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Mudsip Gull
NO.287

Mudsip Gull

Earth Wing Phase I Original Form

Their bones are naturally brittle, so they need to frequently consume mud, which contains substances their bones require. If intake is insufficient, their joints become inflamed and they may stumble while walking. Their snouts are not fully developed, so they occasionally choke on mud.

Dex Number
287
Category
Gluttonous Spirit
Height
0.55~0.71 M
Weight
9.5~12.5 KG
Updated
2026-04-02
Distribution
Commonly found along riverbanks
Trait

Indiscriminate Filtration

While on the field, all sprites' combo count is fixed at 2.

Recommended Skill Sets

High-Defense Counter

Playstyle

High Def counter after field presence enhancement

Why this set works

Utilize Stone Skin + Mud Armor double physical defense stacking to maximize Singing Sand Trap's power, while Peck provides stable 2-hit combo under trait as supplementary output.

Mud Armor

Why pick this skill

Core buff skill, provides +60% Physical Attack and Physical Defense bonus, doubling to 120% when targeted while defending, core survivability asset for Mud Sucker.

Stone Skin Technique

Why pick this skill

Greatly increases Physical Defense by 160%, combined with Mud Armor's defensive response doubling mechanic, can stack Physical Defense to extremely high levels, maximizing Singing Sand Trap's power

Singing Sand Trap

Why pick this skill

Power positively correlates with own Physical Defense; combined with high Physical Defense stacking from Stone Skin + Mud Armor, can deal extremely high damage.

Peck

Why pick this skill

Under trait's forced 2-hit combo, Peck becomes a stable 2-hit low-energy output skill, extremely cost-effective at 15 energy, used for finishing and attrition.

Priority Burst Build

Playstyle

Speed up then priority damage output

Why this set works

Through Riding Wind to speed up, paired with First Strike, Fan Wind and other first strike special effect skills, attempt to unleash first strike advantage burst.

Ride the Wind

Why pick this skill

Provides 120 SPD boost, attempts to compensate for 76 SPD disadvantage, strives for first strike to trigger Gale Thrust/Wind Fan special effects

First Strike

Why pick this skill

Priority +1 Physical damage, combined with Speed buff from Riding Wind to stably deal damage first and circumvent Speed disadvantage.

Gale Stab

Why pick this skill

Trait forces 2-hit combo, but Gale Thrust has high base power; even with only 2 hits it's a usable physical damage skill, though its potential 3-hit combo when going first is suppressed by the trait.

Fanning Wind

Why pick this skill

+50% Power when acting first, attempts priority burst after Wind Riding Speed boost, one of few high-Power output methods for Silt Gull.

Enhanced Control Build

Playstyle

Enhanced Damage Output + Reactive Control

Why this set works

After Power Boost strengthening, Rock Throw as main output, Feather Blade and Earth Spike provide control and forced switch in response state,偏向functional tactics.

Power Boost

Why pick this skill

100% Physical Attack boost, a straightforward and simple strengthening method to prepare for subsequent output

Rockfall

Why pick this skill

55 Energy Physical damage skill. One of the main offensive tools, dealing considerable damage after Power Boost.

Feather Blade

Why pick this skill

Forces enemy Emergency Retreat when Countering. Has tactical value, can be used to force retreat or interrupt enemy tempo.

Earth Spike

Why pick this skill

Interrupts Countered skill when Countering. Has control function, combined with Feather Blade to form double Counter control.

Notes
  • Mud-Suck Gull's trait "Indiscriminate Filter" forcibly fixes all Combo counts to 2. This means Gale Stab's first-strike 3-combo effect is suppressed by the trait, only dealing 2 combos, drastically reducing its priority.
  • This creature's Physical Attack base stat of 89 is decent, but Speed 76 is low, making it hard to secure first strike; under trait conditions Combo is fixed at 2, making Peck's 2-hit combo become normal output.
  • Mud Armor's defensive response doubling combined with Stone Skin's high Defense bonus can significantly boost Singing Sand Trap's power.
  • Earth Smash's energy cost is too high (140), requiring multiple hits to reduce. Its slow startup makes it not recommended for regular use.
Gallery
Mudsip Gull True Body
True Body
Mudsip Gull Fruit
Fruit
Mudsip Gull Pet Egg
Pet Egg
Skills
Power Boost
Lv. LV1

Power Boost

Self gains +100% Physical Attack.

Rockfall
Lv. LV1

Rockfall

Energy: 55

Deals physical damage, 1 Combo.

Peck
Lv. LV7

Peck

Energy: 15

Deals physical damage, 2 Combos.

Ride the Wind
Lv. LV8

Ride the Wind

Self gains +120 Speed.

First Strike
Lv. LV16

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Stone Skin Technique
Lv. LV23

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

Gale Stab
Lv. LV26

Gale Stab

Energy: 25

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Mud Armor
Lv. LV33

Mud Armor

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Fanning Wind
Lv. LV34

Fanning Wind

Energy: 75

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Singing Sand Trap
Lv. LV38

Singing Sand Trap

Energy: 60

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Earthshatter Strike
Lv. LV47

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Feather Blade
Lv. LV49

Feather Blade

Energy: 75

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Earth Spike
Lv. LV50

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Matchups

Weak Against

Water, Ice, Mech

Stats
HP 99
Physical Attack 89
Magic Attack 33
Physical Defense 87
Magic Defense 71
Speed 76
Total 455
Handbook Tasks

Mudgull's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1