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Granflower
NO.275

Granflower

Grass Phase II Original Form

Grand Flower can spray pollen with various effects from its head. The pollen causes itching when it contacts skin. It always looks at others with a slightly provocative gaze, seemingly intentionally baiting them to hit it—being struck helps it scratch its itch, and the impact also spreads its pollen.

Dex Number
275
Category
Flower Elf
Height
0.48~0.68 M
Weight
6.5~7.8 KG
Updated
2026-04-02
Distribution
Commonly found in mountain forests and grasslands
Trait

Growth

At the end of the turn, restores 12% HP.

Recommended Skill Sets

Scaling Burst Style

Playstyle

Early game: Use Flower Cannon to stack magic attack, Bloom to add power. Interweave Downpour to trigger Light Energy Gathering growth. Late game: Once Light Energy Gathering power is extremely high, execute.

Why this set works

With Light Energy Gathering as the core, rapidly stack Magic Attack and skill power through Flower Cannon and Bloom, trigger layers with Downpour while clearing marks, forming a late-game scaling damage system that grows stronger over time.

Light Energy Gathering

Why pick this skill

Core scaling skill. Permanent +60 power after each other Grass-type skill use. Explosive damage in late game.

Flower Cannon

Why pick this skill

0 energy cost 2 hits, gaining +60% Magic Attack each time, quickly stacking high Magic Attack to pair with Light Energy Gathering.

Full Bloom

Why pick this skill

0 Energy: Power boost—effect doubles when responding to defense, improving overall damage efficiency.

Cascade

Why pick this skill

Grass-type magical damage skill used to trigger Light Energy Gathering stacks, while clearing marks to prevent interference.

Parasite Attrition Build

Playstyle

Start with Spore to inflict parasite, Sunbath to dispel enemy buffs, Downpour triggers Light Energy Gathering stacks, rely on double recovery and parasite to wear down opponent, late-game high-power Light Energy Gathering for finishing

Why this set works

Use Spore Parasite suppression + trait Growth for sustain, Sunbathing to dispel enemy buffs and secure the output environment, and Light Energy Gathering for late-game finishing, forming an attrition suppression system.

Spore

Why pick this skill

0 Energy cost to inflict Parasite on the enemy. Combined with the Growth trait, forms a dual recovery suppression.

Light Energy Gathering

Why pick this skill

Core scaling skill. Stacks power with Grass-type skills. Safe development during Parasite duration.

Sunbathing

Why pick this skill

0 Energy: Dispels enemy buffs. Secures output environment against enhancement-type opponents.

Cascade

Why pick this skill

Grass-type magical damage that triggers Light Energy Gathering stacks, while clearing both sides' marks to avoid being countered.

Counter sustain build

Playstyle

Root Absorption for sustain. Predict enemy status skills to use Branch Draw for healing or Block to interrupt. Rely on high recovery to drag into late game, then output with fully stacked Light Energy Gathering.

Why this set works

Use Root Absorption + Branch Cut + Block to form counter chain, high healing and energy recovery ensure survival, Block interrupts key skills, Light Energy Gathering for stable output.

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. Combines with trait to form powerful sustain.

Branch Out

Why pick this skill

Recovers 50% HP and 5 Energy when countering status. Following Root Absorption with this skill enables efficient HP/Energy recovery.

Block

Why pick this skill

Interrupts enemy skill when Countering. Combined with Branch Pull to form Counter chain, interrupting key skills.

Light Energy Gathering

Why pick this skill

Core damage skill. Safely stacks layers with sustain support, high-power cleanup in late game.

Notes
  • Glan Flower is a Grass-type special attacker with high 99 Magic ATK but slow 48 Speed and extremely low 42 Physical ATK.
  • Trait 'Growth' provides 12% HP recovery per turn. Combined with 'Root Absorption', forms powerful sustainability.
  • Skill pool focuses on Magic damage, with Leech, dispel, and interrupt support functions.
  • 'Light Energy Gathering' is a core scaling skill, requires pairing with other Grass-type skills to stack power.
  • 'Firecracker' 0-energy magic attack stacking, 'Bloom' 0-energy power boost, both are quality support skills
Gallery
Granflower True Body
True Body
Granflower Shiny
Shiny
Granflower Fruit
Fruit
Granflower Pet Egg
Pet Egg
Skills
Sunbathing
Lv. LV1

Sunbathing

Dispels all buffs from the enemy.

Vine Strangle
Lv. LV1

Vine Strangle

Energy: 80

Deals Physical DMG. Restores 5 Energy to self.

Spine Spike
Lv. LV5

Spine Spike

Energy: 100

Deals magic damage to the enemy creature.

Root Absorption
Lv. LV12

Root Absorption

Restore 15% HP and 4 energy to self.

Cascade
Lv. LV28

Cascade

Energy: 70

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Spore
Lv. LV33

Spore

Enemy gains 1 stack of Parasite.

Chlorophyll Beam
Lv. LV34

Chlorophyll Beam

Energy: 120

Deals magic damage to the enemy creature.

Flower Cannon
Lv. LV37

Flower Cannon

2-hit combo, each hit grants self Magic Attack +60%.

Light Energy Gathering
Lv. LV41

Light Energy Gathering

Energy: 100

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Full Bloom
Lv. LV42

Full Bloom

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Block
Lv. LV46

Block

Energy: 80

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Branch Out
Lv. LV48

Branch Out

Energy: 90

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Matchups

Strong Against

Light, Earth, Water

Weak Against

Bug, Fire, Ice, Poison, Wing

Resists

Water, Earth, Light, Electric

Stats
HP 86
Physical Attack 42
Magic Attack 99
Physical Defense 64
Magic Defense 90
Speed 48
Total 429
Handbook Tasks

Grand Flower's Tome Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1