Conductor
After successful response, permanently gain +20% to both attacks.
The comb has special glands that secrete flammable gas. When excited, the comb burns fiercely. For easier vigilance, Standup Chickens line up in a row, led by the individual with the most vigorous comb flame.
After successful response, permanently gain +20% to both attacks.
Actively seek counter opportunities to trigger traits, use 0-energy buffs and multi-hit skills for sustained pressure, and priority moves to finish off low-health targets.
Through 'Warm-up's Counter Defense to trigger trait stacking, while 'Warm-up Exercise' enhances combo count, paired with low-cost 'Double Cannon' for high-frequency damage, with 'First Strike' ensuring turn priority. The entire set has controllable energy cost and tight rhythm.
Core response skill. 4x power when responding to Defense, perfectly triggering the [Conductor] trait's permanent +20% P.ATK and M.ATK, while providing a burst damage window.
0 Energy Cost buff skill. Gains +3 combo hits. Combined with Double Cannon/Silk Binding Force to greatly increase total combo damage.
25 energy cost 2-hit physical damage. Combined with Warm-up Exercise's +3 hits can deal 5 hits, extremely high energy efficiency.
55 Energy priority +1 physical damage. Compensates for base 66 Speed disadvantage, ensures priority in critical turns for finishing or suppression.
Centered on Counter Defense, stacking multiple buffs for a one-shot kill. Suited for players who can predict opponent attack patterns.
Extreme single-hit burst route: 'Warm-up' 4x response defense + 'Power Enhancement' doubled Physical Attack + 'Flame Cut' high power, extremely high theoretical damage ceiling. 'First Strike' provides flexible priority options.
Core response skill. 4x power when responding to Defense, highest single-hit burst method, while triggering trait's permanent buff.
0 Energy Cost buff. Physical Attack +100%, combined with Warm-up's 4x power for extreme single-hit damage.
100 Energy cost high-power physical damage; serves as main damage carrier after Warm-up 4x power or Power Boost
55 Energy priority +1. Ensures attack priority when at speed disadvantage. Can also serve as a probing skill before Warm-up trigger.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals physical damage, 2 Combos.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals physical damage, 2 Combos.
Self gains +3 Combo Count.
Deals Physical DMG. Priority +1.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Grass, Ice, Bug, Mech
Water, Earth
Grass, Ice, Cute, Bug, Mech
Progress: 7/7