Growth
At the end of the turn, restores 12% HP.
Grand Flower can spray pollen with various effects from its head. The pollen causes itching when it contacts skin. It always looks at others with a slightly provocative gaze, seemingly intentionally baiting them to hit it—being struck helps it scratch its itch, and the impact also spreads its pollen.
At the end of the turn, restores 12% HP.
Early game: Use Flower Cannon to stack magic attack, Bloom to add power. Interweave Downpour to trigger Light Energy Gathering growth. Late game: Once Light Energy Gathering power is extremely high, execute.
With Light Energy Gathering as the core, rapidly stack Magic Attack and skill power through Flower Cannon and Bloom, trigger layers with Downpour while clearing marks, forming a late-game scaling damage system that grows stronger over time.
Core scaling skill. Permanent +60 power after each other Grass-type skill use. Explosive damage in late game.
0 energy cost 2 hits, gaining +60% Magic Attack each time, quickly stacking high Magic Attack to pair with Light Energy Gathering.
0 Energy: Power boost—effect doubles when responding to defense, improving overall damage efficiency.
Grass-type magical damage skill used to trigger Light Energy Gathering stacks, while clearing marks to prevent interference.
Start with Spore to inflict parasite, Sunbath to dispel enemy buffs, Downpour triggers Light Energy Gathering stacks, rely on double recovery and parasite to wear down opponent, late-game high-power Light Energy Gathering for finishing
Use Spore Parasite suppression + trait Growth for sustain, Sunbathing to dispel enemy buffs and secure the output environment, and Light Energy Gathering for late-game finishing, forming an attrition suppression system.
0 Energy cost to inflict Parasite on the enemy. Combined with the Growth trait, forms a dual recovery suppression.
Core scaling skill. Stacks power with Grass-type skills. Safe development during Parasite duration.
0 Energy: Dispels enemy buffs. Secures output environment against enhancement-type opponents.
Grass-type magical damage that triggers Light Energy Gathering stacks, while clearing both sides' marks to avoid being countered.
Root Absorption for sustain. Predict enemy status skills to use Branch Draw for healing or Block to interrupt. Rely on high recovery to drag into late game, then output with fully stacked Light Energy Gathering.
Use Root Absorption + Branch Cut + Block to form counter chain, high healing and energy recovery ensure survival, Block interrupts key skills, Light Energy Gathering for stable output.
0 Energy cost, restores 15% HP and 4 Energy. Combines with trait to form powerful sustain.
Recovers 50% HP and 5 Energy when countering status. Following Root Absorption with this skill enables efficient HP/Energy recovery.
Interrupts enemy skill when Countering. Combined with Branch Pull to form Counter chain, interrupting key skills.
Core damage skill. Safely stacks layers with sustain support, high-power cleanup in late game.
Dispels all buffs from the enemy.
Deals Physical DMG. Restores 5 Energy to self.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Light, Earth, Water
Bug, Fire, Ice, Poison, Wing
Water, Earth, Light, Electric
Progress: 7/7