Shape of the Contract
Gains different effects upon entry based on the Gulu Ball used for capture.
As the form of contracts with sprites changed and the appearance of Gulu Orbs evolved through generations, this species' appearance gradually changed as well. Someone once attempted feeding them with special Gulu Orbs; the insect's form changed after several years, but the experiment was discontinued—presumably due to insufficient funding.
Gains different effects upon entry based on the Gulu Ball used for capture.
Quickly stack Devotion buffs for team with Flying Cut and Feigned Sleep, use Insect Sting for output or Insect Formation for defensive pivot as needed, creating advantages for subsequent creatures.
A build centered around the Devotion system, with Flying Cut + Feigned Sleep quickly stacking two types of Devotion, Bug Sting's low cost high hits fully utilizing buffs, and Bug Formation providing defense and additional Devotion sources. Flexible playstyle, capable of both offense and defense.
Core devotion source. Low 20 energy cost. Provides +20 power devotion buff to team, stackable through multiple uses.
Core devotion source. 0 energy cost to restore 2 energy, providing -2 energy cost devotion. Forms dual devotion cycle with Flying Cut.
Bug-type STAB multi-hit skill with extremely low 15 Energy cost. 3-hit combo with Devotion's power boost can deal considerable damage.
High-damage-reduction counter skill, 80% reduction + random Devotion trigger on hit; serves as core skill for defensive rotation
Utilize Dazzling to restrict enemy output rhythm, through Cover or Intimidate to force out key enemy creatures or protect teammates, Rest to maintain own HP, repeatedly entering to disrupt.
Pure utility moveset, abandons output to focus on disruption and sustainability. Dazzling limits combos, Cover/Intimidate dual responses form a force-out/protection system, Rest recovery ensures survival. Suitable as a team tool pet.
0 Energy restricts enemy combos, highly effective against combo-reliant creatures, can disrupt opponent's tempo
0 Energy cost, restores 30% HP. Cost-free sustain, can recover multiple times when paired with high damage reduction skills.
70% damage reduction + Emergency Retreat + damage reduction for next pet. Perfect pivot retreat skill.
60% damage reduction + forces enemy retreat when hit. Can force out the opponent's core pet, disrupting their setup.
Early game: Use Flying Cut + Feign Sleep to quickly stack Devotion. Mid game: Swarm becomes low-cost high-damage skill with +20 power and -2 energy cost bonuses. At low HP, use First Strike to secure first-hit execution.
Physical damage-oriented moveset, with Insect Swarm as the scalable main damage skill, paired with dual Devotion skills for rapid stacking, and First Strike providing priority finishing potential. Requires several turns to warm up.
20 energy cost physical damage skill, can be affected by devotion. Combined with Flying Cut/Feigned Sleep devotion stacking, power increases.
Core devotion source. Provides power bonus for Swarm.
Core devotion source. Reduces Swarm's energy cost to near-free release.
55 Energy priority +1 physical damage. Compensates for insufficient speed. Can serve as a finishing skill under Devotion bonus.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Enemy gains Combo Count -4.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic DMG. 3 Combo.
Restore 30% HP to self.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage. Enemy gains Physical Defense -30%.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Physical DMG. Priority +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals magic damage to the enemy creature.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
60% damage reduction. Counter: Enemy retreats.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Grass, Phantom, Dark
Wing, Fire
Grass, Martial
Progress: 7/7