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Granball
NO.276

Granball

Grass Final Form Original Form

Grand Ball's petals continuously grow and replace themselves. Aging petals transform into scale-like armor covered in itch-inducing pollen. They delight in rubbing against other sprites while giggling. However, Roco researchers observed that their mischievous grins cause their scale-like armor to slightly open, facilitating better pollination.

Dex Number
276
Category
Chubby Sprite
Height
0.81~1.16 M
Weight
12.5~16.5 KG
Updated
2026-04-02
Distribution
Commonly found in mountain forests and grasslands
Trait

Growth

At the end of the turn, restores 12% HP.

Recommended Skill Sets

Scaling Output Style

Playstyle

Early game: Use 'Spore' to inflict Parasite, 'Sunbathing' to dispel buffs. Mid game: Use 'Flower Cannon' for damage and stacking magic attack. Late game: Once 'Light Energy Gathering' layers are high, it becomes main damage output. Rely on trait and Parasite to stall turns.

Why this set works

Scaling damage archetype with 'Light Energy Gathering' as core, stack layers through frequent Grass-type skill use, paired with 'Flower Cannon' burst and 'Spore' sustain, 'Sunbathing' provides functional dispel.

Light Energy Gathering

Why pick this skill

Core growth damage skill. Power permanently +60 after each use of other Grass-type skills. Stack quickly with other Grass-type skills.

Flower Cannon

Why pick this skill

2 hits and each time gains +60% magic attack. High burst output, while triggering 'Light Energy Gathering' growth.

Spore

Why pick this skill

0 Energy Parasite skill. Drains enemy HP each turn. Combined with Trait for dual regeneration sustain.

Sunbathing

Why pick this skill

0 Energy: Dispels enemy buffs. Targets buff-reliant enemies, while triggering 'Light Energy Gathering' Growth.

Sustain Attrition Build

Playstyle

Start with 'Spore' parasite, use 'Root Absorption' for HP and energy recovery when under pressure, normally use 'Chlorophyll Beam' and 'Flower Cannon' for damage, wear down opponent through extremely high recovery ability

Why this set works

Sustain attrition build, abandons growth mechanics, relies on 'Root Absorption' + trait + Parasite for triple healing, uses 'Chlorophyll Beam' and 'Flower Cannon' for stable output, suitable for prolonged battles

Chlorophyll Beam

Why pick this skill

High-power Grass-type Magic damage, stable damage skill.

Flower Cannon

Why pick this skill

2-hit high burst; damage is considerable with Magic Attack buffs.

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. With trait, restores 27% HP per turn—extremely powerful sustain.

Spore

Why pick this skill

0 Energy Parasite. Continuously drains enemy HP. Combined with dual regeneration for attrition warfare.

Utility Disruption Style

Playstyle

Against mark teams, use 'Downpour' to clear marks. Against status skills, use 'Block' to interrupt. 'Sunbathing' dispels enemy buffs. 'Light Energy Gathering' serves as finisher output after stacking. Tactically specialized.

Why this set works

Utility counterplay style. Uses 'Downpour' for mark dispelling and 'Block' for interruption to create disruption. Both are Grass-type skills that stack 'Light Energy Gathering', while 'Sunbathing' provides additional dispel capability.

Cascade

Why pick this skill

If not countered by a defensive skill, dispels both sides' marks—targeting mark-dependent enemies while also being a Grass-type skill that triggers Growth.

Light Energy Gathering

Why pick this skill

Core scaling damage skill. Stacks quickly with Grass-type skills like "Downpour".

Block

Why pick this skill

Interrupts skill when Countering. Provides counter capability, Grass-type skill triggers Growth.

Sunbathing

Why pick this skill

0 Energy: Dispels buffs. Utility skill, Plant-type skills trigger Growth.

Notes
  • Glan Ball is a Grass-type special attacker with high 124 Magic ATK but slow 60 Speed and extremely low 52 Physical ATK.
  • Trait 'Growth' recovers 12% HP per turn. Combined with 'Root Absorption', forms decent sustainability.
  • Skill pool focuses on Grass-type Magic damage, with Leech, dispel, and buff support functions.
  • 'Light Energy Gathering' has a scaling mechanic, 'Flower Cannon' has Magic Attack buffs, suitable as core damage output.
  • Speed disadvantage is obvious, needs to rely on sustain or control to stall turns
  • Weak to Bug, Fire, Ice, Poison, and Wing, watch for type disadvantage matchups
Gallery
Granball True Body
True Body
Granball Shiny
Shiny
Granball Fruit
Fruit
Granball Pet Egg
Pet Egg
Skills
Sunbathing
Lv. LV1

Sunbathing

Dispels all buffs from the enemy.

Vine Strangle
Lv. LV1

Vine Strangle

Energy: 80

Deals Physical DMG. Restores 5 Energy to self.

Spine Spike
Lv. LV5

Spine Spike

Energy: 100

Deals magic damage to the enemy creature.

Root Absorption
Lv. LV12

Root Absorption

Restore 15% HP and 4 energy to self.

Cascade
Lv. LV28

Cascade

Energy: 70

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Spore
Lv. LV33

Spore

Enemy gains 1 stack of Parasite.

Chlorophyll Beam
Lv. LV34

Chlorophyll Beam

Energy: 120

Deals magic damage to the enemy creature.

Flower Cannon
Lv. LV37

Flower Cannon

2-hit combo, each hit grants self Magic Attack +60%.

Light Energy Gathering
Lv. LV41

Light Energy Gathering

Energy: 100

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Full Bloom
Lv. LV42

Full Bloom

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Block
Lv. LV46

Block

Energy: 80

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Branch Out
Lv. LV48

Branch Out

Energy: 90

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Matchups

Strong Against

Light, Earth, Water

Weak Against

Bug, Fire, Ice, Poison, Wing

Resists

Water, Earth, Light, Electric

Stats
HP 108
Physical Attack 52
Magic Attack 124
Physical Defense 80
Magic Defense 112
Speed 60
Total 536
Handbook Tasks

Grand Ball's Tome Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1