cost reduction, 'Stress Response' for survival. All four skills are either 0 energy cost or gain benefits from position changes, adapting to the uncertainty brought by the trait.
Core damage skill with high base power, permanently +20 power each turn when position changes. Perfectly synergizes with Trait 'Blind Twist's position shuffle effect—grows stronger over time.
0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack. Combined with trait has chance to trigger high-value buffs, while providing +80 Speed to compensate for Speed shortcomings.
0 Energy Cost recovery skill, recovery amount doubles when defending, providing sustainability; when in slot 4, it enjoys -4 Energy Cost (becomes -4, may overflow or be treated as 0), extremely cost-effective.
0 Energy Cost support skill: Adjacent skills Energy Cost -1, with additional -1 when actively used, greatly reducing output skill costs; Transmission effect coordinates with position change system.
Through 'Lever Swap' to actively move damage skills to Slot 1, triggering high bonuses from 'Steel Torrent' (+90 Power) or 'Mecha Brawl' (+60 Power), with 'Power Boost' providing 100% Physical Attack gain. This playstyle has strong controllability and clear burst, suitable for situations requiring stable output.
Abandons reliance on trait random shuffling, instead uses 'Lever Swap' for active position control, moving 'Steel Torrent' or 'Mecha Brawl' to slot 1 to trigger high power bonus. 'Power Boost' provides stable Physical Attack gain. Dual output skills ensure firepower coverage.
High-power Physical attack. Power +90 when in slot 1, combined with Transmission 2 effect, making it the highest burst damage skill.
0 Energy Cost buff. Physical Attack +100%, directly maximizing output for 'Steel Torrent' and 'Mecha Brawl'.
0 Energy Cost position adjustment skill. Restores 2 Energy and swaps positions of skills on both sides. Can actively adjust 'Iron Flood' to position 1 to trigger high power, while restoring energy.
Another output skill, +60 power when in slot 1, Transmission 1 effect, serves as backup output for 'Steel Torrent', both forming dual core
Turn 1 use 'Home Field Advantage' to gain Attack Mark, turn 2 'Counter' enjoys +55 Power bonus; 'First Strike' for health snatch or cleanup; 'Gear Torque' stacks Power throughout as main damage. Balances early pressure with late-game scaling.
Combines three mechanics: priority, combo, and scaling. 'First Strike' guarantees move priority, 'Home Field Advantage' triggers the damage boost condition for 'Counter Every Move', 'Gear Torque' serves as the core scaling damage output. Suitable for mid-speed trade environments.
Core damage. Permanently stacks Power when position changes, grows in synergy with trait.
Priority +1 Physical damage that compensates for Speed disadvantage, ensuring move priority
0 Energy Cost, +55 power if status skill used last turn, combos with status skills like 'Bearing Support' or 'Power Amplification'
0 Energy status skill, setting up trigger conditions for 'Counter Every Move', while providing Attack Mark damage amplification.
Evolution condition: and while in multiplayer
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals Physical DMG. Priority +1.
Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
Self gains +100% Physical Attack.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
Self gains 1 stack of Attack Mark.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom
Progress: 7/7