Conductor
After successful response, permanently gain +20% to both attacks.
A species of noble bearing, often keeping one hand behind its back. The feather in its hand can spray flames, creating unique and elegant attacks.
After successful response, permanently gain +20% to both attacks.
At the start, use 'Flash Ignition' to attempt triggering counter status, activating the trait to gain dual attack bonuses. Then use 'Warm-up' to set up, paired with 'Flash Ignition' or 'Flame Cut' for burst output. Utilize Speed advantage with 'Roundhouse Kick' to suppress enemy switching, forming a balanced offensive and defensive playstyle.
Use 'Flash Ignition' to trigger trait startup, 'Warm-up' provides burst window, 'Flame Cut' and 'Roundhouse Kick' form high-low cost complementary output combo, 'Roundhouse Kick' targets switch suppression
Core response technique. 4x power in Response state, can trigger [Conductor] trait to gain permanent +20% P.ATK and M.ATK. Key skill for activating the trait.
Boost start skill, doubles next attack's power (4x when countering defense), combined with Flash Burn can deal extreme burst, while providing additional benefits when countering defense.
High-power Physical attack. Moderate Energy cost, serving as a regular damage method. Combined with Warm Up's doubling effect, it can deal massive damage.
Switch-suppression technique: power doubles when the enemy switches creatures this turn. Combined with high Speed base stats, it effectively suppresses enemy switches while enjoying the additional power bonus from 'Morale Boost' (if equipped).
Turn 1 dual open with 'Focus' + 'Warm-up', establishing Power and Combo advantages; subsequently use low-cost high-frequency 'Flowing Fire' and 'Double Shot' to suppress opponents, leverage speed advantage to seize tempo, and further extend advantage when 'Focus' triggers additionally on pet swap.
Use 'Qi Gathering' + 'Warm-up' dual buffs as core, 'Flowing Fire' and 'Double Shot' provide low-energy multi-hit damage, maximizing stat and buff returns.
Global power boost: +40 to all skill power, +50 additional when enemy switches. Greatly increases overall damage ceiling, core of buff-focused builds.
+3 Combo count, combined with multi-hit skills can significantly increase total damage, while 0 Energy cost ensures smooth activation.
Low Energy cost 3-hit Magic Attack skill, combined with 'Warm-up Exercise' combo count bonus and 'Qi Boost' power bonus, can deal high multi-segment damage, supplementing type coverage.
2-hit Physical attack skill; low Energy cost. Combined with 'Warm-up' and 'Qi Gathering' for efficient damage, serving as a regular Physical option.
Actively use 'Flash Burn' and 'Intercept' to find counter opportunities, triggering the 'Conductor' trait to stack both offenses; successful 'Intercept' interrupts enemy rhythm and restores energy, forming a control chain; after 'Warm-up' setup, combine with 'Flash Burn' or 'One Punch' for burst finish. Suitable against aggressive opponents.
Dual Counter skills 'Flash Burn' + 'Intercept' maximize trait trigger opportunities, 'Warm-up' provides burst amplification, 'One Punch' serves as high-power finisher, forming a complete Counter-to-burst chain.
A status-countering skill that triggers trait to activate dual attack bonuses, while also having 4x power counter burst. The core counter measure.
A status-countering skill that interrupts enemy and recovers Energy cost upon successful counter. Combines control and sustain. Dual counter skills improve trait trigger stability.
Doubles next attack power (4x when responding to defense). Provides extremely high burst window for response skills, serving as a damage amplifier.
High-power Physical attack, used as filler damage during non-reactive turns. Combined with Warm Up's doubling effect, it can deal massive damage.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals physical damage, 2 Combos.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals physical damage, 2 Combos.
Self gains +3 Combo Count.
Deals Physical DMG. Priority +1.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Magic damage. User switches out.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals Magic DMG. 3 Combo.
Deals high Magic DMG. Gains Physical DEF -40%.
Deals physical damage to the enemy creature.
Water, Wing, Phantom
Progress: 7/7